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How strong are The Twins?
I'm a Twins main and I think they're fairly strong, I get a lot of 4k's with them.
However, I remember when they released and so many people were calling them sh*t or "the weakest killer in the game". Nowadays, it seems those complaints have died down and their power, to me, remains questionable.
I wanted to ask for opinions regarding their strength, whether it be in terms of map control, pressure, slugging/camping, anything.
What are your opinions on them?
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victor is hard to dodge (on right hands) and if u use sloppy twins are nightmare to me
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VERY strong unless you're against some extremely coordinated SWF, or a good SWF that's running anti-slug/healing builds (and both of these things are very good against almost every other killer anyway, a good SWF specifically just counters Twins very well in other ways than just being able to slam gens more efficiently. Coordination against Twins in particular can be crippling).
Otherwise, they totally dominate the majority of games because people play against them horribly and lack even a shred of coordination or strategy. Insanely strong sluggers. Some of the best 4v1 map pressure in the game, being 2 places at once and being very lethal and present around the map once even just 2 survivors are injured, as you can quickly down 2 survivors and pounce on another healthy one, forcing the entire team to get off gens in multiple stages throughout the game, slowly getting hooks every time this happens. Thus, Twins games can be extremely ######### long and miserable (and I mean from the Twins' perspective too. I've had what feels like hour long games with them), but that doesn't mean they're not strong. They just get hooks through incapacitating the entire team 10 times a game, getting a hook each time they do so...or just 4 man slugging and immediately ending it midgame.
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The problems surrounding their release have heavily damaged their reputation. But they are no longer that buggy mess.
I think they are a top five killer. They can produce a lot of map pressure and can get a lot of use out of meta perks like Ruin/Undying. Victor missing is basically entirely up to the killer player. Practically guaranteed to hit.
As a cherry on top. If you want proof of their strength, they are directly responsible for the Borrowed Time adjustment a few months ago. Also Victors increased cooldown was also a consequence of how good they are at four man slugging.
They are very strong.
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Probably one of the most difficult killer's to go against if they know what they're doing and extremely fun to go against, but it's extremely frustrating to go going against a new twins player, since most of them just camp with Charlotte or Victor.
All and all, I would say they are a extremely strong killer if they have the right perk and if the player as dedication to learn how to play them.
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They're certainly strong - but the extent as to how strong they can be relies on the survivors. Think of it like Hag, or Bubba. Against survivors who have no idea how to play against the killer (and let's be real, Twins aren't exactly a very common killer), they usually decimate because they counter traditional survivor gameplay.
However, when the survivor team knows how to play against Twins, they lose a sizeable portion of their strength. Things like grouping up in pairs, looping Victor around dropped pallets, kicking Victor after he downs somebody, crouching towards hooks to check if Victor's shrieks can be heard, etcetera. They're still good, but Victor becomes much less effective and slugging virtually becomes a thing of the past.
Overall, I'd rate them a high B tier or pretty low A tier killer. Twins are very difficult to play well, though, so keep that in mind. Many Twins that you see will likely lose because of how hard it is to use Victor and Charlotte properly.
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A top tier Twins requires an absurd amount of coordination and good positioning to beat. I think there's a substantial gap between Nurse/Spirit/Blight and Twins tier because Twins are much more perk dependent than those 3, but the Twins are definitely top 5. They're a better Hag when it comes to facing top level competition.
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The reason people were callling them ######### on release was because using your power could render you unable to play the game and they didn't realise that to be strong the twins need to be played like a #########, and they excel when played like a complete dick. They suffer against SWFs because just doing the buddy system is very effective but victor is still pretty strong it just nerfs their snowball a lot.
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They probably have the best base inbuilt stall in the game next to Pig & Doc. The value of latching Victor onto healthy survivors repeatedly throughout a match, rather than using Victor to chase injured survivors cannot be understated. Wherever possible I try to get Victor on someone’s back while I find someone else with Charlotte (unless the survivor with Victor presents a very easy down).
Having 2 survivors occupied on a frequent basis like this, especially while someone is hooked, puts immense pressure in the survivors.
They’re also up there with Clown and Doc as having some of the best anti loop in the game by simply unleashing Victor at key spots so that Charlotte can be used to body block, or at the very least have survivor circle wider, taking them longer to reach a pallet or vault. It’s a golden strategy at shack.
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Was it Twins that caused the BT changes? I'm not doubting you, but tbh I would have guessed it was Freddy and Wraith.(wraith had a brown addon to completely invalidate BT, like damn that was strong)
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They're powerful against solos from what I've seen, not sure about SWF though. They have powerful map pressure, good slugging potential, and Victor is an anti-looping powerhouse.
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Very similar to hag in how they are very hard to counter but kinda crumble under a very good team
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Easily top 5 material, they're up there with Blight and Hag. Not Nurse and Spirit level though.
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They are strong in the right hands ideally learning vic is tough at first but once you get his pounces down and know how to place him so hes not ezcrush than you can do well char on the other hand is not really any differant than most m1 killers. I just wish twins had more than 1 victor for locating
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Depends entirely if they know how to counter twins.
If they don't buddy up and take hits - very very strong
If they do buddy up - mediocre.
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Entirely dependent on the survivors you play against. Against people who don't heal and stay injured and split up as much as possible? Really strong. Against survivors who heal as quickly as possible and stay in pairs to always insta kick victor? pretty lackluster.
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I feel like theyd be stronger if victors pounce cd was a lot shorter or even let him attach to survivors who are working on a gen without a pounce charge
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I have hope they'll do something like that, especially with their recent add-on description changes that make no sense.
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Twins players were placing Victor under hooks to counter BT. A killer player can still do it, but the unhook hits aren't as effective anymore. You are right though. Freddy and Wraith were both problems, too.
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When you play them? Really bad, at least 1 hook per 3-4 gens.
When you play agaisnt them? God tier killer, maybe even better than spirit.
*Note: this applies to every killer.
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They are not weak. They are so boring. And all Twins players are camping and hard tunnelling, i never saw one of them playing different. This is reason i never played with them after adept.
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Twins is a strong killer. A lot of people here like to look down on Twins, but then a lot of people here like to downplay any killer for whatever silly reason, even strong ones like Leatherface and Wraith.
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Freddy was big reason because BT was not working when you are in dream world.
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The weakest they've ever been. I think their last nerf was a kick in the teeth to both survivors and killers. Victor's pounce is not as easy to land as people say it is. If you're pouncing from afar, the survivor will dodge or the game will make you whiff. And if you're pouncing point blank, either the survivors will abuse the bad killer fov and you'll have to wait or miss, or the game will make you hit an obstacle that's next to the survivor instead of the survivor. If you actually land it, they can kidnap him, or if you downed with him they can kick you and pick each other up before you can get back there. Even when you do successfully down someone with Victor and nobody is there to kick you, you have to wait an obnoxious amount of time before the game let's you switch back to Charlotte. They're slow, unpolished, and still need to slug and camp to win. I've got all of this and more to say about them.
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Fairly strong and fairly weak.
I am an avid Twins player and I can tell you the way to win against them is to stick together as survivors. Especially now with the 5 second delay on Victor. You down someone and the other person is ready to crush Victor, meanwhile other 2 are working on gens, while you didn’t even get your hook. When they are in pairs it’s better to just go for the healthy instead.
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In my opinion, not as strong as widely perceived to be.
Actually one of the few killers which I saw, on Red Ranks, lose a game without getting a single down.
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Very good, but if it’s not an experienced twin, they are one of the easiest killers to bully.
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It’s easy to pounce on survivors on gens. You’re meant to charge Pounce outside of Victors audible range.
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That only works if the Twins player is foolish enough to play that way though. Because I want to latch Victor onto healthy survivors and have Charlotte find someone else, survivors staying paired together is very stupid.
Only injured survivors should stay close. Survivors should NOT stay close to a healthy one though.
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Dude most Twins players are not playing like this. They loves camp and slug people. So many times first Charlotte hits me and then Victor is chasing me. You are playing them with different way.
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If someone has WGLF and Charlotte is nowhere near Victor, I am not going to down the injured guy because the “healthy” guy is going to pick them up in little to no time.
I went against these type of teammates and the match lasted for about 30 mins because they kept resetting.
You can’t really dictate how they are going to run around the map. I am just sharing my experience because it was a very optimal strat where the healthy person was always there to take a hit or get in between the injured and Victor.
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They were being called trash early on because their PTB version was... well, trash. Survivors could simply hop in a locker and Victor was useless. He could also get kidnapped indefinitely.
Upon actual release, the situation was flipped immediately. They had the ?bug? where he could pounce through closed lockers and other adjustments that made them immediately strong. I remember seeing Twins being used in tournaments very early.
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