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I'm tired of how strict it is to get an Adept Killer...
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It's not about it being hard.
It's about it being fair
If Survivor adepts are as challenge and bullshit as Killer adepts are, I wouldn't be as annoyed by it. It's just the fact that Killers needs to go through so many hoops with a broken emblem system that makes it bullshit when Survivor just needs to escape.
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But it's the same for everybody. It's not like you are limited to survivor or killer, I don't think you can use "fair" . I'd understand changing how the new adept killers achivements are gotten, but not the ones that people have already worked to get. Imagine studying hard to finally get your university diploma and the next year the director decides that everyone gets one just for attending class, no serious company would hire you, and in the game nobody would give a ######### about the achievement you have.
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If nobody gave a #########, then why are threads like these a constant topic in this forum? You may not, but don't project your apathy to other people.
Again, I reiterate that as someone who did work hard to get all of these achievements. I am part of the example you're putting out. Except it's a game, so realistically it should only matter to the person who plays it.
People play this game and grind for achievements for a sense of satisfaction, that's something everyone does when playing video games. Also, the achievement realistically isn't "hard". It's just BULLSHIT.
Previously, 4 kills counted towards getting an adept completed. It doesn't matter if it were through moris, slugging the survivors until they all die one by one, what mattered was 4 kills. Do you think the people who got it with 4 kills felt they needed to do the achievements again when they are now forced to get it by forcing a Merciless Victory? Getting 4 Iridescent Emblems on a broken system?
That should all it be for an achievement. It's comparable to the Survivor completing their objectives and escaping from the Killer. It's the Killer killing survivors in the most efficient way possible to get a 4k.
But now Killers are expected to juggle every Survivor and make sure they're alive long enough to farm Emblem points off of them. But be careful, if you lose your gens too quickly, you would miss out on Gatekeeper.
Oh you wanna use your instadown power? Sorry honey, your Chaser will suffer now.
Oh a Survivor DCs or suicided on hook? That's going to be rough on your Devout emblem, sweetie.
Ah, a Survivor uses Decisive Strike? one of the most common perks in the game? DARN! Guess you're not getting that Malicious emblem!
Imagine if you had to do all of that as Survivor.
You have to unhook enough teammates to get Iridescent Benevolent.
You have to do enough generators and totems to get Iridescent Lightbringer.
You also have to chase the Killer for long enough for Iridescent Evader.
Not to mention not going down ######### once to get an Iridescent Unbroken.
You can keep telling me how "It's supposed to be hard!" or "You don't have to do it!" but it's a game, and people are allowed to play it however they want. And when something as simple as an achievement is so ######### that the discrepency between the same type of achievement is so obvious, it gets really frustrating.
You may have your apathy, but I wanna play this game in a way that is fun to me. And chasing after achievements are one of those things. I just wish it wasn't bullshit or broken.
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Apathy is disregarding everyone who's worked through the achievements and throwing ######### to their face telling them now they aren't worth what they used to. You keep going to the same point on how these achievements are bullshit and i AGREE that's exactly why i don't think it's fair to change the requirements. If you don't want to go through that just don't do those achievements, THE WHOLE POINT of achievements is the sense of achievement and being able to show them off to other people.
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Worth what they used to be? They still remain the same worth as they are now. It's the same as getting Evil Incarnate before Myers got a lot more perks to work with for endgame and early game. Because FUN FACT, THE DATE AND TIME YOU GOT YOUR ACHIEVEMENT IS ETCHED ONTO YOUR PROFILE FOREVER!
It's completely fair to change the requirements so it's more fair and accessible because even the DEVELOPERS THEMSELVES has admitted they wanted to change the achievements to be more fair but they are not able to due to console parity.
I agree, the whole point of achievements is a sense of achievement.
But I don't agree with just showing it off to everyone like you're somehow better at the game than someone else just because you have those achievements. It's a personal checklist, nothing more.
Your apathy comes from the fact that you don't want other people to have an easier more sensible time enjoying achievement hunting rather than pulling their hair out for one achievement.
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You get more points for hitting survivor twice then you get for downing a survivor really fast with insta down in the chaser's category
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Yes, I know, but my point is that insta down doesn't hurt Chaser as much as it hurts Malicious.
With Chaser you get three sets of points, finding a Survivor and starting chase (5 points, barely worth mentioning), hitting a Survivor to end a chase (flat 55), and then a number of points depending on how long the chase lasted (90 to 30) with the quicker the chase being the more points you get. So if you find and insta down someone right away, having the chase last less than ten seconds, you get 150 points (out of a needed 2,550). Yes you only get one chase and miss out on the potential for another 150 but your average chase is going to last closer to thirty-forty seconds depending on Killer mobility and player skill. I'd say most people will probably get around 220 points per down if they do double chase (5x2=10) lasting thirty to four-five second each (50x2=100) + two hits (55x2=110) (10+100+110=210). Now if you're really good at chase, or have high mobility and can get downs faster then, yes, you will be getting more Chaser points by doing two fast chases over one fast chase. But the base 65 points for finding and hitting a Survivor in chase for Chaser isn't as important over all as the base 2 points double hitting is towards Malicious because of point requirements.
As I said above Chaser needs at least 2,550 points for Iridescent. Two or three insta downs isn't going to hurt that too much as long as you don't stick around hooks, just ignore people if they try to loop you near the hook. Where insta down really hurts is Malicious. Malicious "only" needs 36 points for Iridescent, but is much more stingy giving out points than Chaser is. You only have two ways of getting points in Malicious, hitting Survivors (1) and hooking Survivors (2). So normal Killers get 4 points per hook, two hits and one hook. Insta down Killers only get 3. The biog problem here though is that if a Survivor heals a health state you loose 1 point. So really most of the time Killers are only getting 3 points per hook with insta down only getting 2. Now you can proxy camp the hook (so as to not hurt Chaser) and tunnel the first person so they can't be healed but then you're setting yourself up for danger when it comes to Devout in that the second person you get hooked probably won't be saved so you won't get enough hooks over all for Iridescent there.
Insta down is fine on Chaser if you use it right, but dangerous on Malicious is you're not really careful.
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I mean, if you're capable of playing in red ranks, you're capable to getting adept on rank reset. Besides, you can cheese a 4k, making killer adepts absolutely meaningless. Survivor achievements tend to require them to escape the match, making it significantly more difficult for the average survivor match, as for the gen completion achievements, you need a specific map, finish a specific gen and escape. Fail 1 of the 3 requirements, and you have to redo it. For killers, most achievements are literally "oh, you've played this killer for 100 hours? Here's an achievement showing you've played this killer a lot".
Killers already have an easier time when it comes to getting bloodpoints and ranking up. Especially when talking about the average public games. If you're truly that invested in getting an adept, wait for rank reset and derank a bit. It's gonna take a few games, but I can guarantee you there will be at least 1 game every single day where you can adept. A friend of mine has adepted all killers within 1 week time, by just playing them casually.
And as for the Tru3 and Dowsey comparison, that wasnt to say "hey, every player can play a killer at red ranks with 0 perks and 0 addons". It was to say "it's possible for killers to have 0 perks and 0 addons and still win games in red ranks if you play enough games". Which, sure, requires a lot of skill to pull off, but the average player can easily adept if they simply focus on adepting using similar methods. Aka, learn from Dowsey and Tru3's decision making in those challenges, know when to kick a gen, know when to slug and know when you need to tunnel someone out. Then adepting is just a matter of time.
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Doing killer adepts was the most fun period of my DbD journey.
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Well, I think this discussion no longer makes sense since this month with good practice, I achieved the adept of Deathslinger, Wraith, Ghostface (Finally after a long time) and Huntress. The key was to take advantage of hitting, use the power to the maximum until this malice fills and closed maps are what can benefit the most.
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I personally don't mind the killer adepts as I love the challenge and my skill being put to the test. I've only done one because I wanted it to be someone I knew I was going to be dedicated to maining just to make it a bit more special and show it off in my steam showcase — and that ended up being Trickster. Took me around 3-4 matches of ruthless but ended up getting the merciless :)
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Don't worry, when the exact same anniversary event is out next year, all you have to do is touch a crown to get yours, while survivors have to win games.
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Some killers their adepts is literally just dont use your power. Like plague or trickster when he first dropped. Getting his adept before the patch was a pain.
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