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No way out works when you close hatch

Jackal7879
Jackal7879 Member Posts: 130

Not sure if this is a bug or buff to no way out but when I closed the hatch (with 1 gen left) NWO gave me the loud noise notification and block the both exit gate switches (closed hatch because the other 3 survivors were moried with devour hope)

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Comments

  • Sabraiz
    Sabraiz Member Posts: 566

    As it should according the to the perk text. "Once the exit gates have been powered", which happens when gens are done or hatch is closed.

    NWO.png


  • Jackal7879
    Jackal7879 Member Posts: 130

    It just never did that for the old NWO so I wasn’t sure if that was part of the buff

  • Sabraiz
    Sabraiz Member Posts: 566

    While I can't answer for sure, I have never used the perk other than the one time I did Trickster adept. But are you sure it didn't block the gates then as well? Just that it didn't give a noise notification before the change.

    The trigger condition of "Once the exit gates have been powered", is unchanged between the versions of the perk.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    This isn't a bug and its written within the wording of the perk, here it is in comparison to other endgame perks

    Rancor - Once all gens are powered (doesn't work from closing hatch)

    Noed - Once exit gates are powered (does work from closing hatch)

    No Way Out - Once exit gates are powered (same wording as noed, and does work from closing hatch)

    This is by design

  • Jackal7879
    Jackal7879 Member Posts: 130

    Yup I’m pretty sure even some streamers pointed it out as well