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Design a killer perk for us!
Give us a perk for the killer you want. He doesn't have to be in the game!
Comments
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Killer Slenderman Perk - Impersonation - When you're stunned by a pallet you mimic the sounds of a survivor entering the Dying State and create an illusion of a dying survivor. All other survivors not within line of sight see an aura of a survivor in the Dying State at the location of the dropped pallet. Impersonation last for 45 seconds or until another survivor attempts to fully heal the mimicked survivor. Successfully healing the mimicked survivor will cause it to disappear. If the 45 seconds runs out before a survivor fully heal the mimic all survivors see a horrifying image and scream revealing their location. Impersonation has a 60/50/40 second cooldown.
Came up with this a couple weeks ago.
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Hex Splintering, This perk starts the trial with no hexed totem, whenever you are pallet stunned turn a dull totem into a hex totem, dropped pallets will automatically be broken by the entity after 12/11/10 seconds while this perk is active, each additional totem affected by this perk decreases the time needed for the pallet to automatically break by 1.5 seconds, whenever a hex totem associated with splintering is cleansed 2 random pallets on the map are dropped by the entity.
Survivors get hexed by this perk when a pallet is automatically broken within 16 meters of them or if they vault a pallet that is affected by splintering, pallets affected make a low splintering noise while they are being automatically broken that can be heard while within 4 meters of the pallet.
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Hex deceit; every hex totem looks like a dull totem, the "cursed" notification/status is hidden from survivors (but is still applied for gameplay purposes like soul guard) and if they are within 1/2/3 meters of a hex totem their aura is revealed
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Perk:
Scavenger: You can pick up Items of Survivors! If you collect the Item of a Survivor, you will gain 2/3/4% additional Movement speed if you look in the Survivor's direction, which dropped the Item. Lasts for 60 Seconds. 80/70/60 Seconds cooldown and only once per Item.
Does not stack with similar Effects.
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Hex: Boon
The trick is to switch the cards.
A Boon totem lights up in the trial for all survivors to see. If a survivor cleanses the totem, that survivor becomes exposed for 120/90/60 seconds.
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Killer: Jack Torrence.
Perk: Here's Johnny!
Whenever you break a breakable wall all survivors in your terror radius become exposed for 20/25/30 seconds.
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The wanderer perk:
Brutal swing
your abnormal strength crushes the flash and bone of your enemy
Healing will regress at 0.10/0.20/0.30 seconds
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Insatiable Hunger: Bloodlust activates 40/45/50 percent faster and increases speed an additional 3%
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Hex: Tool time
The Entity grants you power from more than just flesh.
Whilst this Hex is active, any time items are used, the charges used are counted by the Hex. Once 24 charges have been aquired total, all survivors aquire the exposed status for 20/30/40 seconds. Any charges used by survivors within this timescale do not accumulate. Once the exposed effect ends, the perk starts again from 0 charges.
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The Strangers Perk.
Preemptive Strike.
start with the ability to sabotage one pallet. When it’s dropped, the pallet instantly breaks and causes no stun. For every survivor hooked you can sabotage one more.
it’s to discourage looping and t bagging at pallets.
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Perk:from the pit of hell (i dont know if should make it a hex or not)
when stunned by 3 pallets, you gain a token, each token can be consumed by pressing * button
when active killer gains 10% more movement speed, 15% more vault speed, and 15% cooldown from attacks, each token lasts 5/10/15 seconds.
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