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Real Talk. If Trapper received 1 or 2 more traps by default. Would you like to play against him?

Pilot
Pilot Member Posts: 1,158
edited July 2021 in General Discussions

The gameplay for trapper goes like this:

  • Look where trapper spawned & avoid that area like the god damn plaque
  • Rescuing against a trapper in the basement is a nightmare and a half.
  • Constantly be afraid of grass. Agrostophobia is apparently the fear of grass, except it's the fear of being bitten in the grass by a bug or something like that, in our case, it's a bear trap... The more you know
  • If a teammate goes down in the area the trapper has set up his web, it's a death trap and a half.

If he receives his buffs, we are going to see more Trappers.

  • If Trapper received 1 or 2 more traps by default, he could get rid of Corrupt Intervention & free up a perk. A good thing for killer, a bad thing for survivors.
  • If he received 1 or 2 more traps, we are going to see more addons that reduce his set-up time or strong addons such as the Iridescent stone or The Honing Stone addon which makes survivors go down instantly if they free themselves from a trap.
  • A new nightmare for SoloQ survivors

Thoughts?

Comments

  • Pilot
    Pilot Member Posts: 1,158
    edited July 2021

    You say that, but if he receives his buffs, you would essentially see him more often & also a stronger variant.

    Wouldn't that make you, hate him more, you say he is not fun to go against?

  • Pilot
    Pilot Member Posts: 1,158

    You are right about the first part, but that's only half of the pie.

    The other half is held by survivors & by their views on him.

  • ManyAchievables
    ManyAchievables Member Posts: 667

    I doubt just giving him this buff would make me see him significantly more often.

    Honestly, this might arguably make him more fun to go against because he spends less time setting up so the chases can actually begin earlier. Chases are already the most fun part of the game and you're most likely going to still be on the side of the map without any traps. It's boring to just hold M1 for 3 gens and then he's set up a web at the opposite 3-gen so it's a slog.

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    How would.... Yes? I would still love to go against him

  • Pilot
    Pilot Member Posts: 1,158

    Chases would begin earlier but he would be able to cover more areas with traps & the basement will be more way more lethal when going against him.

    At some point, you are going to end up in his web somewhere & it's going to be bigger than before.

    You're not going to see him significantly more, but you're going to see him more often.

  • yutycorn
    yutycorn Member Posts: 246

    Why... My fears.. I...

    I personally hate going against trapper. I don't hate the player. I hate trapper. He makes me so anxious. Like.. Is there a trap?! He is a weaker killer by far, but that doesn't change the fact I do not enjoy playing against him. Even when I play as him, my instincts are like "no thank you, I choose life". He does need something to help him out with the higher level of play, but personally? I'll still be anxious, if not more so, will turn into a more or less useless teammate. Well I say more or less. My instincts and anxiety when it comes to traps aren't normally wrong, so I can disable traps before I fall into them, buut its more likely of me to run a loop all wrong and getting down that way in the end. I just dun like feeling so anxious 😂

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    If I "like" going against a particular killer than I am not afraid of that killer and needs to be buffed.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I mean, I don't particularly going against Trapper, no. There are more fun killers in the game to face, imo.

    That doesn't mean I think he shouldn't get buffed. And no, I really wouldn't care. Oh God, he can carry one extra trap! It's not like giving him another trap at base would break the game.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    1st - Cleithrophobia

    2nd - Trapper is a territorial killer, going into his territory is SUPPOSED to be dangerous

    3rd - 1 or 2 more traps by default will only allow him to not have to use a bag. nothing else

    4th - so you want less variety? why?

    5th - I only play soloq. you don't speak for soloq survivors. it's not a nightmare.

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Even if I don't like going against him I think he needs buffs

    Even if I don't like playing as him I think he needs buffs


    Mans just needs buffs, "fun" shouldn't come into balancing equation to prevent changes from being made, fun is after the pipeline to wrap back around and be an after thought for buffs, trapper has been in wraiths spot ever since release always reliant on addons to have a usable power, and on buffs to keep him current so as the natural progression of killers power levels increases and the skill of players increases he can still compete

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I think if they allowed him to carry at least 2 traps that would not break him at all.

    Not when you consider that on his end (something you didn't point out) he has a very poor RNG in regards to the spawning of his traps. So, when you say "avoid the area like a plague" ... unless somehow he magically went and collected a bunch of traps and brought them back, I wouldn't worry about said area.

    He is a very RNG heavy killer both playing as and against. His traps' pressure (with no add ons) are dependent on how much time he spent actually trapping + collecting traps. If survivors are objective oriented and you are attempting to masterplan where you put your traps, you will easily lose 1-2 gens depending on the map.

    From my personal experience with him (Since he is my go-to) killer after my main which is Myers. I have 99% of the time felt that I wish I had at least 1 more trap. Simply because as I said before they spawn very spread out and the fact that Trapper is also another one of those killers suffering from Map pressure. He can't teleport/run/phase etc... he only has his traps which are not very threatening if you are on the other side of the map, when catching someone.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I'd feel better for Trapper if he started the game with one or two traps. Most of the time, two generators are done when the first Survivor got injured.

    Or I see Trapper starting a chase early, but with no traps to pressure the loops. He's basically a M1 Killer with no power if he doesn't take time to set some traps at the beginning.

    I never played Trapper, but as a Huntress main, I'd feel bad if I had to get my hatchets to a locker at the start of the game. And it's not even comparable to Trapper.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,872

    The only things that would come of this is the Trapper finishing setting up all his traps faster and both him and the survivors get to play the video game sooner, so all I see are net positives

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452
    edited July 2021

    Every Trapper under the sun runs bags anyway. The only thing that would change is that he would free up an addon slot like Wraith. Double Iri Trapper or Honing Stone could be problematic with more traps, but it wouldn't break him.

    I like going against Trapper. It's a different feel from the traditional "stay glued to the gen until you hear the terror radius".

  • indieeden7
    indieeden7 Member Posts: 3,416

    Tbh I don't like playing against him as is, but the buffs suggested don't really change the thing I don't like about him, so therefore I wouldn't really mind if he received them.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    The problem with Trapper is same with death slinger but to a less extent. You feel cheated out of playing well. You can lead a trapper on a 5 gen chase while he makes mistake after mistake after mistake after mistake and you play perfect but one trap makes it so you lose.

  • Kees_T
    Kees_T Member Posts: 811

    I don't even want to face one with just 1 regular traps, imagine more than 1.

  • Carth
    Carth Member Posts: 1,182

    OP what is a 'fun' killer to you? If the answer is just a slight variant of 'run in a straight line fast with limited curve/flick' then I'm sorry but we can't keep re-releasing the same killers(Blight, Demo, Oni, Billy).


    'Fun' should not be a major consideration because literally every single killer outside of the ones I listed above have been complained about as 'not fun'. Even some of those in that list are complained about because ruin+undying+tinkerer+whatever is run on them often.

  • BlazePyron2
    BlazePyron2 Member Posts: 145

    I wish I could play trapper against these people who hate playing against him, all I get are people who just run around disarming my traps behind me and genrushing me. Those people might actually be frightened if trapper had enough traps at start to actually have any semblance of an early game

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Ive said it before what trapper needs is more than one type of trap variance is what he ultimately needs

  • Zarathos
    Zarathos Member Posts: 1,911

    As many have said above more time the trapper is actually chasing is more exciting. What's boring about trapper is how every game is over before he's even started. honestly trapper needs more then more traps. He needs to on the chase rearm traps from a distance power. Of course it would have an animation, cooldown and a slowdown of ms in chase. Walking up to reset traps is nightmarishly frustrating and playing against a trapper with iridescent stone whilst difficult is at the very least engaging. Giving the trapper the ability to reset traps from a distance baseline would massively help him out and open some cool new plays. It would also allow trappers to fake or block previously disarmed areas that the survivor needs to lookout for.

  • th3
    th3 Member Posts: 1,846

    I actually don’t like Demo. His shred hitbox is atrocious.

  • latinfla4
    latinfla4 Member Posts: 2,119

    Have you played trapper on long maps? Yeah corrupt is staying...i would hate to see you play against hag🤣

  • Freddy96
    Freddy96 Member Posts: 767

    Yes another just old w killer.

    Awesome

  • LordGlint
    LordGlint Member Posts: 8,684

    And you'd only get 1 hatchet from said locker, and have to go to seperate lockers to get more...

  • MadLordJack
    MadLordJack Member Posts: 8,814

    To be perfectly honest, Trapper isn't that enjoyable to go against in the first place, unless you're in a SWF. That's just the nature of trap-based killers.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    People already do have multiple traps as they use the bag. It's very likely they will remove an addon for something else and make it base. They will still use corrupt, setting up is the issue but I hate trapper anyway lol, most hated killer for me

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Appearantly,people would less like to play vs him. Most like to play vs weaker killer but has high skill.

    Double iri addon gave me 75% kill rate.

    A single Yellow bag addon gave me 85% kill rate.

    Now image a Yellow bad as default and use double Iri addon

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    You know how it is, there are 4 survivor mains for every killer main, after all!

  • CakeDuty
    CakeDuty Member Posts: 1,001
    edited July 2021

    I already find Trapper to be one of the least fun killers to go against (less fun than Spirit).

    Basically get found and run and pray he hasn't trapped wherever you're running to. So little interaction. You can't keep your eyes on him and see where he traps, so it's just blind luck if youre gonna step in a trap at the loop you're running to.

    Also his double Iri addons are bs. I don't understand why no one is complaining about them. On their own, they're kind fine, but together it's a lose/lose situation to disarm his traps. Either disarm his trap, lose a health state and have the trap automatically reset in 30 seconds or basically let him trap 10 different loops you suddenly cant use.

    Also basement Trapper is just gg for the first survivor hooked.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I love playing against him, so many nurses and blights every game, dunno why people hate trapper really.

    When I load in the match and see a trap I think to myself, oh its just a trapper.

    He needs a buff, and maybe I will give him a try too. Its simply nit really fun to learn new killer in red ranks, especially if its the weakest killer in the game lol