http://dbd.game/killswitch
How much value does our feedback as players have?
From my experience with the game and the decisions made by BHVR, it seems that our feedback has no value at all. Unless the community is universally against something, the changes that we want never occur. So, as a veteran player to the developers, how much do you value player feedback, and the community, how much value do you think our feedback is worth as players?
based upon this video by scott jund:
We Have Essentially Zero Influence on Behavior's Decisions - Dead by Daylight - YouTube
Comments
-
WE have no influence, the game is in a terrible state...I've seen ALpha's in better working conditions...
3 -
That's because our feedback for the most part sucks.
95% of the playerbase is biased and/or doesn't know what they are talking about.
Looking at some of the feedback in these forums. Yeah i'd ignore it too
3 -
I agree that our input has zero impact. Nothing we say is going to change anything. BHVR is going to continue doing what they want to do.
Perfect example, for years the community has been asking for a practice mode like what is in the mobile version, and per the developer update we were supposed to get an offline bot mode with the mid chapter update, but it never happened, and they're being completely silent on the matter as to why. No doubt it's going to get swept under the rug like everything else they said would happen in the past, like console optimization, etc.
0 -
It's quite a complicated thing to look into, because the community attack from so many angles, that it's nearly impossible to say whether most things or very few things are influenced! There have been requests that are changed, which are hated by others. There are changes made for either unknown or unseen reasons.
But the sheer volume of demands or requests by all sorts of players means that we cannot properly discern how they've been influenced, unless they have directly said so. This has happened on occasion, so to say there's zero influence isn't accurate - or at least not possible to completely validate.
But, by the very point made that when a lot say something then BHVR change, it is evidence to show the community can influence the team, and they do react, and ultimately we have an unknown quantity of influence.
0 -
We're ants.
One person is practically invisible. If we gather in a group, we finally get noticed. If we gather in an even larger group, we could probably do something.
Unless you're a person from Twitter with a checkmark. Then you get immediately noticed.
0 -
To keep it simple I’ll use a basic example.
Lets say 90% of player feedback is shutdown for various reasons, 6% is taken into consideration but has a low probability of being a proper fit for the game, 3% are similar ideas that developers already had in mind so they carry on as planned or possibly mix in a little of the 6% because something may have inspired them to tweak an existing concept. The 1% would have to be so mind blowing that it gets fully implemented into the game.
Now apply this example to professional developers with a roadmap and a brainstorming room. 90% of hired workers would have ideas and feedback shutdown, some would be taken into consideration and beyond that even the highest quality input would have to be brainstormed, approved, created or changed to be implemented into the game… but even then the best ideas are at risk of being scrapped if an unexpected bump is hit and it unfortunately just doesn’t fit.
My point is to put yourselves in the shoes of people working for BHVR and my honest opinion is that our feedback, ideas, constructive criticism, and so on.. all of it is valuable.
1 -
Sadly, our feedback isn't worth a damn thing.
0 -
I don't think they care about anything we have to say. When their game's main content creator that gets like 10k viewers on their livestream and hundreds of thousands of views on their YouTube videos doesn't have any pull with the devs, what can we do?
0 -
Depends, feedback doesn't mean we say something and devs listen and implement it. It's sharing out views on balance of things that devs take into consideration. When the whole community agrees on something (that's reasonable), it's clear that devs bend to out wishes.
Imagine if trickster came out like he was on PTB and everyone said he's fine, literally everyone, new players, veterans etc everyone would agree he doesn't need any changes. We would never see a surge of buffs as drastic as happened to him since his launch, there would be some if he underperformed but not as many.
Same with many other killers like twins, blight, spirit etc. A lot of their kits were influenced by the community. Same for perks and so on, a lot of old 2016-2017 ideas for perks actually made it into DBD nearly identical to original posts.
I'd say we made quite a difference already, if you don't agree, just don't give feedback, it's that simple.
0 -
0.00
0
