Prove Thyself
As super fun as it is to have 4min games every match (win or lose) can we please rework this stupid perk to do something else. Idk why it became so damn popular but literally every single match I play has this perk and gens fly so fast it's stupid (can save nearly 50s of gen time over the course of the trial, typically more than this, a lot more.) Like there is no reason survivors should have a perk that can cut off almost an entire gen just for having it equip
People want to cry and moan about spirit this and dead hard that but I for one thing prove thyself is way more of a problematic perk, it doesn't even require you to do anything to get it. I realize this was a bit of a rant but I have honestly thought this perk was a bigger problem than most other things in the game for a long time now, it's only just that now everyone sees how stupid it is and run it every match now.
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I'm not really gonna say anything about the balance of this perk because I really don't care too much, but I will say I am seeing this perk WAY more than any other right now.
Both as Killer and Survivor, it's practically guaranteed for at least one, more often two Survs to have Prove Thyself. I swear it wasn't like this before the event.
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I use it to max out my objective points quickly, and so do my friends. I would guess as much that others are doing that as well.
I believe the balance of it is fine, the time it saves is very minuscule. 4 seconds with 2 people on a gen and less with more. So it saving 50 seconds is BS unless they 99 every single gen, or some gen regression kicks in like pop and ruin. Even then if you’ve regressed gens that much and not killed everyone, prove thyself isn’t your issue.
Honestly, the complaints about prove thyself are kinda unfounded, and the perk is just blamed when you do poorly.
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People are using it along with ''we are gonna live forever'' because of the anniversary cakes and bloodhunt events, they just use them because they give more blood points, almost no one uses those perks outside of events because they are simply bad, using prove thyself translates to something like taking off 5-6 seconds from a generator assuming that both survivors started repairing the generator from 0% to 100%. It's not really that good.
A generator done by 1 survivor takes 80 seconds and a generator done by 2 survivors takes 47 seconds (which is a default stat already) minus 5 - 6 seconds that you get with prove thyself is 41 seconds, you are having fast matches because prove thyself promotes 2 players to repair generators together to get points not because the effect is actually that good.
It only saves 5-6 seconds from a generator assuming that you get the full effect, if you used it perfectly 2 survivors will save 25 - 30 seconds from all 5 generators but realistically speaking most of the times it only saves like 10 - 15 seconds since not all gens will be repaired by 2 survivors with the perk, I run it with my duo and most of the times we only manage to repair 2 generators together if we are lucky (which is like a 10 second speed value on 2 gens with 2 survivors repairing them) most of the times we only get one together, 1 separate and the randoms usually take the remaining ones.
Post edited by Ink_Eyes on4 -
Honestly if the person with Prove Thyself didn't get on the Gen the effects would be bigger... Just saying
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Prove Thyself gets value by survivors playing suboptimally and clumping up instead of spreading out on gens. Survivors using Prove Thyself are getting fewer gens done across the map and are extremely vulnerable to the killer approaching (not to mention there's a near-meta information perk that hard counters Prove Thyself by immediately telling the killer where you're using it.) If there's 3 survivors on 3 gens, interrupting one means there's still 2 survivors working on gens. If there's 3 survivors on one gen, interrupting it means that everyone has to scatter, relocate, and potentially heal.
The best use of Prove Thyself is to power through Tinkerer and/or Ruin against high mobility killers and to commit hard to a hotly contested gen, often versus Pop. Or to just max objective points quickly. Grouping up 100% of the time is a bad idea. Not to mention... you only really start seeing significant time gains with Prove Thyself when you have three or four survivors on the same gen. The more survivors are clustered on one gen, the worse the situation is when they get caught and the less of anything is getting done anywhere else.
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I was using Prove Thyself to help earn points during the event. That and WGLF. People don't usually run Prove Thyself because it's more efficient to split up on gens.
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Then why bother running it?
Even WGLF gives increased heal speed on dying survivors which can actually come in handy on a bad situation.
If it just gave BP it would be useless as a perk.
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2 people on a gen plus prove thyself saves like 6 seconds total. So the gen goes down in 40 seconds instead of 46.
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SWFs hate pipping and playing the game, so they love this perk because it negates both those possibilities. Just hold m1 and leave, no killer interaction required!
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I would actually use it if they buffed the BP it gave to something relevant. As it is now? Will never buy.
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I run it so I don't have stay on gens for any longer then I have to. With Prove Thyself I almost immediately max out one category on a single gen and then can go do other things. No need for it to be nerfed.
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Youre better off running an offering then, a BP only perk shouldnt be a thing unless it gave a ridiculous amount.
Way more than WGLF or BBQ
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I wouldn't mind the perk getting changed. I've run it every game over the event because I wanted the extra point reward but I'm happy to stop running it now.
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The point of the perk is to reduce/remove the debuff you get when repairing with other survivors.
2 survivors repairing, -15% for all survivors repairing that gen
3 survivors -30%
4 survivors - 45%
Prove thyself allows you to basically rush through important gens with other survivors. It is extremely good when 3 survs do a single gen, on a duo it is a miniscule buff.
It is a good perk in case of a 3 gen.
But for the major part... It is amazing for BPs, 1 gen in a full coop almost maxes out your objective category, it is insane.
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Same, I'm using it for the extra easy BP too. Other than that, I don't think Prove Thyself is THAT good of a perk. Sure, it can save some seconds but I don't think it will make much of a difference during a match.
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People use prove thyself because if you coop 2 gens you max out objective and then you don't have to play m1 simulator and can actually go do fun things like unhooks or chases, the idea it's responsible for gens popping too fast is wrong if anything it encourages people to not want to do gens.
Maybe work on your patrolling or end game set up or even your own perks if gens are going too fast.
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Save 50 seconds? What?
Assuming 2 survivors are always on a gen with PT, it's saving 35.
If 3 are always on the same gen, it's 45.
Sure, if there are 4 on a gen at all times, it's 55, but for that to happen, you'd have to not be playing.
If 3 survivors are on a gen (especially at once), you're clearly failing to apply map pressure. 45 seconds, assuming all 3 are on the same gen for all 5.
Make no mistake, it's a good perk and comes in clutch, especially in the early and late game, but it's nowhere near as powerful as people think. If it's that much of an issue for you, you can try running Discordance to save the early gens.
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