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Killer QOL changes
Trapper: Make trapper bag basekit PLEASE!
Myers: Let HIM choose when to reach tier 3.
99%ing isnt hard but annoying as hell.
Also let his stalk progress for each survivor reset once he went back to tier 2.
Pig: Dont play her that much but shouldnt she be able to refil her traps too somehow?
Or atleast make her carry more.
Also dont make her that luck dependend anymore, please.
Deathslinger: Just give us the option to dip his hat at the exit gates.
Twins: Make Victor be able to act as a hook.
You can now put Victor on downed survivors who then hold them hostage while trying to kill them. Survivors have to free the survivor by kicking Victor.
Nemesis: Make number of zombies map dependent. (Also remove sprint burst once being INFECTED)
Thats all i can think of right now.
Comments
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Fix Nurse's bugs /kefka laugh
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interesting:
trapper is obvious, obviously.
myers is...well, that's a pass.
pig i'd say needs maybe 1 more base trap.
twins is actually pretty cool wont lie.
nem, just played a game as him, dont agree with the zombie = map size though. the spring burst is whatever.
neato neato.
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Pig and twins changes are unnecessary but I need that slinger buff
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I feel like they should just remove the limit on the number of bear traps that Trapper can carry
Myers would be to clunky with that change
I feel like Pig is outdated and need some changes, add-ons for more traps, and maybe some base mechanic changes. Not sure what though at the moment.
My main issue with the Twins is that so many of their add-ons revolve around Victor, and that how short lived they are. Like the Iridescent one that exposes a survivor for 12 seconds when they kick him while idle. Most likely Charlotte is too far away to make any use out of it unless the survivor is chased into him.
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victor as a hook state is like pyramid head's cage thing
that's cool
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When Clown uses the tonic it only reduces the tonic not the antitode.
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