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"Objective" Killer Tier List 5.0.2

Gnarly
Gnarly Member Posts: 429
edited July 2021 in General Discussions

Objective=Hooking

I made this thinking of who has the most hook potential. It was originally objective, but to limit the confusion I put it to Hooking. I am open to changes obviously. Mostly for discussion with others.

•S Tier

Nurse is Top over Spirit because she can slug so efficiently and has an unlimited ceiling.

Spirit still needs to deal with loops and prethrown pallets can still be an issue. Spirit is still Spirit though.

•A Tier

Hag's defense is elite and still fair with beamers or just crouching. You can be forced into a bad situation if the Hag knows what she is doing.

The Oni and Blight just have constant map pressure which can make the games be more slow paced to get gens done as they can get across the map in seconds.

Pyramid Head with the cages are optional and the fact he can move the survivors to other cages makes endgame a pain. I normally just mori instead of a cage. Most killers are interchangeable in this area.

•A- Tier

Everyone in this Tier are Killers that are lacking somewhere, while still handling chases well. They can be very scary with certain builds.

Freddy has poor chase potential and his traps aren't as good as it use to and is only here for his gen port ability.

Twins biggest issue is when Viktor is never given back and you just basically are a M1 Killer at that point.

•B Tier

Balanced Middle of the road killers that probably feel the most fair.

Doctor easily the most balanced killer leads the tier List and Leatherface barely behind. The 3 behind them are hit or misses.

Plague can become useless if the survivors don't cleanse. With corrupt purge, she can multihit which can be a snowball effect for a easy 4k. To do that is leaving it on the survivors though.

Deathslinger really map heavy and even if he lands shots doesn't mean you will get that hit.

Hillbilly is just here because the overcharge mechanic.

•C Tier

Lacking Killers that are a struggle in High Level play. Trickster, Michael, Ghostface, Nemesis, and Legion all have extra steps to get that hit with their abilities. Michael still has a snowball effect that makes himself scary and he isn't bad.

Clown is just..bad, I main him along with Blight and I refuse to use his speed boost since it wastes stock for his bottles. It's not efficient and if they had different stocks it might be better for him. Needs a change.

•D Tier

Piggy and Trapper do need the Reworks the most as they have RNG elements that can hurt High Level play. Love Pig in aspects, but she sadly lacks.

Trapper I didn't think was the worse, but people on here have proposed very good points making him the worse right now.

Post edited by Gnarly on

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