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DBD need a time limit. Urgently.

I think it is necessary, since lately the salty survivors tend to hijack the game if things do not go well dot them, and that has led me to be 15 minutes to kill the other three, and 20 (no jocking) minutes looking for the last one that only It hides even though the doors are open. 

And my recommendations for this would be:

- Duration of the game before activating the last generator: 15 minutes

- After activating all the generators and before opening the doors: 5 minutes

- After opening the doors: 5 minutes

And if the survivor fails to meet those goals before time runs out his aura will be fully visible until he meets those goals or escape.

Comments

  • Shadoureon
    Shadoureon Member Posts: 493

    Yeah urgently because it wasnt fine the last 2,5 years!

  • ModernFable
    ModernFable Member Posts: 836
    I’m not particularly opposed to a time limit.

    Something in place to avoid 30+ minutes games would be nice.

    Although I don’t know if I agree with those numbers specifically.
  • TranquiBoy
    TranquiBoy Member Posts: 11

    Yeah urgently because it wasnt fine the last 2,5 years!

    Yes. Is that what i say. 
  • starkiller1286
    starkiller1286 Member Posts: 890
    I concur playing hide and go seek is boring 
  • towhead
    towhead Member Posts: 61
    they abuse the power because they can.
  • Avariku
    Avariku Member Posts: 608
    I'll admit I've  done this, but only to campers... and not when gates are open, so I really wouldn't complain about a time limit being implemented after gates are open.
  • TranquiBoy
    TranquiBoy Member Posts: 11
    I’m not particularly opposed to a time limit.

    Something in place to avoid 30+ minutes games would be nice.

    Although I don’t know if I agree with those numbers specifically.
    Maybe need more or less time, but i think its very necesary for both sides. This game, at least for me, needs to be more strict in that aspect. 

    But you can say what would be the ideal time that should be added, or the mechanics that counter should have.
    I really hope that the dev's paid attention to this, and that they will implement it in the future not so far away.
  • NoodleLegs
    NoodleLegs Member Posts: 317
    a time limit would be absolutely horrid. i explained my reasons in a draft but it sounded whiny and mean and i don't like fights, and they were decent reasons, I guess.
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    f13 did that somewhat, and did you see how that went, and also your promoting gen rushing

  • ModernFable
    ModernFable Member Posts: 836

    f13 did that somewhat, and did you see how that went, and also your promoting gen rushing

    It’s all about execution.

    It would only promote Gen Rush if the time was horribly short.

    Moreover, it doesn’t have to be a literal timer either. Battle Royales such as Fortnite and PUBG have a “time limit” in the fact that the map is slowly becoming smaller, and will eventually kill every player: ending the game.

    Someone suggested something similar before, that at a certain point in the match, the Entity would start consuming the map.
  • ModernFable
    ModernFable Member Posts: 836
    I’m not particularly opposed to a time limit.

    Something in place to avoid 30+ minutes games would be nice.

    Although I don’t know if I agree with those numbers specifically.
    Maybe need more or less time, but i think its very necesary for both sides. This game, at least for me, needs to be more strict in that aspect. 

    But you can say what would be the ideal time that should be added, or the mechanics that counter should have.
    I really hope that the dev's paid attention to this, and that they will implement it in the future not so far away.
    I hope so too.