MECHANIC TO REDUCE TUNNELING

KeiraKATANA
KeiraKATANA Member Posts: 18
edited July 2021 in Feedback and Suggestions

If the killer got a debuff for putting the same survivor into the injured or dying state consecutively / twice or more in a row, with the exception of the obsession, then it would motivate killers to try and go for other survivors, not just the same one over and over. This debuff could stack.

There would to be a way to discern the difference between survivors for when you have people using the same character/skin.

Comments

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited July 2021

    The reason why tunneling is so effective is because all action speeds are effectively reduced by a minimum of 25 percent once a survivor is killed.

    I think a potential buff to sole survivor : increase the speed for repairing generators and healing actions by 25 percent whenever a survivor is sacrificed or killed as long as you're the obsession, whenever the obsession is killed become the obsession (if more than 1 survivor is running this perk, the obsession is chosen at random)

    This would effectively mean that if you ran this perk and the killer tunneled one survivor. You would be able to heal and work generators 25 percent faster with one survivor dead , 50 percent faster with 2 and 75 percent faster with 3. It also has some counter-play because if the obsession changes the killer knows that you are running this perk.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Or they could just make Ruin baseline which increases the value of having 1 survivor downed/hooked so a killer doesn't have to A) Tunnel the entire team to snowball and 1 hook, or B) Tunnel one survivor specifically to death immediately.

  • Crowman
    Crowman Member Posts: 9,361

    Because survivors who were recently unhooked wouldn't throw themselves at the killer knowing they would debuff them.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    Is it really though? You've already killed 1 survivor. You know exactly which survivor is getting a bonus to their action speed and only 1 survivor can get the bonus? Why should tunneling out one survivor be an automatic win?

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited July 2021

    Survivors mainly need to learn that they can take protective hits and make killer to switch target, if they don't do it, then it is not tunneling, because there is just no better target...

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    Perks are there to offer bonuses to the team using them. And yes, as the opponent you need to play around the perks. The way to play around this perk would be to play normally. It would even still be highly beneficial to get someone out of the game to slow down the game. Remember for the perk to truely and fully counter losing 1 survivor it would need to be a 100 percent increase in generator speed and healing.

    The 25 percent simply means that once a survivor is killed, it is no longer a guaranteed win by the killer. This effectively removes the incentive to tunnel to win. It also means that a killer cannot simply resort to tunneling to win if they're falling behind. Killers often win games they have no business winning by singling out a survivor , preventing them from being unhooked, and immediately targetting them once unhooked. This perk would make that a poor strategy, but it is in no way OP. It cannot stack and the bonus offered does not completely remove the benefit of having 4 living survivors.

  • Unifall
    Unifall Member Posts: 747

    So its more beneficial to kill your teammate and have the obsession finish the gens 25% quicker? Awful change and this would lead to swf sandbagging their teammates for the 25% buff.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    SWFs already leave a teammate to die in many situations. But again 25 percent bonus is hardly game breaking if one survivor is dead. The trade off is honestly not worth it. Not saying it wouldn't happen, it could but it would be a bad play.

  • TerrorUnleashed
    TerrorUnleashed Member Posts: 497

    This is a horrendous idea. Tunnelling is not some game-breaking thing. Get over it.

  • OtakaChan
    OtakaChan Member Posts: 181

    I've tried this but killers have a lock in tunneling as of late. They will slug you and still go for the unhook all through bt and ds

  • caitlinkar
    caitlinkar Member Posts: 5

    nah i definitely love being tunneled and or camped out of the game and not even being able to use DS or BT. What a great strat.

  • Alionis
    Alionis Member Posts: 1,019

    Then you need to understand that at some point, killer players are so fed up by all the bullshit survivors can pull with perks and communication that they will get a particular survivor dead and there's nothing you can do about it. Spend that time repairing gens instead.

  • Mechanix82
    Mechanix82 Member Posts: 185

    What i dont get is when you hook a surv, they are crouching three feet away do an unsafe hook as soon as i take to steps and then sprint burst away and call me a tunneler.

  • Viktor1853
    Viktor1853 Member Posts: 943

    That will be abuse by survivors hard

  • Seraphor
    Seraphor Member Posts: 9,201
    edited July 2021

    No punishments. You need to stop trying to punish people for playing the game. Can't you think of anything else besides "sticking it to those damn killers, damn I hate those killers ######### #########"?

    Punishments and penalties get abused by the other side, when they know how to inflict them, and body blocking the survivor who unhooked you is a sure fire way to inflict this one.

    Instead, you need the opposite, Rewards for not tunnelling and camping.

    Some killer perks do this, BBQ & Chilli, Devour Hope, Make Your Choice, Furtive Chase (for the odd chance that changing the obsession is useful for you).

    We need more things like these, ideally, something that works as a generator slow-down perk, and I have a couple ideas.

    1. A Ruin-like perk, that only triggers when a survivor is hooked, for about 40/50/60 seconds, and only when you're not within 32 meters of a hooked survivor. As it's limited in it's duration and has to be 'earned' it doesn't need to be a Hex.
    2. A perk that inflicts the survivor who was just unhooked with incapacitated for 40/50/60 seconds. Meaning they can't repair gens, so you will be better off leaving them alone and going after someone else. This one might even be strong enough to warrant being a Hex, as it also means they can't heal themselves outside of Inner Strength.

    These both 'punish' the killer for camping or tunnelling off the hook, but as they're killer perks, they would be self inflicted punishments. So they're really the opposite, Rewards for not camping/tunnelling.

    Post edited by Seraphor on
  • Munqaxus
    Munqaxus Member Posts: 2,752

    I agree that the developers need to work on soft camping pared with tunneling but what happens if the Killer happens to come upon the survivor they hooked when they weren't actively tunneling. Also, putting a survivor into an injured state implies that the survivor had time to heal, which wouldn't indicate tunneling.