MECHANIC TO REDUCE TUNNELING
If the killer got a debuff for putting the same survivor into the injured or dying state consecutively / twice or more in a row, with the exception of the obsession, then it would motivate killers to try and go for other survivors, not just the same one over and over. This debuff could stack.
There would to be a way to discern the difference between survivors for when you have people using the same character/skin.
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No. Because then Survivors would bodyblock, knowing the Killer would get a debuff if they were to hit them.
Just look at how many Survivors bodyblock because of Borrowed Time; I think most of them would also bodyblock if they knew the Killer would be punished for smacking them for it.
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The reason why tunneling is so effective is because all action speeds are effectively reduced by a minimum of 25 percent once a survivor is killed.
I think a potential buff to sole survivor : increase the speed for repairing generators and healing actions by 25 percent whenever a survivor is sacrificed or killed as long as you're the obsession, whenever the obsession is killed become the obsession (if more than 1 survivor is running this perk, the obsession is chosen at random)
This would effectively mean that if you ran this perk and the killer tunneled one survivor. You would be able to heal and work generators 25 percent faster with one survivor dead , 50 percent faster with 2 and 75 percent faster with 3. It also has some counter-play because if the obsession changes the killer knows that you are running this perk.
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Or they could just make Ruin baseline which increases the value of having 1 survivor downed/hooked so a killer doesn't have to A) Tunnel the entire team to snowball and 1 hook, or B) Tunnel one survivor specifically to death immediately.
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Because survivors who were recently unhooked wouldn't throw themselves at the killer knowing they would debuff them.
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That is an OP perk. You're literally removing the pressure the Killer applies from killing someone.
People need to get it through their heads that camping and tunneling have legit uses, and making OP perks or BS 'punishments' will never sit well. You need perks that encourage the Killer to not camp, like BBQ and Devour Hope.
Not half-baked punishments and perks that remove pressure.
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Is it really though? You've already killed 1 survivor. You know exactly which survivor is getting a bonus to their action speed and only 1 survivor can get the bonus? Why should tunneling out one survivor be an automatic win?
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Survivors mainly need to learn that they can take protective hits and make killer to switch target, if they don't do it, then it is not tunneling, because there is just no better target...
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Why should one Survivor dying mean another deserves a whopping 25% increase to his gen speeds?
You're question is sitting on one incredibly wrong mindset; that tunneling needs to be punished. So you've made an idea that rewards Survivors for one dying, as a way to punish the Killer.
This idea is OP. Survivors don't deserve an action speed increase on anything just because someone died. Also; this would punish Killers that don't tunnel. if a Survivor offs himself on first hook; Someone now has an OP bonus.
Survivor just plays bad and gets seen repeatedly? Welp; now someone has an OP bonus! (Though some Survivors claim a Killer not ignoring an unhooked Survivor for 50 minutes is 'tunneling')
No. These 'We need to punish camping!' threads need to stop. Survivors need to get it through their heads that they don't deserve unhooks just because they stomp their feet and scream, and the Killer does not have to 12 hook every game.
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Perks are there to offer bonuses to the team using them. And yes, as the opponent you need to play around the perks. The way to play around this perk would be to play normally. It would even still be highly beneficial to get someone out of the game to slow down the game. Remember for the perk to truely and fully counter losing 1 survivor it would need to be a 100 percent increase in generator speed and healing.
The 25 percent simply means that once a survivor is killed, it is no longer a guaranteed win by the killer. This effectively removes the incentive to tunnel to win. It also means that a killer cannot simply resort to tunneling to win if they're falling behind. Killers often win games they have no business winning by singling out a survivor , preventing them from being unhooked, and immediately targetting them once unhooked. This perk would make that a poor strategy, but it is in no way OP. It cannot stack and the bonus offered does not completely remove the benefit of having 4 living survivors.
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No. Your idea is removing the pressure a Killer gets by killing someone. And the work around is...What? Not killing? Spreading out the hooks?
So the Killer can either not do his goal, or do his goal and Survivors will be rewarded for failing to survive.
No. The idea is OP and based on the whole 'DoN't TuNnEl!' mindset that is, in itself, wrong.
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So its more beneficial to kill your teammate and have the obsession finish the gens 25% quicker? Awful change and this would lead to swf sandbagging their teammates for the 25% buff.
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SWFs already leave a teammate to die in many situations. But again 25 percent bonus is hardly game breaking if one survivor is dead. The trade off is honestly not worth it. Not saying it wouldn't happen, it could but it would be a bad play.
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This is a horrendous idea. Tunnelling is not some game-breaking thing. Get over it.
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I've tried this but killers have a lock in tunneling as of late. They will slug you and still go for the unhook all through bt and ds
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nah i definitely love being tunneled and or camped out of the game and not even being able to use DS or BT. What a great strat.
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Then you need to understand that at some point, killer players are so fed up by all the bullshit survivors can pull with perks and communication that they will get a particular survivor dead and there's nothing you can do about it. Spend that time repairing gens instead.
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What i dont get is when you hook a surv, they are crouching three feet away do an unsafe hook as soon as i take to steps and then sprint burst away and call me a tunneler.
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That will be abuse by survivors hard
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No punishments. You need to stop trying to punish people for playing the game. Can't you think of anything else besides "sticking it to those damn killers, damn I hate those killers ######### #########"?
Punishments and penalties get abused by the other side, when they know how to inflict them, and body blocking the survivor who unhooked you is a sure fire way to inflict this one.
Instead, you need the opposite, Rewards for not tunnelling and camping.
Some killer perks do this, BBQ & Chilli, Devour Hope, Make Your Choice, Furtive Chase (for the odd chance that changing the obsession is useful for you).
We need more things like these, ideally, something that works as a generator slow-down perk, and I have a couple ideas.
- A Ruin-like perk, that only triggers when a survivor is hooked, for about 40/50/60 seconds, and only when you're not within 32 meters of a hooked survivor. As it's limited in it's duration and has to be 'earned' it doesn't need to be a Hex.
- A perk that inflicts the survivor who was just unhooked with incapacitated for 40/50/60 seconds. Meaning they can't repair gens, so you will be better off leaving them alone and going after someone else. This one might even be strong enough to warrant being a Hex, as it also means they can't heal themselves outside of Inner Strength.
These both 'punish' the killer for camping or tunnelling off the hook, but as they're killer perks, they would be self inflicted punishments. So they're really the opposite, Rewards for not camping/tunnelling.
Post edited by Seraphor on1 -
I agree that the developers need to work on soft camping pared with tunneling but what happens if the Killer happens to come upon the survivor they hooked when they weren't actively tunneling. Also, putting a survivor into an injured state implies that the survivor had time to heal, which wouldn't indicate tunneling.
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