Ideas for Perk Buffs

CausticMisery
CausticMisery Member Posts: 35
edited July 2021 in Feedback and Suggestions

LIGHTWEIGHT

Your Scratch Marks start to disappear 1/2/3 seconds sooner.

  • BUFF: Make the scratch marks also look lighter, making recent ones look fainter.

DÉJÀ VU

The Auras of 3 Generators in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.

If you are holding a Map, Generators revealed by Déjà Vu are automatically added to it.

  • BUFF: Show the Auras of the 3 closest gens at the start, as it is right now, but after each gen is done, show the 3 furthest ones instead.

THIS IS NOT HAPPENING

When injured, the Success zone of Great Skill Checks while Repairing, Healing, and Sabotaging is increased by 10/20/30 %.

  • BUFF: Great skill checks are 20/30/40% wider. Makes skill checks 50% more likely to happen. Also triggers when in the Healthy State.

NO ONE LEFT BEHIND

Once at least one Exit Gate has been opened, No One Left Behind activates:

Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other Survivors.

The Auras of all other Survivors are revealed to you.

No One Left Behind grants 50/75/100 % bonus Bloodpoints for actions in the Altruism Category.

  • BUFF: The two gameplay bonuses activate once the last gen is done. Also, the bonus Bloodpoints for Altruism are active for the entire match.

AUTODIDACT

You start the Trial with a -25 % Progression penalty for Skill Checks to heal Survivors.

For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors.

Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit to heal.

  • BUFF: Make it so that it triggers when self-healing, and when using a Med-Kit.

BUCKLE UP

You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of up to 48 metres away.

When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for 4/5/6 seconds.

  • BUFF: Remove the range limit, or increase it up to 128 meters.

METTLE OF MAN

After triggering your third Protection Hit, Mettle of Man activates and you are protected by the Endurance Status Effect:

Any damage taken that would put you into the Dying State from the Injured State is blocked.

When you are healed again, your Aura will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

  • BUFF: My idea for a rework: Taking a protection hit 40/50/60 seconds after unhooking a survivor grants you the Endurance status effect. Afterwards, this perks deactivates. (Unfortunately, it'd have to be capped to one-time use or it'd be overpowered in teams or if accompanied by BT)

LEFT BEHIND

When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.

  • BUFF: Either increase the range to 34/38/42 meters, or add an second effect: make it so that the Killer is unable to close the hatch for 6 seconds after the last survivor has been sacrificed, in order to compensate for the long time it takes for it to open.

VISIONARY

The Auras of Generators are revealed to you within 32 metres.

Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.

  • BUFF: Remove the cooldown / reduce it to 10/8/6 seconds.

POISED

After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds.

  • BUFF: My idea for a rework: Turn it into an Active Ability. Becomes available after a gen is done. When activated, you leave no scratch marks for 6/8/10 seconds. Can only be used 3 times.

SOLIDARITY

When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 %.

  • BUFF: Make it so that the conversion healing is saved for the next time you're injured, if you use the perk when you're healthy.

BREAKDOWN

Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.

A Hook broken by Breakdown takes 180 seconds to respawn.

  • BUFF: The hook remains permanently broken / broken for 360 seconds.

BOIL OVER

While being carried by the Killer:

Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75 %.

You obscure the Killer's ability to read the Auras of all Hooks within 10/12/14 metres of your pick-up location.

  • BUFF: Add an effect: wiggling is 3/4/5% faster (16 seconds of wiggling go down to 15.2 seconds).

DANCE WITH ME

When performing a rushed action to vault a Window or leave a Locker, you will not leave any Scratch Marks for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

  • BUFF: Reduce the cooldown to 30/25/20 seconds.

WAKE UP!

Once all Generators are completed, Wake Up! activates:

The Auras of the Exit Gate Switches are revealed to you within 128 metres.

When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.

You open Exit Gates 5/10/15 % faster.

  • BUFF: Opening exit gates is 20/25/30% faster.

BABYSITTER

When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks nor Pools of Blood for the next 4/6/8 seconds.

Both you and the Killer see each other's Aura for 4 seconds.

  • BUFF: Slight rework: neither the Killer or Survivor show their Auras. Both the unhooker and unhooked survivor leave no scratch marks for the next 4/5/6 seconds, BUT will still bleed.

ANY MEANS NECESSARY

Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.

Any Means Necessary has a cool-down of 100/80/60 seconds.

  • BUFF: Lower the pallet reset time to 2 seconds. Remove cooldown / lower it to 20 seconds.

LUCKY BREAK

Whenever you are in the Injured State, Lucky Break activates:

Bleeding and Scratch Marks are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainder of the Trial.

Lucky Break deactivates when you are Healthy or in the Dying State.

  • BUFF: Make it so that the perk's timer is paused when healing oneself, or when being healed. That way, you don't lose half of your Lucky Break on the time it takes for you to heal.

SELF-PRESERVATION

Whenever another Survivor is hit with a Basic or Special Attack within 16 metres of you, Self-Preservation activates:

Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.

  • BUFF: Increase the range, or add an effect: sounds of breathing are also suppressed.

OFF THE RECORD

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

Your Aura will not be shown to the Killer if they attempt to read it.

When injured, Grunts of Pain are reduced by 100 %.

  • BUFF: When it activates, bleeding is suppressed as well. Pause the timer when being healed or healing oneself.

POWER STRUGGLE

While being carried by The Killer, reaching 35/30/25 % Wiggling progression activates Power Struggle:

You can drop a nearby, standing Pallet IconHelp pullDown.png to stun The Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

  • BUFF: Lower the necessary wiggle progress to 25/20/15%, or add a second effect: allow the pallet drop to happen instantaneously, but doing so will leave you Broken for 120 seconds.
Post edited by Rizzo on

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