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What is the PTB change to Dead Hard?
I use Dead Hard quite often because I like to play risky, Sabotage / Breakout / Dead Hard / Spine Chill.
Dead Hard allows me to be injured and still make a risky play, like dropping a hook in front of a killer and use Dead Hard to get away. It's also the only perk that can reliably give you a chance to escape the basement without Borrowed Time.
What is the proposed change to Dead Hard? I will be extremely sad if I can't use it in my Sabotage / Breakout build anymore... : (
It's already a risky playstyle, I'm not doing gens and, it rarely works as it is.
Comments
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I don't think it was meant to be changed, it's a bug afaik.
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Dead hard need nerf.Press E and ez escape. Wow
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They said a while ago that they were rebuilding the perk to function better with dedicated servers and lead to less "exhausted on ground" situations. Could be testing out a new version or something.
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