Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Hooks should not destroy themselves upon a sacrifice

Minor as the amount of cases might be, it's still a stupid mechanic that occasionally makes you lose a deserved kill. What ends up happening is the other hooks are too far, and then you either have to drop the survivor or let them get off because the hook is too far. Especially in endgame scenarios, how is this even remotely fair? We shouldn't have to save hooks near the exits for later, just for the possibility that we might run out of nearby hooks.

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