This has to change.

2»

Comments

  • yeet
    yeet Member Posts: 1,832

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    you
    do
    not
    deserve
    a
    free
    borrowed
    time
    just
    for
    existing

    you wouldn't get one unless very specific conditions are met, so I'm honestly questioning your ability to process logic at this point.

    you don't deserve it PERIOD
    no matter the conditions

  • Ryuhi
    Ryuhi Member Posts: 4,688

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:
    Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.

    i have many, many hours in this game
    i have solo outplayed killers many times
    your first chance was lost when you got spotted in the first place
    you. do. not. deserve. more. second. chances.

    Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.

    if you truly are a better player than the killer it should be achievable, no?
    just admit you want a free escape when you absolutely do not deserve one
    you got hooked with no one to save you
    you lost
    end of

    I can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.

    why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
    Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
    you are not getting another second chance, deal with it

    The skill input was surviving through 3 teammates to be the last man standing, or not giving up when some of them ragequit, or even just having a really good game that comes down to the wire. You're not being "100% real" because you're projecting absurdly on what was a recommendation for a mechanic that is beneficial for the killers just as much as survivors, (arguibly even moreso.) Your insistence on this being nothing more than a second chance demand just screams you have zero interest in the scenario, so why do you keep repeating yourself like a child throwing a tantrum?

    "The skill input was surviving through 3 teammates to be the last man standing" you can easily do that by crouching around the edge of the map doing nothing, a totally meaningless statement
    in what universe is giving a survivor BT for no reason other than existing beneficial to the killer?
    i think the only one having a tantrum here is you, moaning and whining that you don't get more second chances.

    its like poetry. This is why the devs have such a hard time balancing the game when they actually try: The feedback loop here is absurdly childish.

    i don't know if you've noticed captain genius, but the advantage is already the survivors

    The game overall is balanced in a way that benefits survivors more than the killer, especially with SWF. I'm actually a pretty strong advocate for killer buffs, especially outside of the core 2 viable king and queen. I'm actually able to get past bias though.

  • Wolf74
    Wolf74 Member Posts: 2,950

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    you
    do
    not
    deserve
    a
    free
    borrowed
    time
    just
    for
    existing

    you wouldn't get one unless very specific conditions are met, so I'm honestly questioning your ability to process logic at this point.

    Are you kidding me?
    Free extra buffs just because?
    Two powerful effects just because you think it is a good idea and you call that "logic"???

  • Ryuhi
    Ryuhi Member Posts: 4,688

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    lol
    Yea, I actually did not read this.^^
    And it would had been better if you not mention that again. XD
    You ask for such an insane strong buff that it is beyond hilarious.
    Stop asking for more safety nets and 2nd chances.
    Survivor already have more than enough.

    So in other words, you'd rather make absolutely sure you get the 4k as easy as possible, without having to put in a small amount of extra work to get a lot more bloodpoints? Its no wonder all you ever do on this forum is complain about survivors.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Cardgrey said:

    So umm why respect the 4%?
    Honestly what’s the story behind that?
    Also I get told things that isn’t respectful a few time a day at least.
    So why respect your 4% if u can’t respect me o.o

    4% lmao

    Based on what I had the other day it's more like 64%. Survivors will always pull it off when they need to even without luck offerings.
  • yeet
    yeet Member Posts: 1,832

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:
    Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.

    i have many, many hours in this game
    i have solo outplayed killers many times
    your first chance was lost when you got spotted in the first place
    you. do. not. deserve. more. second. chances.

    Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.

    if you truly are a better player than the killer it should be achievable, no?
    just admit you want a free escape when you absolutely do not deserve one
    you got hooked with no one to save you
    you lost
    end of

    I can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.

    why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
    Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
    you are not getting another second chance, deal with it

    The skill input was surviving through 3 teammates to be the last man standing, or not giving up when some of them ragequit, or even just having a really good game that comes down to the wire. You're not being "100% real" because you're projecting absurdly on what was a recommendation for a mechanic that is beneficial for the killers just as much as survivors, (arguibly even moreso.) Your insistence on this being nothing more than a second chance demand just screams you have zero interest in the scenario, so why do you keep repeating yourself like a child throwing a tantrum?

    "The skill input was surviving through 3 teammates to be the last man standing" you can easily do that by crouching around the edge of the map doing nothing, a totally meaningless statement
    in what universe is giving a survivor BT for no reason other than existing beneficial to the killer?
    i think the only one having a tantrum here is you, moaning and whining that you don't get more second chances.

    its like poetry. This is why the devs have such a hard time balancing the game when they actually try: The feedback loop here is absurdly childish.

    i don't know if you've noticed captain genius, but the advantage is already the survivors

    The game overall is balanced in a way that benefits survivors more than the killer, especially with SWF. I'm actually a pretty strong advocate for killer buffs, especially outside of the core 2 viable king and queen. I'm actually able to get past bias though.

    then why are you asking for absurd buffs to survivors that they absolutely do not deserve?

  • Ryuhi
    Ryuhi Member Posts: 4,688

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    you
    do
    not
    deserve
    a
    free
    borrowed
    time
    just
    for
    existing

    you wouldn't get one unless very specific conditions are met, so I'm honestly questioning your ability to process logic at this point.

    Are you kidding me?
    Free extra buffs just because?
    Two powerful effects just because you think it is a good idea and you call that "logic"???

    You're purposely omitting information to try to disparage an opposing viewpoint. stop being so hyperbolic.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:
    Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.

    i have many, many hours in this game
    i have solo outplayed killers many times
    your first chance was lost when you got spotted in the first place
    you. do. not. deserve. more. second. chances.

    Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.

    if you truly are a better player than the killer it should be achievable, no?
    just admit you want a free escape when you absolutely do not deserve one
    you got hooked with no one to save you
    you lost
    end of

    I can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.

    why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
    Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
    you are not getting another second chance, deal with it

    The skill input was surviving through 3 teammates to be the last man standing, or not giving up when some of them ragequit, or even just having a really good game that comes down to the wire. You're not being "100% real" because you're projecting absurdly on what was a recommendation for a mechanic that is beneficial for the killers just as much as survivors, (arguibly even moreso.) Your insistence on this being nothing more than a second chance demand just screams you have zero interest in the scenario, so why do you keep repeating yourself like a child throwing a tantrum?

    "The skill input was surviving through 3 teammates to be the last man standing" you can easily do that by crouching around the edge of the map doing nothing, a totally meaningless statement
    in what universe is giving a survivor BT for no reason other than existing beneficial to the killer?
    i think the only one having a tantrum here is you, moaning and whining that you don't get more second chances.

    its like poetry. This is why the devs have such a hard time balancing the game when they actually try: The feedback loop here is absurdly childish.

    i don't know if you've noticed captain genius, but the advantage is already the survivors

    The game overall is balanced in a way that benefits survivors more than the killer, especially with SWF. I'm actually a pretty strong advocate for killer buffs, especially outside of the core 2 viable king and queen. I'm actually able to get past bias though.

    then why are you asking for absurd buffs to survivors that they absolutely do not deserve?

    absurd buff = having a few seconds to get multiple gens done, or try to scour the entire map looking for the hatch while the killer has literally nothing else to distract them. yeah man, I don't know how they would ever be able deal.

  • Wolf74
    Wolf74 Member Posts: 2,950

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    lol
    Yea, I actually did not read this.^^
    And it would had been better if you not mention that again. XD
    You ask for such an insane strong buff that it is beyond hilarious.
    Stop asking for more safety nets and 2nd chances.
    Survivor already have more than enough.

    So in other words, you'd rather make absolutely sure you get the 4k as easy as possible, without having to put in a small amount of extra work to get a lot more bloodpoints? Its no wonder all you ever do on this forum is complain about survivors.

    Here we go again… the usual strawman of "easy 4K".
    If arguments run out, it is the killer asking for an "easy 4K".
    (And don't forget to spice it up with a little personal attack of "your biased!")

    How about you "process logic" now?
    The killer already did everything! The killer already killed 3 and hooked the last.
    No need to put some "extra work" into it.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    lol
    Yea, I actually did not read this.^^
    And it would had been better if you not mention that again. XD
    You ask for such an insane strong buff that it is beyond hilarious.
    Stop asking for more safety nets and 2nd chances.
    Survivor already have more than enough.

    So in other words, you'd rather make absolutely sure you get the 4k as easy as possible, without having to put in a small amount of extra work to get a lot more bloodpoints? Its no wonder all you ever do on this forum is complain about survivors.

    Here we go again… the usual strawman of "easy 4K".
    If arguments run out, it is the killer asking for an "easy 4K".
    (And don't forget to spice it up with a little personal attack of "your biased!")

    How about you "process logic" now?
    The killer already did everything! The killer already killed 3 and hooked the last.
    No need to put some "extra work" into it.

    Now you're just misreading on purpose. I never said 4Ks are easy, just that this exact scenario would make SECURING your 4K Easier. You already have the 4k at the moment this scenario has happened: the last survivor has been placed on the hook. This is saying they giving them a chance to make their first hook not be their last hook. Its also saying the killer can actually cap out sacrifice points, since a good chunk of them come from actually placing survivors on the hook. The only difference is that the killer would have to work slightly harder to be able to secure the last kill, possibly. You know, assuming the survivor even pulls off the 4% self unhook, or is running a perk that would have literally otherwise done nothing.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    The ironic thing is that I'm usually an advocate for making killers better, especially the vast majority of them that are not viable. The backlash at any suggestions that don't fit a person's personal preferences are staggering though.

  • yeet
    yeet Member Posts: 1,832

    @Ryuhi said:
    The ironic thing is that I'm usually an advocate for making killers better, especially the vast majority of them that are not viable. The backlash at any suggestions that don't fit a person's personal preferences are staggering though.

    what you're advocating for is another pathetic safety net that survivors do not need in any capacity

  • Wolf74
    Wolf74 Member Posts: 2,950

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    lol
    Yea, I actually did not read this.^^
    And it would had been better if you not mention that again. XD
    You ask for such an insane strong buff that it is beyond hilarious.
    Stop asking for more safety nets and 2nd chances.
    Survivor already have more than enough.

    So in other words, you'd rather make absolutely sure you get the 4k as easy as possible, without having to put in a small amount of extra work to get a lot more bloodpoints? Its no wonder all you ever do on this forum is complain about survivors.

    Here we go again… the usual strawman of "easy 4K".
    If arguments run out, it is the killer asking for an "easy 4K".
    (And don't forget to spice it up with a little personal attack of "your biased!")

    How about you "process logic" now?
    The killer already did everything! The killer already killed 3 and hooked the last.
    No need to put some "extra work" into it.

    Now you're just misreading on purpose. I never said 4Ks are easy, just that this exact scenario would make SECURING your 4K Easier. You already have the 4k at the moment this scenario has happened: the last survivor has been placed on the hook. This is saying they giving them a chance to make their first hook not be their last hook. Its also saying the killer can actually cap out sacrifice points, since a good chunk of them come from actually placing survivors on the hook. The only difference is that the killer would have to work slightly harder to be able to secure the last kill, possibly. You know, assuming the survivor even pulls off the 4% self unhook, or is running a perk that would have literally otherwise done nothing.

    I don't need to make my 4K "easier" in that scenario. I already HAVE it!
    You just want another safety net to rob the killer of his ALREADY gained 4th K.

    And 4% is wrong, because it is 3x4% and the survivor can run perks/offerings to increase that to up to 100%.
    So just NO!

  • Ryuhi
    Ryuhi Member Posts: 4,688

    I already brought up deliverance and how it could be factored into the equation, but you refuse to read anything that you can't directly complain about. Keep being impartial bud.

  • Orion
    Orion Member Posts: 21,675
    edited December 2018

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @Wolf74 said:

    @Ryuhi said:

    @yeet said:

    @Ryuhi said:

    @Peanits said:
    It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.

    The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.

    A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.

    If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors

    no
    more
    second
    chances
    you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape

    You seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.

    And what would it change?
    It would only waste time.
    Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
    Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".

    Which is why the borrowed time and or adrenaline were mentioned: it would give the survivor a running start, which could lead to a chance to defend themselves. The only way this wouldn't be a BP buff for the killer is if they were afraid of actually having to play the game a little bit more. If this is the first time the person was hooked, you've already lost out on a good amount of sacrifice points as it is.

    BT does not trigger if you unhook yourself.
    Adrenaline is a very small situational chance that it could trigger.
    And you already got extra handholding from the Devs: Invulnerability until you landed, free exhaustion relief, new perks to buff self unhooks.
    What more are you asking for??
    At some point this becomes insane.

    Did you read my suggestion, or just the killer complaining about it? let me repeat it real quick:

    "If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time?"

    And in case you also purposely ignored the rest of the scenario, this is specifically about last man standing situations where either the player never got to activate a selected perk (Deliverance,) or never got to even attempt to unhook themselves after going the entire match literally Unbroken. It also gives the killer a chance to get more BP in multiple categories, and would be an incredibly uphill battle for a survivor to even be able to do anything with.

    lol
    Yea, I actually did not read this.^^
    And it would had been better if you not mention that again. XD
    You ask for such an insane strong buff that it is beyond hilarious.
    Stop asking for more safety nets and 2nd chances.
    Survivor already have more than enough.

    So in other words, you'd rather make absolutely sure you get the 4k as easy as possible, without having to put in a small amount of extra work to get a lot more bloodpoints? Its no wonder all you ever do on this forum is complain about survivors.

    Here we go again… the usual strawman of "easy 4K".
    If arguments run out, it is the killer asking for an "easy 4K".
    (And don't forget to spice it up with a little personal attack of "your biased!")

    How about you "process logic" now?
    The killer already did everything! The killer already killed 3 and hooked the last.
    No need to put some "extra work" into it.

    Now you're just misreading on purpose. I never said 4Ks are easy, just that this exact scenario would make SECURING your 4K Easier. You already have the 4k at the moment this scenario has happened: the last survivor has been placed on the hook. This is saying they giving them a chance to make their first hook not be their last hook. Its also saying the killer can actually cap out sacrifice points, since a good chunk of them come from actually placing survivors on the hook. The only difference is that the killer would have to work slightly harder to be able to secure the last kill, possibly. You know, assuming the survivor even pulls off the 4% self unhook, or is running a perk that would have literally otherwise done nothing.

    I don't need to make my 4K "easier" in that scenario. I already HAVE it!
    You just want another safety net to rob the killer of his ALREADY gained 4th K.

    And 4% is wrong, because it is 3x4% and the survivor can run perks/offerings to increase that to up to 100%.
    So just NO!

    It's 11.5%.

  • Wolf74
    Wolf74 Member Posts: 2,950

    @Ryuhi said:
    I already brought up deliverance and how it could be factored into the equation, but you refuse to read anything that you can't directly complain about. Keep being impartial bud.

    I read it. I am not answering every post sentence for sentence. And in essence it doesn't matter. It makes things worse, just like I actually said in my post, You just search for anything to bad mouth me.

  • Cymer
    Cymer Member Posts: 946

    @Incarnate said:
    Personally, I've always thought the hook mechanic were bad, especially because they're based on RNG rather than skill, I for one would like to see the hook mechanics change to something more skill based, and something that doesn't break our space bar or other button due to having to keep mashing it.

    Firstly the 3 times hook mechanic I think is bad, simply due to the fact that you can be re-hooked quite fast, and thus can be eliminated from the game quite fast, all due to other survivors/victims not caring about if they make a safe save.

    Secondly, having to keep mashing your spacebar or other button, also quite bad and boring, and it wears on your control device unnecessarily.

    Thirdly, your chances of getting of the hook being completely based on RNG is very bad - RNG is always bad for gameplay if use improperly, like in this game with the hooks or bear traps.

    I understand what you are suggesting, how would you balance the skill part?
    With a incredible hard skill check? like in hex ruin?
    In the lower ranks this might work, but as soon the players get accustom to the skillcheck, everyone gets off the hook without any outside help. It don't matter how difficult you will make it, if it is skillbased, there will be a point, where the majority of the playerbase will easily be able to jump the hook with no help.
    RNG is the only way to provide a "fair" solution for all players. And to be honest, only in the rarest cases a selfunhook will lead to an escape.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714
    yeet said:

    @Condorloco_26 said:

    @Master said:

    Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?

    The point will be asking for invincibility after they pull the 4% (or deliverance) in order to get away.

    do you really think you need even more second chances?
    you lost, deal w it

    I know, I play as a killer. I'm just predicting survivors' next move.