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How would you rework: iron will
Title. I’m going to do a series where how would you change a perk, addons, & killers. So that being said how would you change it to make it balanced for both sides.
Comments
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Well I think for killers would be balanced if you do any generators/totems you lose IW effect and maybe even add to a timer like Lucky Break(which according to streamers would have nuked the game,yet even with 60 sec its worthless nobody runs it), there gutted like DS.
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30 second timer that resets every time you heal
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Give it back the old requirement of needing to stand still to be quieter
Would this kill the perk? Yes, but a perk that completely gets rid of a killers method of tracking is dumb af as well
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Nerf it to the ground. That perk deserves it, same with Dead Hard.
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Then after Sprint Burst need to be removed.
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Nah I’m fine with Sprint Burst. Iron Will and Dead Hard are the two strong survivor perks I despise.
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I know but after that will be complained.
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I would't
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I wouldn't touch it at all. It's reasonable and balanced imo. All it does it remove the grunts of pain, Killers can still hear your breathing and movement. Using an entire Perk slot to offset what is usually a short period of time before you're healed seems pretty decent.
If the only way someone can track a Survivor is by their grunts of pain, that speaks more towards someone's failure to track rather than the Perk being bad. Scratch marks, footsteps, breathing, crows, and just generally knowing how Survivors move will trump Iron Will every time. You just actually have to work at it a bit rather than having it handed to you.
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I wouldn't. Just like I wouldn't change spirit.
But stridor change wasn't good at all because iron will is only countered by some killers now and nothing else. I mean I saw their reasoning for it but there was no compensation.
Just like when they gutted pig when egc was introduced and gave her nothing in return.
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But what killer used Stridor besides Spirit?
I never seen any other killer using that perk.
So its nerf for the overperforming Spirit
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Iron Will right now silences your breathing aswell,they need to remove this.
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I mean I'd probably just make it so it doesn't delete all sounds coming from the survivor once it's active. Pain noises are one thing, but the survivor suddenly no longer needing oxygen to survive until they get healed at which point they start breathing again is pretty silly.
Other than that, nothing to be honest.
EDIT: Wait, does IW actually remove breathing even while healthy? I've seen this mentioned sometimes and if that's the case that's even sillier.
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Let’s nerf one of the only perks in the game that makes stealth viable. Also let’s complain about looping.
The discussion is pointless since it’s long been shown the devs don’t care about feedback. They don’t even test their own game. Proof? This patch.
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Wow. Now I had not noticed that, but yeah, that is way too much.
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Have you ever spawned into a map and you hear another survivor breathing down your neck or if it’s Jeff you can hear him 60 feet away?
If grunts of pain are removed then I think alternate breathing patterns should be recorded for each character.. even if that means they intermittently hold their breath they still need some sort of natural sound that could potentially reveal their nearby presence even if it’s extremely subtle. People running for their lives or hiding to avoid being slaughtered would have an increased heart and breathing rate.. this would be even harder to control if you’re holding back the pain from a significant wound.
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Noted. I’ll give the option if it doesn’t need to be changed next episode.
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It is one of the few survivor perks that I think is perfect and doesnt need any change except for maybe adding breathing when injured instead of being dead silent
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I wouldn't, I think it's hilarious how this perk has been in the game since release and people are only now, after 5 years, saying that the perk is a problem.
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I wouldn't. It doesn't need changing. It's a simple perk that does an amazing job at what it does. Much like sloppy butcher.
Use bloodhound, predator, play Oni, etc. There are other ways to track aside from sound.
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Doesn’t need changing, killers literally have 3+ ways of tracking, not including perks. Nerf tinkerer and then maybe we can talk about survivor perks
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I wouldn't. Unless I wanted survivors to equip whatever they left out among DS/BT/UB/Soul Guard/Deliverance/etc.
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Iron will is just the same as chasing a healthy survivor idk why y'all think it's so powerful lmao.
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A few changes
Make it so breathing sounds still work while injured the perk is for injured sounds it makes no sense it also completely removes breathing sounds
Make it so the perk is on a timer, After the first 20 seconds of the perk being active the perks effectiveness decreases by 10/8.33/6.66% every 10 seconds, every time you are healed the first 20 seconds "recharges" of 100% effectiveness but the lost effectiveness builds up over time
meaning if you are injured for 120/150/180 seconds from then on the perk doesn't muffle sounds, but if you are healed your first 20 second of being injured again the perk will be back to not muffling sounds
Overall this would make the perk less effective as the survivor stays injured meaning you have to play using it more mindfully as it will continuously and cumulatively lose its effectiveness as the survivor stays injured
Post edited by bjorksnas on0 -
I think the first order of business is that sounds in the game need to be fixed before we can even determine is Iron Will is causing problem, or just bad sound scripting. If breathing works, but the normal sound bugs are messing it up when Iron Will is in play, then ya, fix that. If Iron Will is hard-coded to remove breathing, that needs to be changed.
It is supposed to remove grunts of pain, not all the noise a Survivor makes.
Also, for anyone that says that using sound to find a target is a sign of being a bad player... no. The game has those sounds for a reason. You can hear how close someone is and where they are for a reason. They are intended to be an extra tracking resource in the event that visual tracking is not an option. If you're trying to cut someone off that is running behind a wall, you can hear where their breathing is going. You can't see their scratches, or their blood, or crows flying off. You see a wall. That breathing is THE mechanic you use to track their movement. Imagine not hearing a Killers stomping around, hissing, grumbling. You'd get fussy that despite the TR and Red Stain, you can't hear precisely where the Killer is behind an obstacle. The same thing works the other way around.
I'm actually pretty miffed that anyone would suggest that it's okay for Killers to be deaf to Survivor noises while they get to enjoy the benefits of hearing Killer noises. That is an insanely one-sided argument to make.
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I would say 99% of the time you aren't tracking people with their breathing sound.
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I wouldn't. It works just fine.
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Let me state for the record: that a rework can be buffs so please don’t assume a rework is a nerf.
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Minor reduce sounds ( not negate them ) and protection from delayed downing effects; deep wounds and borrowed time
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I'd say in chase, that's the case. There's only a handful of survivors you can hear breathing over the chase music and you have to be fairly close.
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I would nerf it to 20%/40%/60% instead of 50%/75%/100%
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If I had to, I would do one of two things to it. Not both, one or the other
- injured sounds become replaced with regular breathing, essentially meaning you always sound healthy regardless of actual health state
or
- After becoming injured, after like idk maybe 5, 10 seconds your grunts of pain volume are gradually reduced to zero. This resets after becoming healthy.
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Yikes I'm shocked people don't think either side is allowed to have a powerful perk but okay.
I wouldn't mind Iron Will receiving a very minor nerf somehow but all you people asking it to be nerfed into the ground scare me lol
Y'all just want every decent Survivor perk to be bad?
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The only problem with Iron Will is I'm pretty sure it was designed to be a stealth perk, but it doubles as a chase perk because it robs the killer of a lot of information and other sounds/means of tracking are less reliable (even when they work lol)
I don't mind its current version, both sides do deserve strong perks - but they would never make a perk like iron will today because it has no downside or pre-requirement. It's just injured? Alright here's your perk permanently until you're healthy
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I tend to advocate for Killers, and I agree with you here. NO PERK SHOULD BE NERFED INTO THE GROUND. Rebalanced to be strong but healthy, yes. Nerfed into Kingdom Come? No. More useless perks are not what this game needs.
To be fair, I think a lot of people have a sort of PTSD from things in this game. Legion still gets a ton of hate for gameplay he can't even do anymore. Undying is nowhere near as bad as it once was, and it is still heavily maligned. DS cannot be be abused in a capacity REMOTELY approaching what it used to, but people still act like it's a nasty perk. It's on both sides, and it's a touch silly, but understandable.
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Agreed. I have no issue with changes that make sense and allow the perk to still function and be useful but allow room for other lesser used perks to shine through.
That being said, weaker and useless perks desperately need addressing imo, before gutting any perks right now. I genuinely don't think there are any perks on either side right now that are 100% busted and overly oppressive.
I will agree that trying to track a survivor with Iron Will is difficult but you can still follow blood (Unless Lucky Break is in play) but it's not impossible.
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Why rework something that works. Better spend time buffing 90% of the perks nobody actually use to shake uo the meta.
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Well, Iron Will is supposed to make the Survivors grunts of pain quieter. This would not outright remove the sound that Survivor makes, rather remove the loudest sound they make while injured that isn't a scream. The issue seems to be that Iron Will is inconsistent, with reports of it removing breathing and even foot steps.
Those last two are VERY important when trying to track someone on the other side of an obstacle. BHVR needs to fix these bugs, and then determine if Iron Will is silencing more than it is supposed to. If it is, that needs to be fixed. If it's just a result of sounds being generally buggy, then those bugs need to be sorted out.
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I hadn't heard of it removing foot step sounds that's not okay lol
Yeah hopefully they fix the bugs surrounding it because that isn't okay. If it's buggy and strong because of said bugs then I understand the hate towards it more now.
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I would reduce the % that's about it
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Disable it while running. Makes no sense to run without making sounds.
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I wouldn’t trust BHVR to code this properly.
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I think IW is fine. Just fix the silent survivor bug that happens when a survivor is downed (not sure if it happens with IW), and remove the breathing sound reduction caused by the perk.
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Why would you want to get rid of one of the only viable stealth perks remaining? You have like 30 aura reading/notification perks to choose from. I think you can handle Iron Will.
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I don’t. I wanted to see some ideas if it gets a buff or balance it. I’m surprised people want it nerfed. :/
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It shouldn’t be nerfed to the ground there is only one thing they should do…
Make survivors make breathing sounds when injured with Iron Will. Currently they make absolutely no sound (besides footsteps) when injured when it is only supposed to suppress grunts of pain.
With Iron Will, injured survivors are harder to track than healthy survivors. They are dead silent with zero sound cues emitting from them if they stay still.
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No but there have been plenty of occasions where I knew where a survivor was hiding because I heard their breathing. Typically it is a Meg or Feng but I’ve heard most survivors breathing down my neck before.
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I’m not sure why some wanted it nerfed to oblivion. I was hoping for some small qol changes, like the one coming in the mid chapter patch.
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Lower the number to 80-90% rather than 100% so you aren't COMPLETELY silent. Because let's be honest, getting injured noises always muted for free is very strong.
Or, add some kind of requirement to activate it.
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It’s a very strong perk so I get why people hate it. I’m biased because I always use Iron Will.
The quality of life change in the mid chapter patch is a pure buff to Iron Will though since Stridor has no affect on it now. It did nothing but buff Iron Will which needed no buff.
All I want is survivor to breath when walking and pant when running with Iron Will and give killer some kind of audio cue
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