The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Keys: Problem? Or not?

First off I just wanna say I swear I am not making this post because a swf completely ruined my Adept Legion attempt while also bringing me to Haddonfield. Anyways, keys. Keys are probably the one item that most killer mains agree that are completely broken and need fixing, luckily for us BHVR is actually going to rework keys, will it be a good rework? Maybe. Will it ruin the key meta? Probably not since this is BHVR.

So, uh, opinions on Keys

Please make broken keys distinguishable in the lobby, GoobyNugget.

Comments

  • awustzdn
    awustzdn Member Posts: 320

    Keys have been one of the most busted things in the game for years upon years. However, they're rarely a problem for me. I dodge key lobbies, it's not worth the added struggle.

  • Kebek
    Kebek Member Posts: 3,676

    Yes they are a problem. Unfortunately, I doubt the rework will be any good with how long it's taking.

  • not_Queef
    not_Queef Member Posts: 826

    Keys are fine, the hatch just spawns too early.

    Agreed broken keys should be distinct from dull or skeleton keys in the lobby.

    The addons could also do with an update.

  • GannTM
    GannTM Member Posts: 10,886

    They’re super unbalanced. Need a serious rebalance because they give survivors a free escape once enough gens are done.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Keys are fine. Behavior's little hatch offerings they introduced a while back are not.

    Keys require a certain amount of generators to be done, and/or teammates to have died. Killers don't always need a 4k every match. Survivors should get to, you know, survive. If you're able to live long enough into a match with a key, and find the hatch: props.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Best way to fix keys is make them more accessible to the killer. Franklin's can't be expected on every build. I'd suggest creating conditions that force the trial to check for a key before spawning one.

    Once the key spawns, on a pedestal or a string or in a chest, the killer should be able to interact with it somehow. Maybe by destroying it (rendering a purple/red into a broken green key). Additionally, updating the conditions for spawning or opening the hatch can be updated in conjunction with this. Here's why killers should be able to interact with a given key in any given trial:

    The currently proposed change of disallowing a key to work if it doesn't have charges is going to incentivize survivors to simply place the key on the ground somewhere, near-completely bypassing the change altogether. As a key hunting pos casually red ranked survivor, I can attest that this change is not going to impact higher ranked survivor play at all.

    If you're not holding the key, the key is safe from franklins demise. If the hatch hasn't spawned yet, why would I risk holding the key?

    Srsly bhvr, are you ever going to offer me a job?

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Played a really good game against a 4 man twitch streaming team last night. One brought a pink key and another brought a vigo blueprint. Killed 2 in a match that I slightly had the edge, they then popped the 4th gen and both got away, was frustrating as I was having a good fun game and it came to an early end and was on for a likely 4k. I feel that the key to open the hatch should come with a skill check or something.

  • Bran
    Bran Member Posts: 2,096

    are you saying keys are okay because killers don't need to get a 4 man every game? 🤨

  • Nathan13
    Nathan13 Member Posts: 6,707

    sometimes survivors make a last second key switch which is annoying cause than the killer can’t adjust their build.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    They are kind of lame. I prefer if hatch was just for the last man standing, but would be fine if keys unlocked it and only one person could escape through it before it despawned for the rest of the game.

  • awustzdn
    awustzdn Member Posts: 320

    Yeah, and when that happens my game mysteriously crashes during loading on every platform. It's a mystery to me!

  • GoshJosh
    GoshJosh Member Posts: 4,992

    They are fine because they are situational - and rare - items. The offerings for the hatch spawns have somewhat changed things though.

  • truegod_10
    truegod_10 Member Posts: 393

    Keys should only allow one person to escape and if the hatch is opened it cannot be opened again and will not automatically open for the last person. If you have 3 survivors left and 1 gen, and someone leaves with a key then it should immediately close leaving two survivors and 1 gen left. This would screw the other survivors but that is the fault of the survivor who used it too early.

    They should also have a short like 5 second animation to open it so you can't use it with the killer on top of you.

  • ObscurityDragon
    ObscurityDragon Member Posts: 710

    Keys are broken

    They offer the hatch ( easy escape) to 1-4 survivors

    You basically cannot stop them unless you have Franklin or insta downs, if you hit the key survivor he can go through you and get the hatch open as he was fully healed

    Its à free get out of jail card for 3 survivors that 3 gened themselves

    In the loby you cant always see the key with the background/certain survivors

    Last second switch in the loby is still à thing


    Broken keys are useless and they show à full key skin and got no power duration (whoch is sad cause there are some keys addons i woild love to run, but without the key to open the hatch you,know)


    It was à bad move that Moris got changed but not keys as both practically just need one number to be tweaked

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Thing with keys is on a pure statistic point of view. They aren't that powerfull.

    Most of the time a key will let one survivor escape and doom the other survivors resulting in a 2 or 3k for the killer. Which technically is a win

    The thing is... That's boring.

    That's the problem with keys. They just end the game prematurely. They turn what could have been an exciting end to a game and turn it into a 2 players hiding snooze fest.

    The only change needed was to make the hatch not spawn untill all generators were fixed or untill one survivor is left.

    Just so they don't end games halfway anymore

  • MrPsych
    MrPsych Member Posts: 265

    I'm not sure how I'd fix keys as a concept; they're obviously there as a last ditch attempt to leave a trial where everything went awry. I'd say a problem with keys is how easy it is to get them. Having a key should be a rare occurance and I'd go as far to remove them from the bloodweb altogether. You want a key? Then pilfer chests in the trial until you hit the jackpot.

    Otherwise, keys would need some sort of possible counterplay and make the opening of the hatch counterable. Make it so unlocking the hatch takes a few seconds and even make the process trigger a loud noise notification.

  • milkybandit69
    milkybandit69 Member Posts: 64

    Idk man, I feel like that's basically the same as saying old moris were balanced because they were rare and situational, or because survivors don't need to escape everytime.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    What was situational about old moris? You got one hook on someone, you instantly kill them the next time they are downed... whereas keys require a certain amount of generators to be done (all five if all four survivors are still alive), or survivors to have already been killed; and to find the hatch to use the key. (Which arguably isn't hard if a hatch offering is used. Still not sure why BHVR ever made those, at least for survivor.)