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Locker Buff should be reverted
Why do you ask? Well multiple reasons actually:
- If you use object of obsession and are in a locker you can see the killers aura but he cant see yours.
- This is rediculus from balance perspective and makes it even easier to hold the game hostage.
- It nerfs a lot of perks and addons that dont need any nerf at all.
- While some will argue for a BBQ nerf (which promotes camping) which i openly admitt i am against it not only nerfs BBQ but also Bitter Murmur, Vanity Mirror and Scratched Mirror addons from myers which clearly dont need any nerf as well as the All seeing addons from the wraith.
- It nerfs Freddys power
- A nerf for freddy is rediculus. The weakest killer in the game gets nerfed. Good move BHVR.
- Survivors dont need this buff.
- It will not only buff solo survivors but also swf which really dont need it. Instead you should have given them perks like bond for free so solo survivors are closer to swf groups stuff that bridges the gab between solo and swf but dosent increase the maximum potential.
Thx for reading.
Comments
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I still don't understand the locker aura buff/nerf.
Why was it necessary?9 -
I agree with your point about Object of Obsession. Survivors in lockers shouldn't be able to read the aura of others, at least of killers. It gives them an unfair advantage, and I believe it was unintended.
Apart from that though I actually like that lockers have been given a bit more of a meaning. i think the buff is fine personally.0 -
I see it as more of a nerf to solo survivors. When the killer downs me after a chase, gen progression stops while the rest of the team gets in lockers.
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I guess to counter somehow the number of aura reading perks.
After all if u are in locker u cannot do anything, u cannot stay there forever and probably in the end it slows down the game even more forcing people to do in and out of lockers (if they want).just guessing.
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Either reverted, or make it so no one can see Auras in lockers.
Meaning that your Aura can’t be seen in lockers, but you also can’t see other Auras.0 -
@ggallinftw said:
I see it as more of a nerf to solo survivors. When the killer downs me after a chase, gen progression stops while the rest of the team gets in lockers.Its worth it to just hop into lockers for some seconds to avoid bbq. He wont know where anyone is and in a lot of situations spents a lot of time time searching before he finds someone compared to aquireing a bbq target the additional time needed will off set the few seconds you spent in a locker. Not only that if you dont do lockers all the time he dosent know if you guys are close or in a locker this can lead to time wasted if he thinks someone is close too.
And noone says do it all the time do it depending on the killers and yours/teammates position.
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@ad19970 said:
I agree with your point about Object of Obsession. Survivors in lockers shouldn't be able to read the aura of others, at least of killers. It gives them an unfair advantage, and I believe it was unintended.
Apart from that though I actually like that lockers have been given a bit more of a meaning. i think the buff is fine personally.I feel the same. Even though BBQ didn't need another nerf, lockers actually mean something right now.
@ModernFable said:
Either reverted, or make it so no one can see Auras in lockers.Meaning that your Aura can’t be seen in lockers, but you also can’t see other Auras.
This change should happen imo. Kiddos to you for instead of whining, coming up with a good idea.
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Sidenote: Wraith now only has one Survivor-aura Add-on.
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number 1 is for real? omegalul top notch design0
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"We wanna make solo stronger to meet SWF"
buffs SWF massively with 1 buff6 -
@ReneAensland said:
I still don't understand the locker aura buff/nerf.
Why was it necessary?Probably Ranks 20 complaining
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@Boss said:
"We wanna make solo stronger to meet SWF"
buffs SWF massively with 1 bufflol
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Not tried yet, but I assume this means Bond no longer shows survivors hidden in lockers? That's no good.
One of the reasons I run Bond is to see when I have a team of f*ckwits who are just hiding and not doing anything.
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It really should. It, along with Breakdown and Distortion, are just the result of BHVR once again giving in to the whiny Scrubvivors and proving to us that they don't give two ######### about Killers. I would not be surprised if it was hard for them to implement the healing nerfs in 2.3.0 and the Legion buffs for 2.4.0.
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@not_Queen @Patricia
I like how devs avoid these kind of discussions and tend to answer the most ridiculous questions in here, the same how they do it in live streams .. the reason probably for business purposes
They're like saying "you want to counter lockers aura issue, go buy new dlc to counter it"
Who cares about your dedicated servers when your game is totally broken and unbalanced ?
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Use Iron Maiden then?0
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You can't tell eachother such information as solos.
Or, y'know, as solo, you'd have to quickly friend all your fellow Survivors, pray they accept & then tell them.0 -
@ReneAensland said:
I still don't understand the locker aura buff/nerf.
Why was it necessary?To get people to use lockers more. So Iron Maiden would be stronger.
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It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.3 -
@ReneAensland said:
I still don't understand the locker aura buff/nerf.
Why was it necessary?Survivors have cried enough about BBQ and the developers came to the rescue.
@Crythor said:
1. If you use object of obsession and are in a locker you can see the killers aura but he cant see yours.I absolutely DESPISE this change. It shows how little the developers know about SWFs and their advantages.
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I have been waiting for the day that people cried over lockers. Thank you DBD community.
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You think they give a ######### about OoO using lockers? They've allowed swf to get away with it on comms for years now.
A locker just makes it even easier for them. They've proven time and time again that they have absolutely no intention of ever balancing this perk.
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se05239 said:
@ReneAensland said:
I still don't understand the locker aura buff/nerf.
Why was it necessary?Survivors have cried enough about BBQ and the developers came to the rescue.
@Crythor said:
1. If you use object of obsession and are in a locker you can see the killers aura but he cant see yours.I absolutely DESPISE this change. It shows how little the developers know about SWFs and their advantages.
But which one gets nerfed? Oh yeah the more harmless one.
Its obvious which side is prioritzed. Thats why they've nerfed pickup animations too. Survivors arent enjoying the game as much because it hasnt been as easy to bully killers recently.
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Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
Also OoO doesn't get much use? Well I wish I had your games. It's quite common for me to see it, swf groups use it a lot.6 -
I'm just annoyed that it nerfs. All seeing on Wraith, Amanda's Letter on Amanda and both Mirror add-ons for Myers.
None of these need a nerf.
Mirror add-ons: you're moving slowly so you have to rely on surprise attack as you can't handle chases. You're also locked out of evil within tier 3.
Amanda's Letter: You're removing three traps and two boxes practically removing any stall or end game potential for a mediocre 12 m. Now to even active this aura reading you have to crouch and you can't rely on that for too long or too much because in crouch mode your slower than nurse.
All seeing: probably the most balanced out of the four add-ons due to the cloak mechanics yet again doesn't need a nerf. Also it's Wraith come on peoplePost edited by Volfawott on4 -
Hello
There are more changes coming in to balance OOO. We will announce them soon.
We will also take into consideration the lockers effect when doing Freddys rework. (actually any killer's power, thus the existence of the new Killer Instinct effect on The Legion)
Thank you!
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Janick said:
Hello
There are more changes coming in to balance OOO. We will announce them soon.
We will also take into consideration the lockers effect when doing Freddys rework. (actually any killer's power, thus the existence of the new Killer Instinct effect on The Legion)
Thank you!
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Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.10 -
@Janick said:
HelloThere are more changes coming in to balance OOO. We will announce them soon.
We will also take into consideration the lockers effect when doing Freddys rework. (actually any killer's power, thus the existence of the new Killer Instinct effect on The Legion)
Thank you!
Please fix survivors holding the game's hostage, if they refuse to leave the match and im not camping the hatch i shouldnt be forced to stay in the game and gets punished for it
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@Milo said:
Use Iron Maiden then?- Counter something survivors got for free by giving up 1 perk slot? Double standard hm?
- It dosent even counter it completly cause the aura reading is only after you exit so while they are in it you dont know it and its only 4 sec so depending where you are you wont get to them even if you see them and when they exit its likely you dont look into their direction durion the 4 sec cause you dont know when they will exit the locker so it dosent actually counter it well.
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Crythor said:
Why do you ask? Well multiple reasons actually:
- If you use object of obsession and are in a locker you can see the killers aura but he cant see yours.
- This is rediculus from balance perspective and makes it even easier to hold the game hostage.
- It nerfs a lot of perks and addons that dont need any nerf at all.
- While some will argue for a BBQ nerf (which promotes camping) which i openly admitt i am against it not only nerfs BBQ but also Bitter Murmur, Vanity Mirror and Scratched Mirror addons from myers which clearly dont need any nerf as well as the All seeing addons from the wraith.
- It nerfs Freddys power
- A nerf for freddy is rediculus. The weakest killer in the game gets nerfed. Good move BHVR.
- Survivors dont need this buff.
- It will not only buff solo survivors but also swf which really dont need it. Instead you should have given them perks like bond for free so solo survivors are closer to swf groups stuff that bridges the gab between solo and swf but dosent increase the maximum potential.
Thx for reading.
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Peanits said:
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
Anyways devs won't touch SWF coz if they did, the community will drop by half at least which will cost them really much.. just as they refused to touch DS ..understandable2 -
Tsulan said:Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.3 -
@Peanits said:
Tsulan said:
Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
If people need 2 perks, to use 1 of them properly, then something is groundbreaking wrong.
Dance with me barely does anything without either Q&Q or lithe. To a lesser extent, perks like coulrophobia rely heavily on terror radius add-ons and distressing for best results. Same for spirit fury and enduring. It's nothing new, combining perks that compliment each other is what a build is.
And that's why these perks aren't used very often except spirit fury and enduring. And mostly because those two are still quite effective when used alone. Perks that requires another one to work properly aren't well designed. And to give you another example of a good perk synergy would be KO and BBQ.
KO is good in slugging builds, but also helps BBQ by giving survivors less of an opportunity into getting the 40m range. A non overpowered but usefull synergy. Not like Dance which requires Lithe and/or Q&Q...BBQ now has too many counters to it. I understand people want to make the meta more diverse and interesting, but to be honest, Killer will probably adapt to camp and tunnel more.
The funny thing is the most annoying thing about BBQ, which is far distance tracking of slugged survivors is now the most useful aspect of the aura reading after the change.6 -
@ModernFable said:
Either reverted, or make it so no one can see Auras in lockers.Meaning that your Aura can’t be seen in lockers, but you also can’t see other Auras.
I like to be able to see a teammate's aura when they're in a locker so I can run over and fast vault over things near them or open and close the locker next to it. Gtfo of lockers.
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@Peanits said:
It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
Only an absolute idiot or rank 20 is going to be wasting a perk slot on Iron Maiden, it's a meme perk. Soon as they see you are using Iron Maiden they will never use a locker again. Then you just wasted 2 perk slots just to make BBQ function how it did a week ago...
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@The_Crusader said:
Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
Iron maiden is useless as survivors stop using lockers once they realize they're exposed. So now you need to waste a perk slot just to get BBQ to the level it was at before.
Also OoO doesn't get much use? Well I wish I had your games. It's quite common for me to see it, swf groups use it a lot.
THIS +1.
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Taretsu said:
@Peanits said:
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.It is though until he actually he gets reworked, which won't happen until next year. So yeah, thanks for that nerf, Devs...
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@Boss said:
You can't tell eachother such information as solos.
Or, y'know, as solo, you'd have to quickly friend all your fellow Survivors, pray they accept & then tell them.What information?
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@Peanits said:
Tsulan said:
Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
If people need 2 perks, to use 1 of them properly, then something is groundbreaking wrong.
Dance with me barely does anything without either Q&Q or lithe. To a lesser extent, perks like coulrophobia rely heavily on terror radius add-ons and distressing for best results. Same for spirit fury and enduring. It's nothing new, combining perks that compliment each other is what a build is.
BBQ didn't need anything to work with it like those other perks do, those perks are good in builds and they work together yes but they were always like that. BBQ was forced to be like that, also it sucks that Iron Maiden has only 15 seconds when every other perk has 60, if someone is hiding in a locker to get away from BBQ then they're probably 40M away and the Killer is probably going to move in the wrong direction before they leave the locker, so when they get notified where that locker is they're even farther away and those 15 seconds are going to be up WAY before the Killer gets there because they also need to chase that person. So BBQ only works with Iron Maiden and vice-versa because the Exposed timer is too small, this means BBQ and Chili was split up into two different perks. If Iron Maiden was buffed to 60 seconds then nevermind, the perk is awesome and I love it because it's weird but still useful.
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Blueberry said:
@Peanits said:
It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
Only an absolute idiot or rank 20 is going to be wasting a perk slot on Iron Maiden, it's a meme perk. Soon as they see you are using Iron Maiden they will never use a locker again. Then you just wasted 2 perk slots just to make BBQ function how it did a week ago...
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@HatCreature said:
@Peanits said:
Tsulan said:
Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
If people need 2 perks, to use 1 of them properly, then something is groundbreaking wrong.
Dance with me barely does anything without either Q&Q or lithe. To a lesser extent, perks like coulrophobia rely heavily on terror radius add-ons and distressing for best results. Same for spirit fury and enduring. It's nothing new, combining perks that compliment each other is what a build is.
BBQ didn't need anything to work with it like those other perks do, those perks are good in builds and they work together yes but they were always like that. BBQ was forced to be like that, also it sucks that Iron Maiden has only 15 seconds when every other perk has 60, if someone is hiding in a locker to get away from BBQ then they're probably 40M away and the Killer is probably going to move in the wrong direction before they leave the locker, so when they get notified where that locker is they're even farther away and those 15 seconds are going to be up WAY before the Killer gets there because they also need to chase that person. So BBQ only works with Iron Maiden and vice-versa because the Exposed timer is too small, this means BBQ and Chili was split up into two different perks. If Iron Maiden was buffed to 60 seconds then nevermind, the perk is awesome and I love it because it's weird but still useful.
BBQ didnt need a nerf at all. It already has 3 ways to counter it if survivors dont do it they are bad. 1. Be in 39 m, 2. hide behind the gen aura 3. pretend to go somewhere then change direction if you are far away you are long gone before most killers are even close.
Iron maiden DOSENT realy counter it because it dosent show you while you are IN the locker so until they leave you have no possible way to know they are in and since you dont know WHEN they leave its unlikely that you look into their direction during the 4 sec. and since you dont know where they are its only luck if you run into them to use the exposed. Iron maiden dosent even counter the locker buff. And even if it would you would need 1 morre perk for that you dont have a slot vs the survivors get it for free double standart at its best.
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Or... Or... As everyone has been saying, make the aura hiding thing a passive effect with the perk Distortion. That way, you have to waste a perk slot in order to be potentially immune to auras as killers have to waste perk slots to counter survivor perks or items. Of course the passive effect should not remove any tokens.
This may take the heat off if done, and might make everyone happy. This is just my two cents on this subject.
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Nickenzie said:Crythor said:
Why do you ask? Well multiple reasons actually:
- If you use object of obsession and are in a locker you can see the killers aura but he cant see yours.
- This is rediculus from balance perspective and makes it even easier to hold the game hostage.
- It nerfs a lot of perks and addons that dont need any nerf at all.
- While some will argue for a BBQ nerf (which promotes camping) which i openly admitt i am against it not only nerfs BBQ but also Bitter Murmur, Vanity Mirror and Scratched Mirror addons from myers which clearly dont need any nerf as well as the All seeing addons from the wraith.
- It nerfs Freddys power
- A nerf for freddy is rediculus. The weakest killer in the game gets nerfed. Good move BHVR.
- Survivors dont need this buff.
- It will not only buff solo survivors but also swf which really dont need it. Instead you should have given them perks like bond for free so solo survivors are closer to swf groups stuff that bridges the gab between solo and swf but dosent increase the maximum potential.
Thx for reading.
What you just said makes perfect sense....yet the devs seemingly overlooked this.
Why? I just don' get it. Lockers should be working both ways in terms of blocking auras.0 -
They should change Iron Maiden so it shows people in the lockers as well as when they leave them.
I will be running it on my huntress for the faster reload time on hatchets anyways.
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Peanits said:It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.
I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.1