The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

NoED

Ran a Nemesis through an entire match without a single hit or infection. It got to a point he ignored me and allowed me to do 4 totems. Including ruin instantly, Devour after his first hit with it, And 2 dulls.


His zombies got most of his downs and camped hooks. But i took chase long enough for Claudette to finish a gen and die.


At this point he closes hatch and still hasn't hit me. And gates are far. So i pop one open right as he reaches me, practically guaranteeing my escape and boom. Extra 4% speed and insta down. Gate was open, i was full health, never hit the entire game in 5 different chases, destroyed 2 of his perks and hard carried randoms... But he gets rewarded for playing badly and decided to slug me shaking his head for the bleedout timer after carrying me away from the gate.

You bet i just left the game and got lunch lol.

I love when someone plays badly, can't even hit me the whole game and gets the pity kill from an unhealthy crutch perk. NoED is just brutal in Soloq. "Just do bones" is hard solo when teammates die in 5 seconds and don't do gens. The nemesis player was having a bad game vs me and got an undeserved kill when my escape should have been guaranteed. The better player should always win. As an advocate of fun DbD over comp/sweaty dbd. I feel noed creates bad habits and hinders newer players from being better, this guy clearly was carried by noed.



Sorry for the rant. My experience on both sides during the event is awful. I kinda hate events because the sweat and toxicity they bring.

I just think noed, like self care and urban can create bad habits and hinder newer players from getting better, while making solo even less fun.

«1

Comments

  • Bran
    Bran Member Posts: 2,096
    edited July 2021

    correct me if i'm wrong, but your story sounds as if he got the other 3 kills...you did say he got the claudette, what about the other 2?

    that was worded weird...i mean for his zombies to get the kill then they were infected and injured..and the chances of the zombies doing both of that i'd say are extremely low even if they were bad. seems he was able to get the kills either way.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    Without NOED it encourages to survivors to think they get an easy free win at the exit gate which is why survivors are so common to BMing at end game.


    but they won't BM when noed is active.


    killers should feel threatening at times they are suppose to be the power role afterall

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    noed actually encourages killers to play with essentially 3 perks for 90-100% of the match.


    Chances are noed will never activate basically limiting the killer to three perks.

  • glitchboi
    glitchboi Member Posts: 6,023

    That's not the point T, the issue is that it's unfair to have to leave a survivor behind because of NOED.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    you have to make that choice things can't be fair all the time or it will get boring.


    it's also a horror trope which this game is essentially just horror tropes.

  • gendoss
    gendoss Member Posts: 2,270

    NOED rewards killers who lost the objectives.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    I absolutely hate NOED, but it should stay. Survivors no by now to cleanse totems. Take the time or pay the price.

  • SentinelCaptain
    SentinelCaptain Member Posts: 234

    Small Game + Counterforce. Saved me more than a few times.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Really? It's unfair that the Killer is getting a kill because he brought an endgame perk and made use of it?

    Or are you just feeling like you're entitled to that save, because...reasons?

  • glitchboi
    glitchboi Member Posts: 6,023

    Because survivors manage to get to the endgame and wow, look at that, NOED.

    It's a solo queue destroyer.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    next people are going to say blood warden rewards killers who lost the objective.


    the purpose of that perk is literally designed to slow down the end game

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Why is that unfair? The killer gave up an entire perk slot for the entire match precisely to put you in that situation. Theres nothing unfair about it

  • Lord_Tony
    Lord_Tony Member Posts: 2,109
    edited July 2021

    my games end waaaaaay before all 5 gens are completed so NOED never activates yet they still complain about it in endgame chat


    well it never activated so why are you upset? I killed you all with 3 perks, didn't even need noed.

  • glitchboi
    glitchboi Member Posts: 6,023

    That's easier said than done.

    It's still difficult to do all totems, even with perks that'll help you with that. Your solo queue teammates are unpredictable.

  • YokaiPhaseshift
    YokaiPhaseshift Member Posts: 99

    I never liked the "just do bones" counterargument because, yes, survivors should cleanse totems, but jesus, on newer maps some of them are REALLY hard to find. Even with Small Games I've run in circles on maps like Dead Dawg looking for a single totem inside a barrel hidden by a thicket.

    What's funny is you can see how many totems total are cleansed per game with SG, and on maps like Dead Dawg or Midwich, it's almost consistently 2-3. I think people just can't find them anymore.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Ok? If doing totems was consistently easy, then totem perks would suck. 🤷‍♀️

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Survivor is team game. Its not the perk but the teammate.

    Its exactly like Myer stalk some one to 99 and Tombstone u at the very first glance in match.

    You paid for other's mistake. Just like movies

  • Dweet_Unfairfield
    Dweet_Unfairfield Member Posts: 215

    NoED trains bad habits to new players. It rewards bad play.


    Soloq is hard enough lol. I can't do all 5 gens, get tunneled and break all 5 totems before my idiot team have all died


    My point is i ran this man for 5 gens with 0 hits. And he downs me with noed as the gate is opening, I won but his crutch perk saved him.

    He has no reason to get good if he can play like that.


    Salty boi slugged me till bleedout too

  • Dweet_Unfairfield
    Dweet_Unfairfield Member Posts: 215

    My team went down 4x to zombies. And yeah i could have worded it better but was frustrated.


    He would lose chase or abandon chase with me and my legit rank 20 teammates would die in seconds against him.


    Everyone he hooked was tunneled too.



    He got 0 hits on me in 5 different chases that costed him the game but noed saved his ass

  • Dweet_Unfairfield
    Dweet_Unfairfield Member Posts: 215

    All it does is punish solo. I take nothing you say seriously as you are one of the stereotypical killer mains on the forums lol. Never comment on my discussions again as you have never had an open mind.


    Survivor bad killer good. Its boring seeing you defending noed every day.

    Its a soloq bully perk and you clearly don't play enough solo to understand how crucial time is in solo.

  • Dweet_Unfairfield
    Dweet_Unfairfield Member Posts: 215

    Its unhealthy and rewards bad play.

    Its almost always used by bad or noob players and often gets kills they didn't deserve.


    I outplayed him all game. He gets saved by nomegaloled

  • Zozzy
    Zozzy Member Posts: 4,759

    You call NOED a pity kill but ignore the fact that killers deal with the survivor version of NOED every game the HATCH. The pity escape for survivors and causes so many problems and boring moments in this game.

  • Hannacia
    Hannacia Member Posts: 1,323
    edited July 2021

    So tired of hearing this killer is bad shouldnt be rewarded ... Do you actually know how hard it is to kill all 4 survivors? Survivors have multiple perks that pisses me off when i do killing like dead hard..should be nerfed to become 1 time thing but im not here crying about it. Flashlights..i feel like flipping my table when i see people macro flaslighting me. Key.. yeah you are my number 1 i will tunnel you if i have to.

    Survivors can rely on 3 other teammates at least should be able to but killer has to do everything alone.

    Noed is fine. Just stop being lazy. If you play with random survivors you can bring a perk to find the totems yourself and let the randos finish gens. I run small game as a survivor and im always telling my teammates that hey this guy might have a NOED. i'm always almost expecting M1 killer to have it since they dont have the speed to patrol between gens like some killers. ( i use it on my ghosty boy too <3 )

    I dont think it makes me a bad killer if i cant find all 4 survivors chase and hook them multiple times in few minutes while gens are popping all over the map.

  • Bwsted
    Bwsted Member Posts: 3,452

    It's a very badly designed perk. It's basically a cover-all.

    Survivors do totems = Noed works as a slowdown perk.

    They don't do totems = Noed is there for the snowball.

    You're facemping first hook = no time to do totems and you literally get a second kill guaranteed against OPTIMAL survivors. Second kill at the BARE MINIMUM.

    You're winning when endgame time comes? Noed makes sure you're DEFINITELY gonna win.

    Even its combined effect of haste plus exposed is overtuned compared to any other hex.

    And no, it's not the killer equivalent. Of adren. Adr has literally zero effects pre gate powering. You get noed value regardless, either via slowdown or proc.

    It's a staple in every killer build of he-who-shall-not-be-named the dev. So, I doubt the perk will be changed for a long time. Unless someone lobby-snipes him and hits him with noed repeatedly. Emotional responses are usually a big incentive for change. It worked for Huntress' Lullaby.

  • femotek820
    femotek820 Member Posts: 119

    I said it many times. Survs deserve a perk that activates at egc and give them haste status to them and the killer would need 3 hits to put you in dying state. 1 of the chests can’t have a mark and if the killer hit it the perk deactivate. So it has counterplay too and it won’t be broken, as killer say about noed. You are playing only with 3 perks until egc and it can be deactivated

  • Power_Guy
    Power_Guy Member Posts: 1,562

    No. Survivors don't need some equivalent of NoED. That's not how balance works.

    And they don't need something that gives them all a free health state; that's 4 free health states of 4 Survivors last until Exit Gates are powered.

    And the Killer has less time than the Survivors to do something to 'turn off' a Survivor perk, given that Survivors can clear a match in 5-7 minutes.


    Sorry, but this idea is not good. Nor is it balanced.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    solos are more likely to run anti-totem perks than swf


    small game has a counter now.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109
    edited July 2021

    yeah they have that, it's called ADRENALINE


    Also a asking a killer to hit a survivor 3 times is absolutely broken.That's incredibly OP and I would hate to see adrenaline require 3 hits.


    Hitting a survivor twice alone is annoying at end game because survivors know you literally cannot do anything to them so they'll just all body block each other and tbag you while doing it. But 3 times? Well now you're really encouraging this behavior.

  • Killing_Time
    Killing_Time Member Posts: 894

    They should've always been hard to find which SLOWS THE GAME DOWN. Gens are done too dang on fast.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    The killer gave up a perk slot for it. He could have ran sloppy, or whatever and he may have killed your teammates sooner. The last one died just as the gen popped, logic dictates that with a different perk the teamnates would have died sooner.

    It rewards the killer for your teammates bad gameplay. If just one of them had stopped to do 1 totem at any point, you would have gotten out. Noed doesnt "reward bad gameplay" anymore than pop does. Its a perk. It does as its designed, unfortunately you got screwed by bad teammates

  • Kasamsky
    Kasamsky Member Posts: 265

    "jUsT dO bOnEs"

    I can't hear that ######### anymore.

  • Nathan13
    Nathan13 Member Posts: 6,707

    sure don't take anything seriously from someone who is spitting facts. If NOED activates it's your teams fault. End of story.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    I understand being frustrated, i woukd have been too. But it would have been at my teammates. In fact if i did 4 bones and died to noed one or all of them would be getting messages.

    Then he did what all good killers do, abandon the strong and focus the weak. A bad killer would have tunneled you (which is the real definition of tunneling) all game allowing your noob teammates to hold m1 on all 5 gens and he woukd have left the game with no hooks, or in this case maybe 4 since apparently his zombies got 4 downs.

    It didnt cost him the game. Hun, he killed 3 of you, the last of which was as the last gen popped, all WITHOUT noed. It was already a W. All noed did was give him the cherry on top. You that eluded him the rest of the game. Im not saying this guy is amazing at the game, but he certainly sounds better than your teammates

  • Nathan13
    Nathan13 Member Posts: 6,707

    survivors have DS,UB,BT,DH, but they want the only second chance perk killers get nerfed lol.

  • Mringasa
    Mringasa Member Posts: 980

    Survivors have that secondary objective of doing totems. If they choose to not do them because they want to bang out gens, NOED is part of the punishment for that. I get crap in post-game sometimes because someone saw me doing a glowing Totem. They said "There's no Ruin, ######### were you doing?" I could only reply with "Devour Hope didn't proc did it?" since the Killer was running that. Of course, no response from the Survivor, but the Killer got a laugh.

    Doesn't matter what you do or say, Survivors will cry about a reasonably fair Perk because they don't want to leave their gens. It's a Totem, so it needs to be a huge effect. It's their choice whether to make sure it never comes into play or not.

    tbh I find NOED to be one of the more balanced Perks in the game. Huge reward, but really huge risk because against a smart team it will never come into play and you are down to 3 Perks for the whole match including EGC. I don't run it myself, I never build for the end game, but I also never complain when it comes out because I know my team screwed up and couldn't take a couple minutes to stroke all dem bones.