Huntress hitboxes need to be nerfed
Its absurd how many around corners hits she gets, its simply stupid.
And no, this aint uncommon, this is like half her freaking shots every match.
Comments
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Hitbox is ok dude.
It's incredibly easy to dodge it, so easy that I sometimes wonder if her power should really be to throw axes.
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Most of the time it's not the hitbox issue, it's the latency issue. Think of grabs for example or pallet hits (which are being adresssed).
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Hitboxes are (mostly) fine. But BHVR needs to finally add second potato to their servers.
But seriously - adding more skins won't fix your game.
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Thats visually whats happening, however whats actually happening is on your screen you've already turned the corner, but on the Huntress' screen you are likely just about to turn the corner. Thus on axe release she sees her hatchet down you at the corner. If you ever get downed and then see a killer struggle to find you for a few seconds, its probably because on their screen you were downed somewhere completely else.
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Like others have said. hitboxes are fine. Servers are not.
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Want to clarify that hitboxes are not fine and it is possible for the hitboxes to phase through solid objects. Stand close enough to a thin wall and a Huntress can hit you through it. Saw this happen with a Yui that was behind a standing pallet as she got hit, and she'd been there for more than a second, so it wasn't latency. Killer also confirmed that they knew the hatchet hitbox would phase through the pallet to hit her.
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This game has some very potato latency with regards to hit detection. That's to be (unfortunately) expected.
And yet we get the fancy new chapters and skins without any changes to the actual problems at hand until it's far too late. Holy hell, BHVR has their priorities backwards.
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It's really unfair how she has those huge hitbox combined with nearly unlimited range but nemesis has both a tiny hitbox AND no range
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