What does reporting players even do?

I know someone had a good idea for rewarding good players. But what really happens when you thumbs down a player?

Comments

  • Alphasoul05
    Alphasoul05 Member Posts: 601

    Nothing. Nothing happens

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    Was coming to say this exactly lol. Reports are more than not ignored

  • MadLordJack
    MadLordJack Member Posts: 8,814

    If it's communication abuse, the chat logs get looked at. If it's anything else, the report just generates a flag that does absolutely ######### nothing at all in any way, shape or form. It's just a marker so that the extremely tedious report that you have to submit (despite the fact that it should only be for gameplay abuse because it should be impossible to hide hacking in the log files).

  • Sadsnacks
    Sadsnacks Member Posts: 677

    It does absolutely nothing. The button is there to make you feel better, thats about all.

    It will be interesting to see what the auto ban will look like.

  • TwitchyMike
    TwitchyMike Member Posts: 759

    Hmm interesting. Auto ban?

  • gilgamer
    gilgamer Member Posts: 2,209

    as far as I'm aware actually nothing.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    This.

    If you report and not follow up with a ticket, it won't do anything since it'll just be marked for Customer Support to look up.

    But without the necessary evidence (clips and description of the event) in the report, usually nothing happens.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    The main issue with the reporting system is that the game doesn't save a match over view data set(Or whatever its called).

    Effectively in most online games the servers record data points(Such as X,Y,Z data of each player and statuses) but not raw footage.

    What this allows most devs to do is see if there's an impossible action happening such as survivors healing themselves impossibly fast as they'd either instantly change from injured to healthy or enter the healing state and finish before its mathematically possible to.

    Or for more obvious ones such as killers using the wrong power or survivors running at impossible speeds without the proper statuses or gaining said speed statuses in impossible conditions. Or moving into impossible axes such as flying around the map.

    So because DBD doesn't have this all the useful things above aren't recorded and thus rendering the reporting system nearly useless without filing a ticket with video evidence.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    All of this could've been so easy to check if there's a check for everything.

    Because there is an upper limit to how much you can do on your own as a Survivor. If your speed is not 100% and you don't have Status Effects like Haste and Hindred, then it's incredibly sus.

    If you healed yourself in 1 second on your own, that should immediately be a red flag.

    This is why EAC isn't good enough for a game like DBD. Maybe for shooters and ######### like that it works, but not a game that has a completely unique gameplay system llike DBD does.

    If the Devs bothered testing to figure out what is IMPOSSIBLE for one player to do, it would be so SO much better.

  • Volcz
    Volcz Member Posts: 1,304

    It makes you feel a little bit better. Thats about it.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It's funny how BHVR get away with shite that modern gamedev teaching studios instantly fail you for.

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