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Doctor tips?

gatsby
gatsby Member Posts: 2,533

I finally got Doctor as my last original Killer with shards.

I'm a high rank Killer and have a good understanding of how to play the role, but I don't have any experience on Doctor yet. So any doctor specific tips anyone's got would be helpful for when I start learning him in the future!

Comments

  • SilentPill
    SilentPill Member Posts: 1,302

    Run this build. Spam shocks without timing them because discipline. Hit every shock without being accurate because of the range addon. Hold W because discipline hides the red stain for you.

    Hit static blast after you hook someone and collect easy 1 shots.

    Dump brutal for Ruin/NOED to be extra annoying.

  • Patrick1088
    Patrick1088 Member Posts: 628

    I'm not a super high rank killer, but I've been playing Doctor as my main since I pretty much started last year.

    Doctor is flexible. He can run multiple builds. Impossible skill check is fun, but survivors get used to the skill checks. I personally love Whispers on him. One of his greatest assets is Static Blast, but that 60s cooldown is ridiculous. Even with double Order add ons you're still talking 50s to use his power.

    Whispers is there so you never waste a static blast. Wait for it to go off and you're guaranteed to find somebody. Itll help you find out if people in lockers and/or have cqlm spirit (Whispers on, but no static blast hit)

    Illusionary doctors are another pseduo location power. They can be seen across the whole map and survivors can't see them in some areas (i.e. entering a locker).

    My current build is Corrupt Intervention/Whispers/BBQ/Surge

  • Clowning
    Clowning Member Posts: 886

    For me, it's BBQ/Pop/Ruin/STBFL. Usually with one treatment addon and one addon that extends my range, as I find that helps a lot. Besides what others have pointed out and what's obvious, in order to really shine you have to learn your shock timings to prevent vaults/pallets, which isn't always easy due to people's ping. However, even at Rank 1 you'll often run into Survivors that force themselves into a lose/lose situation, more so on maps like Hawkings, where you can zap them as they slide over a pallet and guarantee a hit.

  • Decarcassor
    Decarcassor Member Posts: 651
    edited July 2021

    As Doctor you get to find survivors easily, delay and confuse them a bit, but at the end of it, your are just an M1 killer. Holding W and pre-dropping pallets will cause you issues on the maps that can enable it.

    Denying pallet drops or vaults require very precise timing that will vary depending on the lenght of the loop. Short/unsafe loops are deathtraps against doctor, but long/safe-ish loops may not be worth trying to deny. Everytime you shock, you slow down a bit and reset bloodlust, so you need to precisely land the shock multiple times around the loop to get a single M1 hit. Confident survivors won't be afraid to run the loop all the way and punish you if you miss the timing by dropping that pallet in your face resulting in a huge waste of time. So unless you are extremely confident in your timings, you may want to brute force some difficult pallets.

    Since you are just an M1 killer, you can't just rely on hook pressure against good survivors. Apply zoning and slugging when nescessary.

  • Bard
    Bard Member Posts: 657

    Despite the range being 10 meters, you need the survivor to be within 5 meters when you start charging in order for the survivor to not just run directly out of it.

    In order to apply the stun to a survivor before they get to a pallet/window, they must be between 8 and 18 meters away from the object when you start charging. If they're closer, they'll scream as they vault and demolish your hopes and dreams.

    Your best add-ons by far are Range and Discipline.

    • Moudly/Polished/High-Stim increase your effective range by 2/3/4 meters, a 40/60/80% increase over the baseline.
    • Discipline 1/2/Notes increases your effective range by 0.4/0.8/1.2 meters (an 8/16/24% increase over the baseline) and reduces the minimum distance from an object to prevent its use by 0.4/0.8/1.2 meters (5/10/15% closer than the baseline).
  • JHondo
    JHondo Member Posts: 1,174

    My go to for Doc is Iron Maiden, BBQ, Pop, and Whispers with Calm and Restraint add-ons. This prevents people from being able to hide at all from my power. Calm increases TR when the AOE blast is ready to be used so you don't need to run Distressing or anything like that, Restraint shows the illusions to you so anyone with any level of madness can be spotted, Whispers lets me know when I need to use my AOE blast, Iron Maiden will make people afraid to hide from the blast because they'll be exposed and alert me to their position anyway, BBQ for more tracking, and Pop because it's imo the stronger regression perk since Ruin can be destroyed.

    Using his power at loops takes practice and sometimes with pallets it's best if you can position yourself in a spot to prevent the vault instead of tying to prevent the pallet throw since many people pre drop pallets against him. Timing is everything with the shocks and just spamming them slows you down and prevents bloodlust so it's best to shock when needed instead of all the time.

  • gendoss
    gendoss Member Posts: 2,270

    I always recommend Ruin + Undying on most killers but it's awesome on Doctor specifically cuz of his tracking. If you play Doctor well enough the pressure will really be on for the survivors and they will need to play perfectly if they want to get through both hex totems.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Doctor’s M2 ability is stronger after the pallet is thrown. There are many scenarios a Doc can lock a survivor into an unwinnable spot.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    People mistakenly spam his shock around loops. Don't do this, it wastes time. Only use it when you're certain that you are actually going to stop a survivor action.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,114

    follow everything that @Bard writes. apart from all the common gen slowdowns used, the major weakness that doctor has is lethality. so perks that allow you skip health states or diminish their effectiveness are powerful on him, so that is all expose perks.... starstruck, myc, undying+devour hope, haunted grounds, even to some extent sloppy butcher, stbfl(strong if you use iri king or restraint add-on to use doctor illusions to avoid obsession). Health States and hold W will hurt you as doctor.

    A single tracking perk can tell you where to use static blast and when to use it. Whisper is possible choice, BBQ is possible choice, Distressing can be a choice if you use a single calm add-on(gives near global information).

    you generally want 1 info perk, 2 lethality perks and 1 gen slowdown perk. I like using corrupt intervention but your free to use ruin or pop. doctor is probably one few killers where there is not just a best build, there is just a build that works for you. avoid using anti-loop m1 perks like brutal strength, bamboozle, enduring spirit fury etc. they're not useful if you learn to memorize tilesets and play them correctly with your power.