The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Anyone know what the LEAST used perks are for killer and survivor?
I know we got a chart a lil bit ago showing the typical stats on top killers perks and stuff so i am just wondering if we at all know what the least used perks are
Comments
-
If I had to guess, they'd probably be bad perks that come with characters, especially non-free characters. Like Buckle Up, Babysitter, Cruel Limits, and Furtive Chase. Perks like This Is Not Happening and Monstrous Shrine are total garbage, but newbies might run them for lack of anything else.
I'd like to see BHVR make such a list, because maybe they could take a look at that data and buff/rework those least loved perks. They've already fixed some previously horrible perks like Deja Vu and Surveillance.
3 -
Ya exactly why I was asking this there has got to be someone at BHVR i mean why leave in perks if nobody is ever using them because their designed so badly
0 -
my guess would be Perks that are not only terrible, but also cant be used in fun meme builds.
something like Deja Vu for Survivors and Monstrous Shrine for Killers.
0 -
Survivor -> https://dennisreep.nl/dbd/perks/survivor/
Killer -> https://dennisreep.nl/dbd/perks/killer/
Might not be the most accurate, but it's a start.
0 -
I would guess Sole Survivor is in there for least Survivor used. It's Laurie's worst perk. Maybe some of Ace's perks as well.
For killer? Predator is likely up there, and I'd guess Monstrous Shrine, but I can see Basement Bubba's bringing that thinking it actually helps.
0 -
Is this including DLC or just original non teachables?
Without looking at official stats I would say..
Least used Base Survivor perks:
- This is not happening
- one left behind Premonition gets a pass because newer players likely still run it early on (I definitely used to). I’ll guess I’ll give Déjà vu a pass for the same reason but you learn to look for the lights above gens on outdoor maps. I definitely see slippery meat, lightweight, small game even before a buff and counterforce being added would be seen more than “This is Not Happening”
Teachables licensed and unlicensed:
- Babysitter
- Camaraderie (outside of comp where it may be beneficial)
- Sole Survivor
- Buckle up (but I meme combo it with For The People)
If we pretend adept and archives don’t exist then I think I’ve personally seen Boil Over used much more than Off the Record or Blood Pact. Pharmacy would be seen more if it wasn’t possible to hoard hundreds of medkits over time from the bloodweb. Aftercare has potential to become a meta perk for aura lovers in soloQ but it would need a buff/change.. like if the auras weren’t removed if you get hooked but hooked teammates aura is removed and you have to gain it back. The requirement could be made slightly more difficult like having to fully heal someone or be fully healed by them but that does defeat the intended purpose of the perk.. it’s technically IMO meant to be used mainly to gain each others aura after unhooking then the healthy survivor take aggro or whatever and you meet up later… butttttt this is rendered useless if you can’t break chase, get hooked, and lose the aura anyway.. at least that’s the gist.
I was fling to do killer as well but I’ve rambled far too long on something most people won’t read anyway lol.
Later Alligator<3
1 -
Don't underestimate monstrous shrine on a hag with iron grasp and agitation
0 -
I personally like Buckle Up, but all they need to do to Buckle Up is change it to be the downed/dying version of Kindred.
- be able to see the recovery progress of dying survivors within 48m
- See the auras of teammates to determine who’s closer to assist.
- See the killers aura within 16m of the downed survivor.
- You and the downed survivor see the killers aura for a further 6 seconds upon getting them up from the dying state.
- Teammates get these features/benefits if YOU are in the dying state.
1 -
I think I had buckle up work... once.
Or I was incredibly drunk and I just happened to be imagining things.
Either way, I had a lot of fun.
0 -
I just like it to know whether or not I’m wasting my own time travelling across the map for a downed teammate.
Plenty of times (without Buckle Up) a team mate has been left downed, I’m super far away, they’ve been downed for ages now and I’m wondering “surely some one else is closer to help?!”, I run over and the survivor hasn’t bothered recovering.
Yeah... that’s still a thing.
So I like Buckle Up for this. Knowing whether it’s worth my time. And yeah when I get there after their aura is fully white, pop em up and we know where to NOT run.
0 -
That's true, that is pretty useful.
I would like it if they also had a yellow aura if the killer is nearby. I mean, it doesn't sound useful. But, it would be neat seeing them turn from yellow to white as well
0 -
pharmacy has its uses at times
0 -
No Mither is definitely not at the bottom simply because of memes I'd bet money on that.
0 -
Nah people were probably using Furtive Chase to get that “hook the obsession 4 times” archive challenge.
1 -
Monstrious Shrine can be good on Basement Bubba though. Faster progress to the kill.
0 -
Monstrous shrine was always that perk you pick because you've got nothing else unlocked yet
0 -
Like a year ago I did some stats(kept track of perks/killer/killrates) in 100 of my solo red rank survivor games.
Coulrophobia, Cruel Limits, Fire Up, Gearhead, Hangman's Trick, Hex: Retribution, Hex: The Third Seal, Lightborn, Mad Grit, Overwhelming Presence, Predator, Surge, Territorial Imperative, and Zanshin Tactics
Those perks got no play time in any of those 100 games. Pretty obvious why those perks saw no play.
0 -
I'll underestimate Monstrous Shrine all I want. The part I'm afraid of is Hag with Agitation. :P
I just watch whether the slug is moving. No? Then wait ~30 seconds and they're ready to pick up. Yes? Are they going really fast? Tenacity, they're probably healing, and unless it's a Tapp, I'll suspect they've got plans of their own circa Flip Flop and Power Struggle. Otherwise, that person isn't healing and I should ignore them. Mostly reliable, and I'm not willing to spend a perk slot on the ones that fall through the gaps.
Buckle Up has the ghost of a good concept, but there's so many things wrong with it. The aura read being 48m instead of mapwide means you have to run across the map to check if the person is worth picking up in your scenario, because being super far away doesn't tell you anything. And the core idea isn't that strong due to being able to reliably guess the answer most of the time; it needs to actually give clutch benefits around slugging the way WGLF and Soul Guard do. The after-the-fact aura read isn't that useful. There's generally two situations you pick up a slug; either the killer is chasing someone else/left the person because of DS and they're otherwise occupied, or they are nearly on top of you and you don't need an aura read to tell you that.
That said, I really like the proposed idea of giving it a Kindred killer aura read whenever someone gets downed; that'd be exceptionally useful information for whether it's safe to pick up a slug/creep forward for a flashlight save; it tells everyone the difference between the killer stopping to kick a pallet and the killer leaving the area. The one issue I see with that is that if the killer slugs and then starts chasing another player, the slug can crawl towards where the survivor is looping and give total aura read to the teammate. Could be kind of busted in conjunction with the slug moving under a pallet, because the killer can't pick them up to stop the shenanigans. It's different looping the killer above a slug than it is looping them around a hooked player; the time limit on the latter is much more strict.
0 -
Least Used Survivor Perk: Solo Survivor
Least Used Killer Perk: most likely Monstrous Shrine
Both of these perks are complete garbage and I think are the worst Survivor and Killer perks respectively. Ace and the gang have weak perks but they can at least be used for archives challenges. These two are absolutely worthless.
0 -
True...
0 -
How would you feel if buckle up was like this
Dying survivors progress auras are seen from 128 meters away. When healing a survivor from the dying state to injured state, all negative status effects are removed from both of you (Mangled, Hemorrhage, Blindness, Oblivious, exhaustion, Incapacitated and more). When healing a survivor from injured to healthy both of you see the killers aura for 6/7/8 seconds.
0
