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Opinion of Decisive Strike

the_dude_122
the_dude_122 Member Posts: 2

I’m wondering on people’s thoughts on current DS. It used to be the #1 way to stop killers from tunneling, but with its nerf everyone relies on borrowed time. Any opinions?

Opinion of Decisive Strike 54 votes

It is in a good state
55%
Seiko300DBD_IS_AWSOMEMrPenguinPennosukeBeHasUMalkhrimGlamourousLeviathanLeachy_JrWarcrafter4YatolAwkward_FiendNullclinesChurchofPigLuciferr_2ndFobboLittleSageyTripleStealSynCroThr_ustViktor1853 30 votes
The perk could use some minor tweaks to improve it
40%
AdelooTapeKnotDimekTaigaShapedanonymous31337PepsidotMaxwellMadLordJackAkitoglitchboidarwinsbrainKA149108darkcloudlinkHex_LlamaWishIcouldmainthelegion_fanDistortedDreamGuiltiiPSP 22 votes
The perk needs a complete overhaul
1%
ImAll4Peace 1 vote
Revert the nerf/I don’t care
1%
High5YourFace 1 vote

Comments

  • Thr_ust
    Thr_ust Member Posts: 481
    It is in a good state

    Personally I think the perk is fine. It does exactly what it’s supposed to nothing more nothing less. That being said though it’s not like I would be boycotting the game if it got some minor buffs.

  • Gibberish
    Gibberish Member Posts: 1,063

    It's still one of the strongest perks in the game.

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911
    It is in a good state

    Its alright, it does its job and isnt unfair

    Im personally not bringing a perk every game that might not even do anything, just to fix tunneling lol.

  • Eve13
    Eve13 Member Posts: 375
    It is in a good state

    If you really get tunneled, you still have 60 seconds of your advantage. If you don't get tunneled, then you can work on Gens. The perk is good the way it is now. 

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited July 2021
    It is in a good state

    For the first time in its history after some 2 or 3 separate significant changes and many more minor changes between those on top I think Decisive Strike is actually in a good state. Which is a big thing to say I'd like to think because this perk has been out since 2016, it's been in a poor state with valid reason for criticism since 2016, and I personally spoke a lot about the perk on the forums and in other places for about that length of time as well (not since 2016- I was garbage back then so I didn't really care for the nuance of balance).

    It does what it's intended to do, it's an anti-tunneling perk that still serves it's purpose and people no longer talk about that crappy and forced shift in perspective calling it an "anti-momentum" perk in an effort to avoid it getting nerfed. As far as I've seen you can't really use it for super aggressive purposes anymore (although you probably can still use it to be slightly more aggressive in protecting other people for a short time after you're unhooked but you can't heal or unhook people without sacrificing the effect of the perk so even this is limited).

    Although I still think that getting into a locker should have been an added condition that would deactivate the perk- enough was done to fix it's more pressing core issues and concerns that I'm willing to concede this final little nitpick.

    I'm very happy that DS was finally changed, and the people that run it, much like I and many others always said, it's still in a powerful state and viable condition to be used so they should also still be happy that it wasn't gutted like they thought it would be. That's not something anybody ever asked for when they requested changes for DS- the intention was never to gut the perk- only to reign it in so it's used for it's proper purpose and only it's proper purpose and absolutely nothing more or less. That was finally achieved when the devs implemented the fix more or less verbatim as the community requested for months and months. And it's great to see the community's efforts result in actual tangible changes to the game, which is an event that sometimes happens too infrequently and far between.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited July 2021
    The perk could use some minor tweaks to improve it

    It should have at least some minor tweaks. Such as not having to hit a skill check. Just an automatic stun. It doesn't really make sense for a situational one time use perk like DS to still have it, seeing as though if it's going to be any use, you usually are actually being tunneld. It's not exactly hard to hit, but it's just unnecessary now. I can also imagine those with poor FPS might struggle hitting it. The current late DS skill checks allow killers very close to the hook to hook you before DS activates, this issue would therefore be resolved.

    Now, if it were to be buffed slightly I've heard of a suggestion that allows the survivor to still interact with gens, heal others etc. But instead of DS deactivating instantly, it'd start deactivating A LOT quicker whenever that certain action is happening.

    I'm not entirely sold on my second point myself as it'd allow survivors to tap a kicked gen and get away with it but for my first point I believe this should be a thing.

  • Yatol
    Yatol Member Posts: 1,960
    It is in a good state

    im not against a slight buff but i think its fine right now

  • thelegion_fan
    thelegion_fan Member Posts: 49
    The perk could use some minor tweaks to improve it

    Most of the 60% of people that choose #1 are killer mains probably change my mind (this is a guess and kinda a joke)

  • DBD_IS_AWSOME
    DBD_IS_AWSOME Member Posts: 65
    It is in a good state

    Yeah the perk is fine. It’s balanced. It cuts off tunneling and kind of tells you stop tunneling. Plus it is disabled when doing the most simple things. So the devs balanced it. But when it’s a SWF it can get extremely frustrating.

  • darkcloudlink
    darkcloudlink Member Posts: 326
    The perk could use some minor tweaks to improve it

    If you ARE getting tunneled, and the killer absolutely wants you dead, I don't see why you can only use DS once. If they hook you, you get unhooked, the killer goes after you again, downs you again, eats DS, chases you again, hooks you and the process repeats, you should be able to use Decisive Strike a second time. Or a third.

  • Hex_Llama
    Hex_Llama Member Posts: 1,849
    The perk could use some minor tweaks to improve it

    Now that it doesn't shield you while you're doing objectives, I think you should get to use it after both hooks. Otherwise, it's okay.