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This has to change.
Survivor gets their first hook when everyone else is dead. They get NO chance to get off the hook or use deliverance. This HAS to change ASAP. Do you know how unfair it is just to save the killer a tiny bit of time in their day to screw over a survivor that's not been hooked by not allowing them even the chance at the 4% unhook, or to use their deliverance. Why is it remotely fair that they only get a single hook for their life? Why is them not getting an attempt or at least a chance to have their struggle points to save a killer a bit of time fair?
This needs to change. I Have no clue what possible logic there was for this to be a thing in the first place.
Comments
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Give them some survival points for being the last one standing to compensate for the lost Struggle points, sure, but there's no reason to give them a chance to escape. Any competent killer (i.e any not named Frederick) would just down the Survivor again immediately.
7 -
The logic IS to save time.
It used to be like how you want it, y'know.
1/10.000 times do you actually escape from that hook.
And 800-900 BP is so low that devs decided that, since you lost, it's not worth it for you to waste time and get that chump change.4 -
I mean, if they changed it killer would just stand right in front of you to make sure you don't escape.5
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@Boss said:
The logic IS to save time.It used to be like how you want it, y'know.
1/10.000 times do you actually escape from that hook.
And 800-900 BP is so low that devs decided that, since you lost, it's not worth it for you to waste time and get that chump change.It was that way BEFORE deliverance. I don't care. If a killer is too dumb to stay at that last hook who says they don't get juked and lose for it? It's not fair to the survivor that helped teammates, did gens, evaded the killer, now is on their only hook and can't even use their deliverance perk before they are dead for a shot at escaping to a nearby hatch or exit.
It's not fair and the excuse of "saving time" is bs. It's not much time at all to even be worried about when it now comes down to what's fair and what's not. The game is already heavily in favor of killers, and the devs know this. better bp per match. higher kill rates than survival rates at all ranks, I mean c'mon what more do they want?
2 -
Vietfox said:I mean, if they changed it killer would just stand right in front of you to make sure you don't escape.2
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@harley_gibson said:
The game is already heavily in favor of killersThis is all i need to know.
Thank you for sharing your opinions.8 -
@Vietfox said:
I mean, if they changed it killer would just stand right in front of you to make sure you don't escape.If you had dead hard you could use it the instant youre off the hook, but for the most part it would be irrelevant except in the low chance the hatch is right next to your hook.
0 -
@harley_gibson said:
Survivor gets their first hook when everyone else is dead. They get NO chance to get off the hook or use deliverance. This HAS to change ASAP.Back in the day, survivors held the game hostage for 2½ minutes straight by not giving up on the hook despite there being no way for them to win. Just to loath the killer. That's why the last survivor dies instantly now.
Survivors and their ######### toxicity issues.
5 -
@se05239 said:
@harley_gibson said:
Survivor gets their first hook when everyone else is dead. They get NO chance to get off the hook or use deliverance. This HAS to change ASAP.Back in the day, survivors held the game hostage for 2½ minutes straight by not giving up on the hook despite there being no way for them to win. Just to loath the killer. That's why the last survivor dies instantly now.
Survivors and their [BAD WORD] toxicity issues.
"Toxicity" had nothing to do with it. Points are points, and back then 600 points was often the difference between depipping and not depipping, between between pipping and not pipping.
3 -
@Science_Guy said:
"Toxicity" had nothing to do with it. Points are points, and back then 600 points was often the difference between depipping and not depipping, between between pipping and not pipping.
I would say then: Give survivors the damned points, who cares. Just don't make me waste time looking at a BJ simulator, when I could be already dodging lobbies.
2 -
@harley_gibson said:
Survivor gets their first hook when everyone else is dead. They get NO chance to get off the hook or use deliverance. This HAS to change ASAP. Do you know how unfair it is just to save the killer a tiny bit of time in their day to screw over a survivor that's not been hooked by not allowing them even the chance at the 4% unhook, or to use their deliverance. Why is it remotely fair that they only get a single hook for their life? Why is them not getting an attempt or at least a chance to have their struggle points to save a killer a bit of time fair?This needs to change. I Have no clue what possible logic there was for this to be a thing in the first place.
Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?
1 -
@Master said:
Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?
The point will be asking for invincibility after they pull the 4% (or deliverance) in order to get away.
2 -
my victims alredy unhook themselves and fall into the hatch straight
0 -
@Condorloco_26 said:
@Master said:
Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?
The point will be asking for invincibility after they pull the 4% (or deliverance) in order to get away.
Ahhh I see..... when hatch is not enough :sarcastic:
2 -
It's needed because for every Survivor that would try for the 4%, there are 20 more who would wait out the whole two minutes just to spite the killer.2
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@Boss said:
The logic IS to save time.It used to be like how you want it, y'know.
1/10.000 times do you actually escape from that hook.
And 800-900 BP is so low that devs decided that, since you lost, it's not worth it for you to waste time and get that chump change.That's the point though "since you lost" you only "lost" because you didn't get your chance to escape the hook like every one else did. Just because you were good enough or sneaky enough to avoid being hooked until last why does the killer get a "gimme" hook when you should have the chance to get off regardless?
Especially considering some killers choose to "respect the 4%". It takes fairness away from the match and that doesn't seem right just to "save the killer" some time, as if they need that additional bonus lol
0 -
@Tzeentchling9 said:
It's needed because for every Survivor that would try for the 4%, there are 20 more who would wait out the whole two minutes just to spite the killer.Who cares if they wait it out. gives the killer time for a bathroom break or to grab a drink lol
Let them wait and then piss them off beating them on hook if they want. Regardless you can't take away the fairness of the match just to save time for someone or because a few bad apples would make them wait.
0 -
@Master said:
@harley_gibson said:
Survivor gets their first hook when everyone else is dead. They get NO chance to get off the hook or use deliverance. This HAS to change ASAP. Do you know how unfair it is just to save the killer a tiny bit of time in their day to screw over a survivor that's not been hooked by not allowing them even the chance at the 4% unhook, or to use their deliverance. Why is it remotely fair that they only get a single hook for their life? Why is them not getting an attempt or at least a chance to have their struggle points to save a killer a bit of time fair?This needs to change. I Have no clue what possible logic there was for this to be a thing in the first place.
Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?
A good killer will, but those killers that aren't that good will swing early by mistake and you can juke them more and get the hatch that you deserved when you were the better player lol
0 -
Boss said:
@harley_gibson said:
The game is already heavily in favor of killersThis is all i need to know.
Thank you for sharing your opinions.1 -
@harley_gibson said:
@Master said:
@harley_gibson said:
Survivor gets their first hook when everyone else is dead. They get NO chance to get off the hook or use deliverance. This HAS to change ASAP. Do you know how unfair it is just to save the killer a tiny bit of time in their day to screw over a survivor that's not been hooked by not allowing them even the chance at the 4% unhook, or to use their deliverance. Why is it remotely fair that they only get a single hook for their life? Why is them not getting an attempt or at least a chance to have their struggle points to save a killer a bit of time fair?This needs to change. I Have no clue what possible logic there was for this to be a thing in the first place.
Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?
A good killer will, but those killers that aren't that good will swing early by mistake and you can juke them more and get the hatch that you deserved when you were the better player lol
...1 -
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.
The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
3 -
i they change it then killers would stay there so if you jump off then they can down you again and then you'll complain about camping. your going to complain either way so which is worse.
2 -
Personally, I've always thought the hook mechanic were bad, especially because they're based on RNG rather than skill, I for one would like to see the hook mechanics change to something more skill based, and something that doesn't break our space bar or other button due to having to keep mashing it.
Firstly the 3 times hook mechanic I think is bad, simply due to the fact that you can be re-hooked quite fast, and thus can be eliminated from the game quite fast, all due to other survivors/victims not caring about if they make a safe save.
Secondly, having to keep mashing your spacebar or other button, also quite bad and boring, and it wears on your control device unnecessarily.
Thirdly, your chances of getting of the hook being completely based on RNG is very bad - RNG is always bad for gameplay if use improperly, like in this game with the hooks or bear traps.
1 -
Probably just some person being tired of being the last one alive and dying without having the chance to look for hatch. So many of these posts spawn from salt.0
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@Zagrid said:
Probably just some person being tired of being the last one alive and dying without having the chance to look for hatch. So many of these posts spawn from salt.Doesn't really matter why they "spawn", the main point is that they're indicators of something not being as it should. It's an issue if you ask me, a balance issue.
0 -
So umm why respect the 4%?
Honestly what’s the story behind that?
Also I get told things that isn’t respectful a few time a day at least.
So why respect your 4% if u can’t respect me o.o1 -
@Cardgrey said:
So umm why respect the 4%?
Honestly what’s the story behind that?
Also I get told things that isn’t respectful a few time a day at least.
So why respect your 4% if u can’t respect me o.oThere really is no such thing as having to respect the 4% - but it's a clear indicator that the devs really should rework the hook mechanics, amongst others change it from RNG to Skill based.
0 -
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
0 -
@Condorloco_26 said:
@Master said:
Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?
The point will be asking for invincibility after they pull the 4% (or deliverance) in order to get away.
do you really think you need even more second chances?
you lost, deal w it1 -
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape3 -
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
0 -
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
survivor doesn't deserve another chance, end of.
"oh but i wasn't as bad as my teammates!"
then why didn't you outplay the killer and leave?
because the killer was still better than you.1 -
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".2 -
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".they feel entitled to more second chances, because they feel the game should always give them the advantage and they get upset when it doesn't, hence, the winging for a free adren/bt so they can get away every time.
1 -
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.
0 -
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.2 -
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
0 -
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.
0 -
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end of1 -
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end ofI can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.
four survivors of equal skill to a single killer will beat the killer every time, losing 1-2 people in the process. A killer and a survivor of equal skill in a 1v1 would end in the survivor dying 100% of the time unless the hatch opens after a set time or some other mechanic that does not exist, then the odds would improve slightly. Killers are SUPPOSED to be more powerful than single survivors, its why the game is asymmetrical in the first place.
0 -
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end ofI can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.
why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
you are not getting another second chance, deal with it1 -
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.
BT does not trigger if you unhook yourself.
Adrenaline is a very small situational chance that it could trigger.
And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
What more are you asking for??
At some point this becomes insane.1 -
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end ofI can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.
why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
you are not getting another second chance, deal with itThe skill input was surviving through 3 teammates to be the last man standing, or not giving up when some of them ragequit, or even just having a really good game that comes down to the wire. You're not being "100% real" because you're projecting absurdly on what was a recommendation for a mechanic that is beneficial for the killers just as much as survivors, (arguibly even moreso.) Your insistence on this being nothing more than a second chance demand just screams you have zero interest in the scenario, so why do you keep repeating yourself like a child throwing a tantrum?
0 -
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end ofI can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.
why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
you are not getting another second chance, deal with itThe skill input was surviving through 3 teammates to be the last man standing, or not giving up when some of them ragequit, or even just having a really good game that comes down to the wire. You're not being "100% real" because you're projecting absurdly on what was a recommendation for a mechanic that is beneficial for the killers just as much as survivors, (arguibly even moreso.) Your insistence on this being nothing more than a second chance demand just screams you have zero interest in the scenario, so why do you keep repeating yourself like a child throwing a tantrum?
"The skill input was surviving through 3 teammates to be the last man standing" you can easily do that by crouching around the edge of the map doing nothing, a totally meaningless statement
in what universe is giving a survivor BT for no reason other than existing beneficial to the killer?
i think the only one having a tantrum here is you, moaning and whining that you don't get more second chances.1 -
@Wolf74 said:
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.
BT does not trigger if you unhook yourself.
Adrenaline is a very small situational chance that it could trigger.
And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
What more are you asking for??
At some point this becomes insane.Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:
"If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"
And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.
0 -
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end ofI can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.
why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
you are not getting another second chance, deal with itThe skill input was surviving through 3 teammates to be the last man standing, or not giving up when some of them ragequit, or even just having a really good game that comes down to the wire. You're not being "100% real" because you're projecting absurdly on what was a recommendation for a mechanic that is beneficial for the killers just as much as survivors, (arguibly even moreso.) Your insistence on this being nothing more than a second chance demand just screams you have zero interest in the scenario, so why do you keep repeating yourself like a child throwing a tantrum?
"The skill input was surviving through 3 teammates to be the last man standing" you can easily do that by crouching around the edge of the map doing nothing, a totally meaningless statement
in what universe is giving a survivor BT for no reason other than existing beneficial to the killer?
i think the only one having a tantrum here is you, moaning and whining that you don't get more second chances.its like poetry. This is why the devs have such a hard time balancing the game when they actually try: The feedback loop here is absurdly childish.
0 -
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.
BT does not trigger if you unhook yourself.
Adrenaline is a very small situational chance that it could trigger.
And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
What more are you asking for??
At some point this becomes insane.Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:
"If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"
And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.
you
do
not
deserve
a
free
borrowed
time
just
for
existing3 -
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end ofI can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.
why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
you are not getting another second chance, deal with itThe skill input was surviving through 3 teammates to be the last man standing, or not giving up when some of them ragequit, or even just having a really good game that comes down to the wire. You're not being "100% real" because you're projecting absurdly on what was a recommendation for a mechanic that is beneficial for the killers just as much as survivors, (arguibly even moreso.) Your insistence on this being nothing more than a second chance demand just screams you have zero interest in the scenario, so why do you keep repeating yourself like a child throwing a tantrum?
"The skill input was surviving through 3 teammates to be the last man standing" you can easily do that by crouching around the edge of the map doing nothing, a totally meaningless statement
in what universe is giving a survivor BT for no reason other than existing beneficial to the killer?
i think the only one having a tantrum here is you, moaning and whining that you don't get more second chances.its like poetry. This is why the devs have such a hard time balancing the game when they actually try: The feedback loop here is absurdly childish.
i don't know if you've noticed captain genius, but the advantage is already the survivors
0 -
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.
BT does not trigger if you unhook yourself.
Adrenaline is a very small situational chance that it could trigger.
And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
What more are you asking for??
At some point this becomes insane.Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:
"If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"
And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.
lol
Yea, I actually did not read this.^^
And it would had been better if you not mention that again. XD
You ask for such an insane strong buff that it is beyond hilarious.
Stop asking for more safety nets and 2nd chances.
Survivor already have more than enough.2 -
@yeet said:
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.
BT does not trigger if you unhook yourself.
Adrenaline is a very small situational chance that it could trigger.
And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
What more are you asking for??
At some point this becomes insane.Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:
"If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"
And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.
BT does not trigger if you unhook yourself.
Adrenaline is a very small situational chance that it could trigger.
And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
What more are you asking for??
At some point this becomes insane.Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:
"If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"
And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.
you
do
not
deserve
a
free
borrowed
time
just
for
existingyou wouldn't get one unless very specific conditions are met, so I'm honestly questioning your ability to process logic at this point.
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