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Hit validation
So heard about the update good that their fixing hit detection and how it's the server and a bunch of stuff and that their fixing it a bit but still one thing they forgot Blight.
Faced a Blight and well his hit detection was sorta broken i got hit before dropping a pallet fair enough that's hit validation at its finest but explain how if he swings down and turns to the left or right that counts as a hit now this isn't his basic hit it's after his pinball ability he swings misses but turns so yea it's a hit.
Comments
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Whats this change doing exactly?
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I'm not sure, I find it hard to read the OP because of the lack of commas. But playing blight myself, there is a bit of a weird thing going on with his hit detection.
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from: https://forum.deadbydaylight.com/en/discussion/262994/developer-update-july-2021#latest
"So what’s going to change?
Simply put, the server will become the judge. When you either drop a pallet or swing your weapon, that gets sent to the server. If the server receives a hit before a stun, the Killer hits the Survivor as they normally would. But if the server receives a stun before a hit, the hit is rejected. This is similar to how hit validation works now."
It kind of has server side timestamps that check everything. Probably won't be that noticeable on low ping, but hopefully no one is getting hit from mars or shadow survivors that just phase through weapons.
Also: I really hope this cuts down VPN gaming over vast distances.
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So basically there wont be any more hit through pallets?
If the killer gets stun by the pallet then the hit wont count? and viceversa?
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I'm assuming so, but how well it works is well.. we'll have to see. Also I'm not sure how "rigid" it'll be.
Like there are times were I get a hit or get hit as I throw down the pallet and stun them but it happens in a way that makes sense. Like there was an active damage frame while I threw it down and not I threw it down ran off and then fell to the floor.
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Well,they said it will work similiar to Hit Validation.
Soo...
I'm slightly sceptic lol
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It would be easier to explain if you could actually show a clip
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I hope this corrects being hit sliding on a pallet when you’re clearly on the edge opposite of killer. Like no parts of the body even in the middle of pallet while sliding.
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that's not quite the case. BHVR released a chart a while ago explaining how the distances between the killer and the survivor at the hit time could lead to a hit through a pallet, so that's definitely a thing. In general, think that at the moment the killer starts to swing down their weapon, you either need to have finished dropping the pallet or have vaulted at least half of it. Hit validation actually prevents you from getting hit 6 ft away from the pallet after you vault it because the hit was registered on the killer's end at the moment of a lag spike (that's how old DbD used to be before dedicated servers were used)
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"the server decides which hits are on and which are not", i.e. a survivor with a 30 ping is hit by a killer with a 200 ping (hit validation intervenes)
hmm, that sounds like ... ahh really hit validation, which is active the whole time and makes no difference, also what bhvr describes again is the same hit validation (lie), that won't work! In my opinion, bhvr doesn't want that, I mean if it runs perfectly in the test and all hits were perfectly validated in update 4.5.2, but suddenly it doesn't work anymore? bs sry but who wants to cheat bhvr?
So don't say "I hope that everything is fixed and the killer is rewarded with a 100+ ping (dead hard is ignored, hits from pallets go through and and and), and whoever has a 20-30 ping is punished for it ( not a single hit goes through the pallete, the people dead harden into you and always with success), so that there is justice ... "
Better to say "I hope the bhvr will finally get it fixed in a couple of years"
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Bruh, I need a VPN since I'm getting DDoS'd seemingly every week.
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This is the new hit validation (working on M1/M2 hit) from the killer's viewpoint :
https://clips.twitch.tv/ShyCourageousOtterEleGiggle-9SSV46_ldjVApwgw
https://clips.twitch.tv/ObliqueEnticingSangOSfrog-yx7ZIAM92tlTAqiW
Post edited by n000b51 on0