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Gate opening skill checks?

Just a thought

Comments

  • Irisora
    Irisora Member Posts: 1,442

    What skill would need to be checked when holding a lever? The chance of getting a cramp? 😂

  • AppleCinamon
    AppleCinamon Member Posts: 26

    Such a good idea, give chest, totems and cleansing have skill checks as well

  • TicTac
    TicTac Member Posts: 2,424

    Its pointless.

    Its a luck based buff to survivor which will almost never have any effect. More bloodpoints in objective and every 500th game you escape bc you hit a great skillcheck.

    Its a useless buff for killer. Its make 99% exit gates sometimes more annoying, but not really harder.

  • bm33
    bm33 Member Posts: 8,274

    We don't need to add more skill checks in the game.

  • Tricksters_30thBlade
    Tricksters_30thBlade Member Posts: 105

    Yeah seriously cramp can change the game add a feature where if you run too long you get cramp for 5 seconds times by 2 with bill

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I'd say no because generally skill checks would have to increase the speed of how fast the gates open. So it would be a buff and I personally think gates are fine the way they are.

    If you wanted to give them a buff do it via an item (as a side objective for survivors).

  • Mysticwarriormj
    Mysticwarriormj Member Posts: 95

    Have lock picking be a skill. You can pick a lock and each failed skill check "Breaks" your pick. If you get hit or grabbed while picking a lock you lose that pick. You can only pick a lock three times and after that you can't pick any more locks. Also make keys open chests in half the time instead of opening the hatch.