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How would you make Myers Tier-S?

Comments

  • Bwsted
    Bwsted Member Posts: 3,452

    Fragrant Tuft of Hair and J. Myers Memorial basekit.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Make him 110 in tier one. Remove the range scaling from stalking. Give him a way to teleport around the map.

  • Kebek
    Kebek Member Posts: 3,676

    Tombstone piece baseline.

  • Huge_Bush
    Huge_Bush Member Posts: 5,407

    He'll make me wet my pants in more ways than one.....🙃

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I feel like this is probably the best option to buff Mikey without going too far with it, with the way some of his add ons work you have to be very careful what you do to him

  • Devil_hit11
    Devil_hit11 Member Posts: 8,759

    Myers is probably one of the killers that need total redesign and imagination. His current idea is that he has gains "Unlimited Power" over-time through instant downs and instant mori's.

    The problem is that instant moris for survivor are really uninteresting because they take away the fun in the game in chases and looping by just giving the killer an instant win mechanic and trying balance a mori is almost impossible as you need impair killer from playng the game like judith tombstone to the point that the add-on itself is trash and is not worth running. Moris are better off just being cool finishers in end-game similar to PH instead hook state skippers.

    Unlimited instant down is common complaint by newbie survivors that are ineffective at looping. The add-on itself encourages gen rushing as it removes all incentives to heal and it isn't particularly effective vs good looping. its strong for camping hooks which teams will just do gen and leave similar to what they do with bubba. Myer's real strength within instant down is ability to 99% EV2 with low TR and instant down someone from the shadow. Ghostface is already designed around this idea more so than Myers and Myers can only do this once every 60 second which isn't particularly good because match go faster than 1 down every 60 seconds. they should just make ghostface good at this playstyle as ghostface stalk is somewhat painful to use effectively with long cooldown & complete removal of stalk for failure from M1. Oni also does better job at faithful recreating a powerful instant down killer for limited amount of time where as EV3 hardly feels intimating in 2021.

    Myers should be redesigned to be more of transformation-type killer like his name suggests "The shape" where each of his tiers gives him a particular bonus for short period of time. Tier 1 could be about anti-stealth+undetectable similar to scratch mirror without the negatives of a bad lunge and bad movement speed. T2 should be all about the chase, currently he has faster vaulting but faster vaulting is not too impactful by itself. he should have like reduced stun(Enduring), faster pallet breaking(Brutal strength) and maybe faster miss recovery. you should fear going into chase vs tier 2. Myers T3 can stay as is with longer lunge and instant downs centered around snowball. His add-ons could be add-on that center around improving a specific tier or staying in a tier for longer/forever. Judith tombstone would still be the same for achievement and tuft of hair would combine all his T1/T2 bonus into single T3.

  • glitchboi
    glitchboi Member Posts: 6,023
    edited July 2021

    I had the idea of giving him an alternative stalk that allows you to generate more evil on survivors, then stalk them with the default stalk to get the evil out of them.

    Oh and I would make Myers 110% in tier 1, and make it wayyy easier to get out of tier 1.

    Don't forget multistack. Why on Earth did they remove it, we'll never know.

    And finally, give him base-line Memorial Flower. That way, his base-kit would be more enjoyable.

    Post edited by glitchboi on
  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306
    • Michael no longer needs to stalk
    • Michael's M2 now charges his power
    • M2 now allows Michael to charge through walls
    • Michael now screams
  • MadLordJack
    MadLordJack Member Posts: 8,814

    I wouldn't, those killers are holding back the game just like Devour Hope holds back Hex perks.

    I know, wierd take, but every time someone brings up this games survivor problems people tell them to go play Spirit or Nurse, so...

  • CheeseAnton
    CheeseAnton Member Posts: 882

    Haven't seen the Halloween movies so I don't really know what his abilities would be like, just going off what I think I know. So again, please forgive me if I get anything wrong or this is completely inaccurate. With that being said, here's my changes.

    • Michael has a car
      • Michael can also drive the car
    • While in "Car" Mode, terror radius is reduced to 0 meters (from what I remember hearing, somehow no one could locate the car he was in) and it's an instant down for survivors if ran over.
  • BlueFang
    BlueFang Member Posts: 1,379

    I wouldn't change anything about his power, terror radius, or boosts to vaulting. I think Michael is one of BHVR's best done characters in terms of capturing the character's essence and mechanics as a playable killer. Now I wouldn't mind a small add on pass, like improving Vanity mirror by not making it a straight downgrade either bringing it more inline with scratched or making it do something similar but different because as it is there is never any reason to pick Vanity


    Scratched mirror must never be touched on it is beautiful

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148

    That actually made me laugh. You play on ps4? I'm also fine with PC since I'm getting alienware sometime soon.

  • Satelit
    Satelit Member Posts: 1,377

    It's already takes all my strength to not run at Trickster

  • Drywatr
    Drywatr Member Posts: 135

    Just make him faster in all tiers. Speed is his #1 problem

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Tier 3 is paused while carrying a survivor, then resumes once he's no longer carrying them. That's all I would change. Michael's a snowball character, and is currently very bad at it unless the survivors stay near him willingly and they let him snowball. You waste a good chunk of your power carrying survivors to hooks after a down and unless you get an infectious proc, it's never worth it to go and find another survivor because if you do that, chances are you'll lose the little pressure you just gained (and a ton more of EW3, which you can only get a few times per match). Pausing the timer would let him potentially get more out of his power and he would actually have something that's better than Oni.

  • gentacle
    gentacle Member Posts: 260

    When Trickster got released, I wanted a version of starstruck named "Carstruck" wherein one survivor would randomly get hit by a car 45 seconds into the match.

    I think this would work as a Myers' perk as well now that you've mentioned it :^)

  • MrDardon
    MrDardon Member Posts: 4,033

    Basekit Tombstone Piece but without the extra stalk requirement.

    Make it where you can kill healthy, injured and dying Survivors.

    Now you got an extremely unfun but S Tier Killer.