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DBD need a time limit. Urgently.
TranquiBoy
Member Posts: 11
I think it is necessary, since lately the salty survivors tend to hijack the game if things do not go well dot them, and that has led me to be 15 minutes to kill the other three, and 20 (no jocking) minutes looking for the last one that only It hides even though the doors are open.
And my recommendations for this would be:
- Duration of the game before activating the last generator: 15 minutes
- After activating all the generators and before opening the doors: 5 minutes
- After opening the doors: 5 minutes
And if the survivor fails to meet those goals before time runs out his aura will be fully visible until he meets those goals or escape.
4
Comments
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Yeah urgently because it wasnt fine the last 2,5 years!
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I’m not particularly opposed to a time limit.
Something in place to avoid 30+ minutes games would be nice.
Although I don’t know if I agree with those numbers specifically.3 -
Shadoureon said:
Yeah urgently because it wasnt fine the last 2,5 years!
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I concur playing hide and go seek is boring1
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they abuse the power because they can.1
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I'll admit I've done this, but only to campers... and not when gates are open, so I really wouldn't complain about a time limit being implemented after gates are open.2
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ModernFable said:I’m not particularly opposed to a time limit.
Something in place to avoid 30+ minutes games would be nice.
Although I don’t know if I agree with those numbers specifically.
But you can say what would be the ideal time that should be added, or the mechanics that counter should have.I really hope that the dev's paid attention to this, and that they will implement it in the future not so far away.1 -
a time limit would be absolutely horrid. i explained my reasons in a draft but it sounded whiny and mean and i don't like fights, and they were decent reasons, I guess.0
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f13 did that somewhat, and did you see how that went, and also your promoting gen rushing
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alivebydeadight said:
f13 did that somewhat, and did you see how that went, and also your promoting gen rushing
It would only promote Gen Rush if the time was horribly short.
Moreover, it doesn’t have to be a literal timer either. Battle Royales such as Fortnite and PUBG have a “time limit” in the fact that the map is slowly becoming smaller, and will eventually kill every player: ending the game.
Someone suggested something similar before, that at a certain point in the match, the Entity would start consuming the map.
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TranquiBoy said:ModernFable said:I’m not particularly opposed to a time limit.
Something in place to avoid 30+ minutes games would be nice.
Although I don’t know if I agree with those numbers specifically.
But you can say what would be the ideal time that should be added, or the mechanics that counter should have.I really hope that the dev's paid attention to this, and that they will implement it in the future not so far away.0