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Remind me, when is hatch being taken out of the game?
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I just want to say: I dislike hatch and how it can reward selfish play styles, although I’m not wholly against it, but hatch cannot be removed yet. I truly want an alternative to hatch but at this moment there isn’t one.
One day, maybe someone will come up with the perfect and completely fair system, where both sides have an equal chance. One where everyone will be happy and satisfied with it and never feel cheated out of a kill or escape. However, until then, hatch will stay.
It is a means to an end, and now it’s too ingrained into Dead by Daylight in both gameplay respects and the community to be removed without at least a better accepted alternative. Even then, it won’t go without strong backlash.
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It's poor game design that a player can be rewarded for not actively working on the objective.
DbD needs more structure. It needs to push players to participate. Player agency doesn't need to be taken away, but the gameplay should not be as open as it is. Survivors hiding, doing nothing, and waiting for a magic escape to pop up at their feet is not healthy gameplay. Yes, there needs to be some way for a match to end that doesn't take away the final survivor's chance of escaping, but DbD needs a more creative and gameplay-enhancing solution than the current hatch mechanic.
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Precisely.
Everyone complains about keys and wants them fixed, but the root of the issue should be addressed instead.
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“This hatch I found baffles me. As I witnessed the last Survivor being, yet again, the victim of the dreaded hook I stumbled upon it as I slowly backed away. I finally found my keyhole. With my last strength I opened it, entered its tunnels and somehow found my way to the campfire. Now I sit here contemplating its purpose. Is hope more important for the Entity than I thought? Is this hatch just a treat you give a dog to as encouragement? For now I take what I can get.” - Benedict Baker
The hatch exists because the Entity allows it.
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I for one hope the Entity changes its mind (:
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Maybe it will and maybe it won’t;p
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It ain’t. Grow up.
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What a mature response.
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You know what? You're right, it was immature, I apologize. I still disagree with you though.
(This is not intended as sarcasm.)
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Hatch is not leaving this game. I wish hatch stayed the way it was with the two gen requirement that way there was at least some effort put into getting it, but keep the closing hatch feature. Regardless there is nothing that you can do about it and the devs likely will not change it. The main thing that needs a change is keys.
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Hatch is fine; killer getting 3k is essentially a "killer victory", last guy hopping in hatch really isn't a problem regardless of how bad they did.
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Hatch is the root of all issues with keys. If BHVR would just replace hatch with a better mechanic (and there definitely is one), then keys wouldn't even be an issue. I don't understand how you can complain about keys, and not see that finding a better solution to hatch resolves the issue altogether.
My issue isn't with hatch as killer. I mentioned it earlier in the thread, but I'll TL;DR here.
All too often survivors give up on objective in 2v1s (and on rare occasions... 3v1s) to play a game of "who can hide until hatch spawns."
I've played hundreds of games where survivors loop a killer long enough for the last gens to be complete, but because one survivor chooses to hide until hatch spawns, everyone ends up dying. I've also seen many games where survivors take the game hostage by not completing their objective as they wait for hatch to spawn.
Survivors are not capable of surviving alone, and the game should not motivate anyone to prove otherwise. Its hard enough to escape solo queue, so why does the game pit teammates against eachother with a mechanic that promotes this dog-eat-dog mentality?
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Never said it was a good mechanic. I said it was more than likely never going anywhere. That being said changing keys will make it at least somewhat better. I'd rather have something then nothing
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It wouldn't really matter if they kept hatch or not most time you aren't gonna get it anyway and lord don't bring in a key or the whole team gets tunneled.
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Killers can hold the game hostage as well, it's happens both ways.
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How so? Unless we’re talking about the last survivor being body blocked by the killer, I can’t think of any other way.
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As soon as you get some skill as killer. I guess never lol
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I've seen multiple killers knock everyone down when I was in the baby ranks and let them all bleed out while it afk'd in a corner.
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Yeah that's pretty much what I said...
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If it really is "every man for himself" and it's just one survivor escaping down the hatch, then that's fine.
The problem is when there's 3 survivors left, 2 gens left to repair, and while you're defending gens suddenly the game just ends because they all vanished down the hatch.
The result is identical to forcing the killer to DC.
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That's not holding the match hostage. While it is toxic, survivors bleed out to death after a set amount of time.
Sorry, but the result is not the same. DCing results in a loss of all bloodpoints earned in the match and depipping - neither of which will happen just by multiple survivors ending the match via hatch escape. There is also an achievement related to all four survivors escaping the hatch, so don't expect that functionality to change anytime soon.
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I've literally said, several times, that one remaining survivor, or all 5 gens being completed, would be perfectly fine hatch spawning conditions.
Four survivors escaping through the hatch (for the achievement) can only be done via the latter scenario.
There is nothing good about survivors vanishing when there are still gens to be repaired. Period. It is survivor NOED, or old Mori's. It is utterly unearned, and instantly ends the game for the killer in a way that's completely outside of their control.
If you advocate for this, then you also have to advocate for old Mori's. Why shouldn't I be able to bypass half my objectives and instantly kill survivors without hooking them twice?
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