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The ''Just do gens and escape'' argument against camping killers

Ink_Eyes
Ink_Eyes Member Posts: 561
edited July 2021 in General Discussions

These are my emblems after escaping a match with a basement camping bubba, a killer camping a hook can deny 2 emblems completely (altruism and boldness, since he doesn't chase and doesn't allow anyone to unhook) and despite the fact that 3 of us escaped that match the trade doesn't seem fair. All 4 survivors de-piped, basically trading 4 survivor pips lost for 1 pip the killer lost, I'm not saying that camping or killers should be nerfed but they should at least give a safety pip if we escape.


it's not my fault the killer was bad and camped a single hook the whole match, the game wasn't even fun since my fun depends on the killer chasing me and we didn't even get a good amount of bloodpoints (we got like 14k) so we get nothing out of matches like these. it was also a massive waste for the survivors who (myself included) lost add ons and offerings for nothing, makes no sense to lose add ons on a match were you escaped and didn't even use the item at all...


Post edited by Ink_Eyes on
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Comments

  • Crowman
    Crowman Member Posts: 9,562

    Pips really don't matter in the long run. Yes it sucks to have games where you are forced to depip due to no mistake on your own, but if you play enough and are capable of consistently pipping, a few bad games don't mean anything.

  • Razorbeam
    Razorbeam Member Posts: 594

    I feel your frustrations and it's why I'm looking forward to mmr.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    The argument does not mean that you gain lots of blood points and pip. You just want out the match asap without rewarding the Behaviour.

    The main point in doing this is about denying the player who does that blood points and pip and hopefully it shows them its not a great strat.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598

    well as weird as it sounds... Just do gens and escape

  • Seanzu
    Seanzu Member Posts: 7,525

    Killer camps one person, so just hide in a locker and escape? How do killers think this game works? While there are chances to get keys from chest it's a pretty low chance if not running plunderers, so you just have to hide for 8 minutes and hope your team dies? lmao. Also, say this hiding thing did work whats not to say the killer doesn't slug the 3rd survivor after two are dead and hunt you down? lol.

    Survivor is so easy you just win if you hide in a locker, or something, lol.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2021

    Right but the match is a complete waste, no fun, no blood points, and you even get de piped...and trading 4 survivor pips lost versus 1 the killer lost is not a great trade, pretty sure the killer laughed when he knew he basically made all 4 of us de pip versus losing just 1 pip himself.

  • DangerScouse
    DangerScouse Member Posts: 989

    Hide, do gens, escape. Or hide, use key, escape. Easy.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Not to mention that the Leatherface is likely camping the basement, where one of the chests is, lol.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    At red ranks the Killer is just doing this to grief 4 random strangers. If they guaranteed a safety pip for survivors that escape a camping killer, I don't think it would be rewarding for them to troll in this manner.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2021

    That's not the point, I clarified that we had 3 escapes this match...

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Red ranks don't get to safety pip. Additionally, it looks like you didn't even work with another survivor on any gens, so yea you should depip for not making any effort anywhere.


    99% of this games fun originates with interactions with the killer. Since nobody unhooked and nobody cooperated on gens, it's 100% direct consequence for a red rank survivor to depip in this specific camping situation. -10 for all when any survivor is hooked. +0 for not doing gens together.


    You didn't even go near the basement. No boldness, no pip.

  • Midori_21
    Midori_21 Member Posts: 724

    As if pips matter at all.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2021

    ''Red ranks don't get to safety pip. Additionally, it looks like you didn't even work with another survivor on any gens, so yea you should depip for not making any effort anywhere''


    Are you blind or do you not see that my 2 emblems are iridescent? it means I maxed out the objectives that were available that match with the killer denying boldness since he refused to chase and altruism since he didn't allow to unhook so the maximum points that were available were achieved that match except the ones that need the help of the killer to get them, like altruism and being chased.

  • Erasox
    Erasox Member Posts: 232

    Why you care about that..the killer is camping..do gens..leave the match..go in the next round problem solved. And many killer not all playing for kills/points/hooks etc. they dont care about fun or whatever.

  • Starr43
    Starr43 Member Posts: 873

    In that scenario you avoided a trap.. denying the killer 3 extra kills is exactly what you should do. At the very least slam gens and let them go through as much struggle phase as possible before deciding if you want to hand out another freebie.

    It’s rare in soloQ but I’ve had randoms leave me on the hook while being camped so they went speed running gens and I was so happy (not being sarcastic).

    TL:Blah blah blah

    Screw pips and rank..

  • Ink_Eyes
    Ink_Eyes Member Posts: 561

    The point is that it's a complete waste, you get no fun, you get no blood points, you de-pip and you lose your addons for nothing.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Are you blinder? You don't even have bronze emblems where there is clearly empty space.

    While it's clear altruism likely would have killed you, you would have pipped had you tried cooperating at the gen and swapping places with the basement hook.

    Because you did not cooperate and because you had 0 boldness whatsoever, even after gens were completed, you will depip at red ranks.

    Is that so difficult to understand? Stay at purple ranks if you want to, otherwise put your bias down and accept that you simply did gens and didn't interact with the killer or your teammates at all.

    Try scoring 24,000 on death, you will pip every time. 16,000 on escape without any cooperating or boldness, you will depip at red ranks.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989
  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    In this scenario do not worry about pips.

    As I said it's about not earning blood points for the killer so it may dissuade them from doing it in the future.

    Doing gens and getting out is the quickest way to end a game like this as I know it's not fun so there is no reason to extend the game.

    With MMR hopefully coming soon the pip system won't matter anyway.

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    Pips don't matter. Leave the game for a better match. Trust me.

    Pips are stupid, one time I safety pipped and I still lost a rank.

  • Orion
    Orion Member Posts: 21,675

    You need to look at the big picture here. You depipped in that trial, sure, but so did the killer. You'll pip in the next trial if you're good enough. However, if every survivor team did this and didn't engage with the killer in the chat, that killer would continuously depip and get pretty much no points, nor the rise that they want. Problem solved.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561

    I wouldnt have a probem if it wasn't for the fact that I have to wait 10 minutes to get a match (and just to get another camping bubba next match because of how prevalent camping killers are) and just to be a complete waste, no fun, no blood points, survivors losing 4 pips and losing my add ons despite the fact that I escaped and I didnt even use my item that match.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I'm hoping when mmr comes around they won't just forget about emblems.

    They really need some work

  • Carth
    Carth Member Posts: 1,182

    Whats your proposed solution? The same scenario exists killer side when survivors give up/dc/kill themselves on first hook. I do agree with your points about it being unfun and crappy but there's not really any good options here. Slamming gens and escaping is the best option out of a set of terrible choices.

  • Marigoria
    Marigoria Member Posts: 6,090

    Yes, hide, do nothing while hiding while the person is being camped and get the rest of the team dead. Very good idea. Not.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2021

    Why is is so difficult to understand that those 2 emblems depend on the killer doing something for me to get points on those categories and since he refused to interact with us we got de-piped, my emblems shouldnt be held hostage by the killer.

  • Afius
    Afius Member Posts: 563

    Killer still gets points for dc and 1 time hook deaths

  • Carth
    Carth Member Posts: 1,182

    You're right that you still get points but if you down all survivors on their respective first chase and they instakill themselves on hook you won't be pipping that game. Or at least I'm fairly confident you won't be, similar to the survivor side of 2 iris but still de-pipping.

  • lauraa
    lauraa Member Posts: 3,195

    This is why I really think rank should only update on the 13th. Games like these wouldn't feel as bad.

  • DangerScouse
    DangerScouse Member Posts: 989
  • ringwinning
    ringwinning Member Posts: 552

    Killers when someone complains about a camper: Do gens and escape

    Also killers, when someone actually does do gens and escape: Well you didn't interact with the killer so you don't deserve the points.

  • Laluzi
    Laluzi Member Posts: 6,226

    And it was actually impossible for the survivor to do so (or get any half-decent amount of bloodpoints and an entertaining gameplay experience) because the player in the power role played specifically in a way that prevented them from doing so.

    That indicates a problem, either with how the killer functions or with the emblem system. It would be way simpler and less controversial to fix the emblem system.

    Also, nice job continuing to blame the OP for not hook trading when you can't do that against a basement Bubba and he'll just down both of you. His chainsaw can outrun Borrowed Time and the basement prevents you from splitting directions. Luring and then preventing unhooks is the entire meme. You get zero Benevolent because he makes safe hooks or heals literally impossible (and a poor time investment as well, to the point where the unanimously agreed upon and frequently touted counter to basement Bubba is to just let whoever he catches die on hook) and everyone loses their default bronze as a result, and zero Evader because he won't chase unless it's to catch someone coming out of the basement, and if you do attempt to get Evader or Benevolent, you lose Unbroken because guess what, now you're in the basement too. As I said before, lurking in his TR for passive boldness is a costly mistake and you can't afford to do that when gens are your only ticket out.

    What the OP did was the smart thing and the way that everyone agrees is how you should handle a basement Bubba. It's the best you can do. There's no good outcome in this match unless the Bubba is extremely incompetent and bumps something.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Naw you're overlooking the fact they didn't go anywhere near the killer. That fact bear gravity and I don't want to argue with someone who can't accept the facts.

    If the survivors goal was to pip, avoiding the killer and basement hook was not smart at all due to everything I already described.

    If the survivors goal was only to escape, then the conditions for personal victory were met and there's still no argument.

    If the survivors goal was to pip and escape, should've been doing gens together, should've at least visited with minimal TR, and should have done some bones.

    The lack of any progress on those two emblems are my evidence supporting the emblem rating system; this is a performance based scoring system and the survivor chose not to perform due to some kind of hard-to-describe bias.

  • Kalinikta
    Kalinikta Member Posts: 709

    Do the gens, do a couple of totems and escape?

  • Laluzi
    Laluzi Member Posts: 6,226
    edited July 2021

    I already told you, you don't have time to waste hanging out near Bubba's TR unless you want to screw over your teammates and by extension yourself. If everyone splits and slams gens, you can keep casualties to a minimum of one and have everything wrapped up or nearly wrapped up before Bubba leaves the basement (this depends on how long it took for the first person to go down.) Then you usually need to bail because they bring NOED half the time and come out swinging.

    If a player loafs around near the basement, gens will not be completed by the time the first bait on the hook dies. Evader points vary based on distance, but assuming you're above the basement (you won't know exactly where he is because of Insidious), it's going to be about 20-30 seconds of idling to secure Bronze evader, which will be a black pip in conjunction with iri Lightbringer and Unbroken. The idle time increases with however much of a detour it was to move from gen to gen. This already gives Bubba enough time to go out and find his second victim, but if we're talking strictly in a self-interested way and not a, you know, non-sociopathic way that goes 'hey, maybe I shouldn't ######### over my teammates in this situation', then yes, you will make out in that situation if the next victim Bubba latches onto isn't you. Then you're screwed and you can enjoy your bronze or silver Evader emblem from the basement.

    Now here's the thing. If all of your teammates follow your scintillating advice and hang out in Bubba's TR for a period of time as you suggest - if all the survivors want to pip? Everyone dies. Survivors' ability to do gens tanks for each one removed and if not enough gens are done by the time that there's only 2 left to work on them? GG. Maybe someone gets hatch. Gen speed is the only ticket out and the survivors cannot afford to waste time when everyone only gets one life before they're effectively out of the game. Either way, everyone still depips because you're getting max silver unbroken, you probably aren't getting iri lightbringer unless you were the last person up, your evader is still low when you only get to have one chase with him that isn't 'get back on this hook bro', and your benevolent is still garbage because of all the penalties for progressed hook stages and because it's extremely unlikely that any unhooks you do make are going to count as safe unhooks. Odds are, you'll tank your own benevolent emblem if you try.

    Bones give boldness points but Lightbringer emblems, which is already covered by gens. This in conjunction with your talk about hook trading against a basement Bubba and working with teammates on gens giving some kind of altruism bonus or improved gen performance inclines me to think you don't understand this game or the ranking system very well, and I'm having difficulty accepting your 'facts' as a result.

    I don't really understand how to make this clearer. All of the advice you have given in this situation, in every one of your posts on this thread, is bad and will get you killed. Getting killed in a game that already has low interaction with the killer or altruism won't even pip you, so how is this supposed to help?

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    This. So many killers face camp because a lot of survivors fall for it. It only works if you stop doing gens or rush the hook. If you punish the killer eventually they will realize "this isn't working. I better try something else". If you don't "do gens and get out" then the killer is going to keep camping.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    I've seen on occasion facecamping killers DC because we the other 3 actually do gens and rush them as fast as possible

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    That is why they call him Basement Bubba. He is unparalleled. You can just brute force against any other killer, though.

  • TrueDemonSpeed
    TrueDemonSpeed Member Posts: 1

    I understand you guys just rush gens when the killer is camping, but what I don't understand is that the killer(me) hooks and literally goes to the other side of the map in search of another survivor.

    And the survivors the only thing they do is hide and do gens, the little rats can't even be in a chase for more than 30 seconds. What I'm trying to say is that they should nerf genrushing to give killers at least a chance to get a kill without having to camp or tunnel or use NOED.

    They are always nerfing killers, but not bloody survivors!!

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Completely disagree as I've managed to pip against any Bubba that wasn't camping my hook. Obviously you underestimate bones/boldness/cooperating and have completely dismissed my scintillating advisement from your personal experiences, which seemingly merit a depip.

    You can ignore my advisement and continue to depip, friend, and have a nice day.

  • Laluzi
    Laluzi Member Posts: 6,226

    You still haven't explained to me how cooperating with other survivors on gens or doing bones gives me Benevolent or Evader emblems.

    Enjoy doing whatever you're doing, I guess. Hope your teammates are making it out alive while you're dicking around above the hooked player.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    I encourage you to read up on emblem point awards online; the dbd wiki details each and every event, including what I described in detail. It would certainly ease your tonality, if not, at least your concerned perspective on the matter towards others.

  • Laluzi
    Laluzi Member Posts: 6,226

    I'm quite familiar with them and you're incorrect on these counts. I've already stated that there is no altruism bonus related to working on generators at all - you get a small number of altruism points for encountering a survivor for the first time or walking near them when they're in distress, but these are not emblem score events, only bloodpoints. Totems, while giving Boldness points, give Lightbringer emblems.

    Here's a link if you'd like to check for yourself, but these things are evident from playing the game.

    Emblems - Official Dead by Daylight Wiki (fandom.com)

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    If BHVR ever brings back the DC penalty the amount of killers dcing will plummet. For that to happen they have to actually fix the game though.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Hey, look at that, you were accurate about that detail. Upon further review of this article, the first two times a survivor is hooked, you lose emblem pts.

    If the discussed issue at hand has to do with depipping due to camping, that article does indicate that a safe unhook would have restored this loss, with a possible protect from a melee strike. At the same time, you would have earned more than enough boldness pts being within 5m and possibly losing a chase.

    Since time was taken to do so many gens, there would not have been such a severe loss of survival emblem pts which suffices to say, you would have pipped if you had tried anything other than working on gens and simply leaving. Given that you didn't do bones and you were not ready to sacrifice your life for your teammates (and your pips), a red rank in this situation merits a depip.

    Awesome detail analysis on your part, I'ma human and sometimes I misplace a category for certain actions and events.