What's the reasoning behind Blight player's unnecessary unoriginality with their builds?
Something I've noticed particularly since Blight's changes, particularly where he became more compatible with console, is basically the same three perks, same playstyle, and so on. Always ruin undying tinkerer, fourth perk is bbq or another slowdown. As of late, I've noticed really sweaty add ons like alchemist ring or something like that accompanied with it, and sometimes even map offerings to tilt in their favour. Basically, a full-on sweat built, and there is almost no variation. They tend to show poor ability to get hits with their rushes, never use their power at loops but just for transportation, and play the rest of the game like an M1 killer unless it's a really open space that can guarantee a hit with a rush. And basically a hit-and-run playstyle where they play ping pong between Tinkerer procs until they gradually get downs over time.
What I don't understand is why it's always this one build and there is no variation. I never see Corrupt Pop or anything else. For a strong killer like Blight, Undying and Ruin is unnecessary for a majority of games in order to win and using these perks is basically the game is playing itself. For killers like Twins for example, ruin undying makes sense; the only way to really win with them is to slug heavy which means little to no Pop usages. Pyramid Head's power makes Pop not the best choice to use either as it makes you conflicted on whether or not to use your power. But for Blight, there's really no reason as there are no compatibility issues, and particularly no reason why everyone is running the same build. I've never seen so many people play a particular killer and be this unoriginal with builds with them before. In red ranks when I see Spirits, Nurses, Freddy's even and so on, I never see this high saturation of sweat-lord builds like I have with Blight builds and there's always some sort of variation
I'm speaking from my perspective as this is my opinion obviously, but there comes a certain point where using certain slowdowns on killers just becomes cringey to me. Like using that same build on Freddy is so painfully boring since the game just plays itself and there's nothing fun about it in any regard. If I have such
Also note:
1) Before anyone comes in with the usual "people can run what they want if you don't like it you shouldn't be playing the game" -- people can run what they want, but likewise people can comment on what they want. They can enjoy a game overall and simply not like aspects of it, and they are also allowed to critique another player's decision.
2) Also I don't care if this topic has been discussed either
Comments
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Only perk that annoys me on blight is Tinkerer. Now that I am learning to play him myself, I dont use tinkerer simply because how annoying it is to verse as survivor.
But to answer your question why they use it? Simply because its the best for him and these perks have high synergy with his power.
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Two words:
Blight's Bugged.
If you play Blight for an extended period of time, you'd know that you don't have much room to use other perks that compliments his power.
I once tried running Surge and Surveillance on Blight since I know he can get downs in good generator spots with his rushes. Except his rushes don't count towards Basic Attacks, they're Special Attacks.
You can argue then "Well, maybe STBFL would be good for him if he uses Special Attacks for his rushes". Problem with that is that his rushes are one of the most consistent and easiest ways to get hits on Survivors. You're not going to be building stacks, and if you're going to be playing an M1 Killer you might as well be playing Wraith who does a better job at doing hit-and-run playstyles.
Let's not forget the fact that his Blight Rushes are also inconsistent with maps and stuff. Yes, it's the most consistent output of damage if you know how to use it. But the maps themselves are so ######### that you don't know if you'll catch a Survivor or get ######### over by rock geometry and have to wait until your power restores itself again. Basically like a more ######### Spirit.
Also, if you are stunned at ANY POINT during a rush, you will be bugged and you cannot use your power without swinging your weapon which gives Survivors more distance in a cahse.
Also, ALSO, if you break a pallet or a wall with your power there is a chance for you to get stuck in place and not be able to move WHATSOEVER until the game decides you can.
Which brings us to the build almost every Blight uses.
Ruin is good because Blight is great at exerting map pressure all over the map with his Blight rushes.
Which is why protecting it with Undying is a no-brainer.
And that leads to Tinkerer which allows him to get some nasty hits from across the map and force a generator that is almost completed to go back to 0% if defended properly. There is literally no reason not to take this.
And of course, BBQ, to help with the insane ######### grind as well as show auras of Survivors from miles away. I've had cross-map hits with Blight that are not possible without the help of BBQ.
This build is basically a "Solved" build for Blight, It's objectively the best perks you can bring on him. It has the most obvious synergies with every other perk that is brought in as well as synergies with his own power.
And with the amount of times you get screwed over by nothing but the game on Blight, some players might feel like they don't stand a chance if they don't bring these kinds of perks. Now, I run it myself but the only reason why is because of BBQ. And because I don't feel like sweating that much if I just want points (But don't fret, you still sweat a ######### ton in Red Ranks).
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People who play to win are going to pick the best killers with the best perks on them.
There's really nothing to understand here.
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Even as Survivor I understand Tinkerer is annoying.
But it is fun to be the nuisance rather be the subject of nuisance. Partially why I love playing long ranged Huntress and Deathslinger shots.
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Why Ruin + Undying + Tinkerer + BBQ / Devour?
- It's reliable
- It's very strong
- Blight is a movement killer so Tinkerer gives him great value
- Same thing with BBQ
- Ruin & Undying - Blight being a movement killer & with tinkerer in effect he can reliably jump from one place to another and deny a gen from popping. He'll chase the survivor(s) away from the gen while ruin does its job. You can avoid a Blight but you can't run away from him.
- Undying is there to back up Ruin. Or Devour hope is he also chose that perk instead of BBQ
- Why try anything else if this combo does all of the above & even more? Blight is a very strong killer. If the player behind Blight is also quite good & knowledgeable then... Imagine you put training wheels on a bike for a guy who goes to Marathons, this is how this build feels like when it's on a good Blight.
Edit: Forgot to mention the addons which can also make the game easier.
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Because they're good perks. If you wanna win in this game you're gonna want to run good perks.
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Ruin + Undying is a pretty good combo, simply put. Undying happens to be Blight's teachable, so you're even more likely to see it on him.
As for Tinkerer, that perk is really good on almost anyone, just for the info. With Blight's good mobility, a lot of times you can actually stop the gens from getting done, too.
BBQ is self explanatory, basically the same reasoning as using Tinkerer.
I agree, it's annoying seeing dozens of this build, but it's good, so we'll just have to deal. I don't blame people for using it.
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Its because the more innate mobility a killer has, the better they are with Ruin. And 90% of Blight's power is his map mobility. He can bounce around the map harassing survivors on genrerators and defending his totems, getting max value out of his Hex. You just can't do that with normal speed killers. Meanwhile Corrupt is a terrible choice for Blight who has no problem getting to the survivors quickly. Pop only slow down his pressure, and Surge does not work of Lethal Rush.
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People still run hexes?
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4 man devour hope mori's are always fun
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Because most people are not playing to amuse you or "wow" you with their original builds, they're playing to win. If that means using the meta, so be it.
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The question isn't why it's used in the first place, it's questioning the high saturation of unoriginality of builds of Blight players. As I was saying before, it's so saturated to the point where I am shocked to not see a blight have tinkerer ruin and undying. It's not even about those perks individually, it's about them being used all together.
I have never seen such a high saturation of the same builds from people who play any other killer. Like there's a difference between typical perks that work well with a killer, like Stridor on Spirit, and another to see like 95% of Spirits use at least 3 out 4 of the same perks
I'm not a good Blight at all and I'm still practising, but like I was saying above, I understand why those perks work well with Blight, but I don't understand the apparent conformity amongst Blight players to use almost the same exact builds always.
You can say the same thing about Nurse--ruin undying tinkerer works very similarly well on her as it does Blight, but yet I'm not seeing Nurses use the same meta builds over and over. The builds vary--from being strong to weak (even if the Nurse is good). And even with strong builds it's still varying; some use ruin, some use pop, some use corrupt, etc. It's never always only ruin and undying like Blight players use.
Blight players are pretty much the only players I see who bring the same exact build. I see no other people who play other killers have such a high saturation of conformity with their builds. The Nurse's, Spirits, Freddy's etc do not use the same build to the degree that I see Blight players do.
Hmm I have yet to see a Blight bring Devour for the fourth perk, although that would be interesting. So far I've seen something like: Ruin+undying+tinkerer+sloppy/BBQ/thana/corrupt and one weirdo brought dragon's grip for the fourth perk
Like I was saying above, the question isn't why are these perks strong on Blight, it's why are they so religiously used to the point where people almost never see Blight players use anything but those three perks. You can make the same argument about Nurse having a similar synergy with tinkerer ruin/undying (or any other meta build) but I never see the high saturation of conformity in builds with Nurse players as I do with Blights.
Don't project. I never said, nor implied, I needed to be amused. I very clearly stated my question, which was why is there such a high saturation of the same build on Blight players as if there are no other perks to run.
- Nurse has a similar compatibility with ruin undying tinkerer and yet I almost never see that build used on her, let alone such a high amount of conformity with builds with Nurse players
- Spirit has a similar compatibility with ruin undying (kinda tinkerer), yet I see a variation in slowdowns if used and overall builds
- Freddy has perhaps the closest compatibility with Blight with Tinkerer ruin undying and again, I see variations of builds with Freddy's I go against
Pretty much goes for every other killer
Don't put words in my mouth if you're not capable of answering.
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Don't project. I never said, nor implied, I needed to be amused. I very clearly stated my question, which was why is there such a high saturation of the same build on Blight players as if there are no other perks to run.
Don't put words in my mouth if you're not capable of answering.
I see what you mean and apologize. It wasn't my intention to put words in your mouth.
I meant it in the sense that most players just want to win, regardless of what anyone else thinks. If they found something that works for them and performs better than other builds, then that's what they'll use. "If it ain't broke, don't fix it", as they say.
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People can run what builds they like. I will run ruin and tinkerer on my blight, best defense on him. Why would I use worse perks when the people I verse wont. No matter the killer I play I shall equip the perks I feel best impact them.
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It's always tinkerer, ruin, undying and bbq/infectious. Always. It actually blows my mind how I can guess the build as soon as I find out who the killer is. I get that people can play whatever build they want, but it's genuinely humorous how basically every Blight uses this build, and it only seems to be the case with this killer lmao.
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Am I the only one who rarely sees this build after the Undying nerf? Most Blights I go against run Ruin and Pop, and I see Infectious being used more than Tinkerer on him.
I actually went against my first Ruin + Undying Blight in weeks yesterday. It was on Lery's and the poor guy lost both totems in less than a minute.
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My apologies also for being aggressive; I wasn't aware you misunderstood, so my mistake on that.
Don't get me wrong, I understand using a build that allows you to win in pretty much any situation, but it's just that with Blight the players use almost identical builds and it's not necessarily due to incompatibility with perks like for Twins for example. Blight can still do extremely well with Corrupt and Pop, but not so much Twins or Pyramid Head for example due to their powers and/or playstyle. I see a similar identical-build observation with Twins but at least I can rationalise why that's so since there's nothing else really available for them to use that's similarly as strong or just strong in its own right.
It'd be one thing if I still say Tinkerer/Ruin/Undying a lot but I still saw another build here and there. But in the past two weeks since the event I've been playing a lot of survivor to grind BP (to guarantee cakes in swf) and I've gone against many Blights. I can only think of one Blight in particular who didn't use tinkerer/ruin/undying, and another who just used tinkerer but no ruin/undying, or even Pop.
Not trying to shame anyone for using strong perks, it just made me curious what triggered the sudden wave of identical builds since I didn't encounter that before relatively recently with Blights
The point of the post wasn't to shame Blight players from using the perks. It was a question as to why, collectively, there is seemingly such a high saturation of Blight players who use almost precisely the same build, but almost every other killer I go against I don't see such repetition in builds. Twins is the only other one that comes to mind and unlike with Blight, ruin and undying is pretty much the only thing that makes sense in terms of playstyle/power.
I'm sure Blight players are not the only ones who want to win, but I'm still not seeing as similar builds from other killers as I am with Blight players, especially as of late
Dead ass my experience as well, minus the infectious. For the fourth perk for me I think it's a tie between sloppy or BBQ.
More power to people who want to use whatever perks they want; nothing wrong with that all. But it is weird as hell how it only seems that Blight players use the same build religiously and without necessity either; they're not like Twins where there's no other slowdown that can work well with their power.
I'm trying not to stereotype but this is a really weird phenomena and I don't get why it's happening tbh
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It definitely seems like I'm not the only one with this experience. There are even memes being made about it too. Nothing wrong though if you haven't experienced it. It could also be a server thing as well. I'm on NA East personally, and play at red ranks.
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Blame devs for this. Because Blight's powers are not working most of maps. So many times i lost chases because i wanted hit with my power.
And also i am using Pop sometimes but why Corrupt lol? Corrupt is good for slow killer and Blight is fastest m1 killer in game.
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They want to win and it's a proven and effective build.
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Blight is limited, high mobility killers benefit from ruin, because hexs can suck they use undying, tinkerer is good with ruin. Minimum most would use ruin tinkerer because it's what works best. But things that are basic attack only dont work on blights dash attacks so all those perks are pretty meh, and alot of perks are kinda meh in general so when you are trying to find perks that work with your power you are actually quite limited. Personally I dont think blight is as strong as people say but at best there are 10 good killer perks? Gen defense being the most useful so you cant expect them to do much else even more so at red ranks
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Because the build works very well with his power.
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Because it works and Killers are allowed to use effective perks, just as much as Survivors?
I mean, the fact that you call it 'sweaty' just shows the mindset in this question; Why aren't Blights using off-meta perks to make your games easier?
Why should they, when Survivors bring the same 4 perks every match?
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Because Blight is one of the best Killers so players who want to do well pick him and of course they will also pick perks that are super good in him since they want to do well.
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The question is not why some players use the build to begin with, it's why almost every single Blight as of late is using it. I have never witnessed people playing a killer and using the same build this much. Even Demo players are more unique with their builds
Yes they're allowed, never said nor implied they weren't, so I'm not sure why you're saying that. I've also critiqued survivors using the same perks previously elsewhere as well, so I'm not sure why you're bringing that up as if I condone it. I've also asked the same question about survivors.
I will repeat myself for the nth time. The question is not to shame anyone for using the build, nor questioning why it's used in the first place. It's questioning why it's used to such an excessive degree to the point where you almost never see anything else ran. I have never seen such a saturation of the same build on any other killer before.
Tinkerer ruin undying, especially with add ons like alchemist ring, is sweaty, period, no matter how much you want to beat around the bush. The proposition isn't about why they aren't using "easier" perks, it's why they are all almost using the same identical build.
I also don't think you need to run the utmost strongest build for it to be strong to begin with, let alone for it to make your games "easier", particularly for pubs where almost all games on a killer like Blight it doesn't matter anyway.
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well I run LP, BM, STBFL and M&A soo... it's very pressuring on my ability with his power and on console it's not easy in the slightest but it's always fun landing rush hits etc....
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I think maybe it might be selection bias and it could be on my part just as it could be on yours.
Personally, in the red ranks, I see meta builds the overwhelmingly majority of times and they're fairly repetitive.
Maybe it's more apparent on Blight because it's not 1 or 2, but 3 perks that work in synergy.
Yet, almost every levelled-up killer I encounter is built on the meta.
Demo you say? Every single Demo I verse runs Black Heart and Barb's Glasses.
Legion and Plague? Stacked slowdown with Thana.
Bubba? Bamboolze.
Wraith? Coxcombed and All-Seeing Blood.
Oni and Nurse? Infectious.
Deathslinger? Monitor.
Ghostface? Sloppy and Nurse's.
Spirit? Stridor.
And so on and so forth.
These almost never fail unless it's clear the player doesn't have the character levelled up.
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While experiences vary, I'm not the only one, and there are already memes being made about it.
The topic is not to imply other killers don't have typical perks. But I've never run into any other killer where almost all of them use the same identical build, and even add ons. For Wraith I see quite a large variety for add ons and while coxcomb and all seeing blood are popular, they're not mostly what I see.
To me there tend to be more than one meta build, and they don't always have to be the same strength of each other either; you're still dealing with pub games, mind you.
Like on Freddy for example, my big-dick build would be Tinkerer Surveillance Ruin Undying, although I find that build to be absurdly boring and I almost never run it. A more tame version I ran during the event since I needed BBQ is STBFL/BBQ/ruin/pop. My typical build is STBFL/Thrilling/Pop/Discordance. I sometimes run other stuff if I feel like it, but there's more than one powerful build involving meta perks I run on my killers. There are very few killers in this game where their power and playstyle to play them efficiently warrants pretty much only one type of build, and Blight isn't one of them.
It would be one thing if I saw a lot of Tinkerer/Ruin/Undying blights but I still saw some variety here and there. But it's so unoriginal and so monolithic to the point where I can count like one or two instances in the past two weeks or a month where I have seen a Blight not use those three perks in their build.
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Oh the horror!!
A killer (gasp), using perks that synergize with their power?!
The nerve of some people, wanting to use perks that work well with their killer.
/s
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Because blight mains are arguably the most sweaty of all
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Imagine thinking you're cheeky by writing a sarcastic comment that clearly shows you didn't read the topic well and don't know what the actual question is about. Couldn't be me
6/10 for the effort though you really thought you did something here
Honestly that's been my experience so far. Another thing I notice is how they do what I call "insecure camping" which is, as soon as their slowdowns are cleansed, they get extremely insecure about their gameplay and just basically facecamp every hook because they're not confident in ending chases fast and have no slowdowns to carry them anymore. I've seen this happen multiple times with these Blights.
Even sweaty Spirits don't resort to playing that insecurely.
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Some kind soul told be a workaround to the "stun bug" where you have your power recharged but you don't have the prompt to activate it, hold m2 and press m1, and you will rush
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Same reason why the majority of survivors will run an exhaustion perk on all of their builds, and will often see Iron will there as well. The typical variance in a survivor build at high ranks will typically just be "which of the 4 flavors of free chase extension am I selecting" and you'll typical see borrowed, Iron Will, or both with a max of 1-2 unique perks (such as a flavor of second chance perks or prove thyself). Other than that, you'll find locker weirdos.
The reason is simple. If you know a typical solid build for a character, why use anything but that when you know that, if the other side is also bringing their A-game, it's not overkill, and you'll be punished for build variety once you do? It's the dev's problem for not making enough good perks for killer that work on all killers. I still don't get why Blight can't have his lethal lunge not count as a lunge for M1 perks when Nurse and Spirit have stronger anti-loop and apparently it's A-ok for them.
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Because they are good perks its like saying why do survivors lack diversity because every game its IW, UB and DH
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There's a lot of would-be-good perks he can't make use of because the balance team loves to add "basic attack" as a rule to anything with potential value
Only about 1/4th of killer perks are actually useful, and the pool that are useful to Blight are even smaller.
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I think the answer to OP’s question is that Blight does not benefit from the usual chase perks that a more M1 type killer benefit from. Brutal, Enduring, STBFL are not particularly useful on him due to the nature of his power.
Whats useful on Blight? Gen regression and tracking perks.
Nemesis has the same problem at the moment. The killers best move is to stack BBQ with gen regressing perks.
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What i really wanna know is why people always blame "Unoriginality" on Blight when the actual issue comes from most people being meta slave, it's really not a blight specific thing, it happens on all killers and even as survivor, everyone runs the same thing because it's meta.
I don't blame anyone for being into the meta, i just wanna know what is with obsession with calling Blight players unoriginal when they're a small portion of a big problem?
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Why? Why do spirit mains use stridor?
Why do trickster and huntress mains use Iron Maiden
Why do bubba mains use bamboozle?
Why do Myers and Slinger mains use M&A?
Why do trapper and Hag mains use Corrupt?
The perks work really well with the killer’s power. That’s why. Why would someone not use something that works really well with it!?!?
Why would people not drive a long distance instead of walking it? Same reasoning.
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I really wish people would read more clearly what I'm asking. aaa
The question is not to shame any player for using meta perks, it's also not discrediting survivors who also use meta perks as I've said the same thing and questioned it elsewhere. However killers are different and survivors are almost entirely just skins, meaning different perks are ran for each killer, and while there are some staple perks that make a specific killer more efficient, I have never seen it be to such an extent where I see a monolithic choice of build like Blight players do, which is make 75% of their build the same instead of just one or two perks.
For Nurse, she has pretty much the same compatibility with perks as Blight, but yet most Nurses I see aren't running ruin undying tinkerer; in fact, it's been an extremely long time since I've seen a nurse in red ranks even use ruin undying, let alone tinkerer. They run a variety of builds; starstruck, agitation / ruin or pop/ infectious, something else/ nurse's calling, sloppy / corrupt, lethal pursuer, the list goes on. I'm not seeing 3 identical perks on 95% of the Nurse's I go against; it's extremely varied, and it has nothing to do with his rush attack not counting as an M1.
Spirit's use Stridor a lot (for now), but still a variety of builds; corrupt/pop/ruin/STBFL/lethal pursuer/Devour/Surge. Hell, I've even see Monitor and abuse used on Spirit here and there. Overall, other than Stridor, there is no prevailing build I see on Spirits and it varies. 95% do not use the same 3 out of 4 perks.
Even for killers where their power attack doesn't count as an M1 attack like Plague/Legion/Pyramid Head/Demo, I still see more significant variety than I do with Blights as of late. The only killer I see the same lack of variety is Twins and they have more compatibility issues than Blight. Blight can very much run Corrupt/Pop/Infectious/Monitor/Discordance/Enduring and so on and have a really good build.
So tell me why is it that every other killer (minus Twins, who I already explained has actual compatibility issues with other perks in regards to their power and playstyle, unlike Blight) has a variety of builds and they don't bring the best of the best but I only see Blight players do that? That's the question and it's that simple.
STBFL and Brutal may not be useful, but Enduring still has its purposes; you still get stunned by pallets. Even then, there are other chase-aggressive perks to use like infectious, monitor and abuse, lethal pursuer, mindbreaker etc. There are also a variety of slowdown and gen regression perks such as Corrupt and Pop. There are also a variety of tracking perks like Discordance, Thrilling Tremors, so on.
I'm not sure if I can judge Nemesis at the moment; he's still a new killer and people are still getting perks on him, so I still see a variety on him at the moment.
As explained above, other than Twins who legitimately pretty much can not really use any other perks without playing in a detrimentally inefficient way or it's flat out not compatible, Blight has a variety of perks that are very good on him but yet I not only see meta perks, but it's always the same 3 out of 4 perks, and I have never seen any other killer have such a high saturation of monolithic builds to the point where they basically use the same identical build and it's a rare sight to not see those 3 perks. I'm not talking about one perk that's used a lot, or two. I mean a majority of the build.
I've also asked the same question about survivors elsewhere, but survivors are just skins anyway. But why is it that Blight players seem to be the only meta slaves but really no one else besides Twins are? I never see as high a saturation of monolithic builds on other killers as I do Blight, and Twins players actually have an excuse. Blight has no excuse; he has a wide range of perks that can still be really good builds.
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blight just has too many natural synergies because of his mobility and map pressure. So gen perks/hexes it is. Sad, because I'd like to see more blights with random ass stuff like Mindbreaker or Unnerving Presence.
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Survivor players calling killers builds unoriginal, how ironic.
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No we are not. We are just using good perks on our killer.
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I mostly play killer. Only played survivor in swfs for the past two~three weeks to grind BP because I got tired of people not bringing cakes in solo queue. I also have called out before elsewhere survivors using the same builds on these forums.
What is this the "you don't agree with me so you must not play killer" bs you're trying so hard to pull? It's cringe.
Is this an indirect way of expressing your incompetence to comprehend the actual topic at hand and being able to discuss it?
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I'm not saying you only play survivor, I just find people that complain about killer builds are most often running the same 5 perks every game. And I honestly agree with you, blights are pretty unoriginal. Basic ######### blight builds are incredibly unfun to go against imo
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I don't understand the complaining. All it would take is for one player to bring in a totem tracking perk or map and Blight will be forced to play with only two perks for the rest of the match. If people would stop rushing gens the second they get into a match and actually stealth around a little, they could cleanse totems and not have to worry about it. Half the time, I usually spawn into the match right across one of the lit totems. Heck, the first thing I do is look for a dull totem for inner strength, and if it doesn't proc a hex notification, I know they don't have undying.
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I feel bad for the OP how many times they've had to repeat themselves to properly explain what they're saying. Alas comprehension is lost and knee jerking reigns supreme.
More on topic though people will use meta because they want to win and that's the perks to use and blight doesn't have a lot of synergy with other perks that's your answer.
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Because those perks have synergy with blight.
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My apologies for the unnecessary aggression then.
I like to change my builds here and there, but I think they're not necessarily unoriginal. My go-to survivor build was/is Spine Chill, Windows, Kindred, and Bond or Alert. My "try hard build" is something like Spine Chill, Resilience, Vigil, and Sprint Burst, and a somewhat more tame to me is Aftercare, Lithe, WGLF, and WMI/BT. Similar sort of variety on my killers. Even if I used mostly the same build, I really never see anyone else use it either
Like I get Tinkerer/ruin/undying is a strong build and I don't want to shame anyone for using it for whatever reason regardless how many others use it or ask why it's used in the first place, but I just find it extremely odd how there's such a high saturation of all three of those perks being used by Blight players to the extent where it's almost entirely what I see from every Blight I go against, not like other killers where a perk or so is common but there is other variation in the builds.
You need to re-read the topic as you misunderstood the prompt of the topic entirely
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You feel a little bit more like it's ok to use more "boring" perks if the killer's ability itself is fun.
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My personal impression on Blight has always been that he isn't as strong as many players seem to rate him, but he just so good at taking advantage of Undying Ruin that he has no problem dominating most random survivor teams at any rank. His chase is nowhere as near as reliable as Nurse's or Spirit's, but he outclass them both in map mobility.
Playing Blight without the safety of Undying Ruin require a lot of effort and aggravate all the little frustrating things about Blight randomly sliding on some object and missing Lethal Rush by a hair.
As for Tinkerer its not needed at all, but it work so well on Blight, why would you not use it ?
My guess for the reason you don't see much perks variation with Blight, is simply because Blight Players have tried other perks and concluded that they didn't like them as much. Why would you not use the perks that seem to work best for your killer and make your game much easier and less stressfull ? And its not like there are tons of perks that have natural synergy with Bligh'ts power out there.
To me it show that Blight is a flawed design. He is the Ruin King, but beyond that he really does not have that much going for him.
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