http://dbd.game/killswitch
Killers with bad map pressure proxy camp
Pretty much any Killer on the roster without mobility to get around the map quickly has to proxy camp for pressure.
It’s not bad or cheap or low skill. It’s just how those Killers are designed. Examples are Trickster, Hag, Deathslinger, Pyramid Head, Pig, Ghost Face, Trapper, Bubba and Plague. No map mobility simply means they can’t afford to patrol large areas if they want to play optimally.
Comments
-
'Proxy camp' is such a BS term. It was invented to claim a Killer is camping, even if he does not camp, I'm sure of it. I'm sure it went something like this:
*Killer hooks Survivor* 'I'm walking away from the hook. I am not camping. Don't complain."
*Killer walks away.*
*Survivor #2 unhooks Survivor #1*
*Survivors start healing under the hook.*
*Killer returns* *Killer downs Survivors*
End Game Chat:
Survivors: Reee! You camped!
Killer: I left the hook, kicked a gen, and went hunting for Survivors when you got unhooked. You were half-way healed by the time I got back to the hook. I WAS ACROSS THE MAP!
Survivor: You...You PROXY camped! Same thing!
Killer: 🤦♂️
43 -
Pretty much every low mobility killer is propped up by ruin if they want 12 hooks. A bad ruin spawn relegates them to camping and tunneling almost immediately.
2 -
I mean there is " close " and then there is proxy-camping. Maybe some survivors REACH ( just like plenty of killers do.. Let's not pretend this is one-sided. )
If I don't have any options of anywhere to go . . . just an open space to get downed a handful of steps off of hook . . . that's not a chase. No chase was there. You just downed me because I was a one-shot and you wanted to go for the free kill. You're not allowing me to play the game in that situation and that to me is cheating, because you've removed any option I could ever have to get out of it.
It'd basically be like you going " Hey let's race. First one to the finish line wins. "
and I'm like " Hey, wait. You're starting ahead of me, but also I don't have legs. "
1 -
As a killer you should be "proxy" camping. Letting survivors get easy unhooks is a 1 way ticket to losing the match, especially with a worse killer or against strong survivors. Of course don't over commit to defense or you'll lose, but there's a balance to be had. You need your hooks to give you pressure and free, easy unhooks, give you almost none.
2 -
It's not camping, you patrol gens within reach while in reasonable distance to where 2 Survivors are almost guaranteed to be. Without perks (bbq) there is little insensitive to blindly hunt on the opposite side of the map.
1 -
Well yea, the ruin is kinda there for their protection
0 -
But it’s a dumb mechanic. The only thing that enables most killers to play with 4 survivors alive for the majority of the match is ruin. So it’s really left to RNG if the killer can actually attempt to play “fair” or just tunnel hooks.
Only a handful of strong/mobile killers can just wander the map chase to chase without ruin. And even then they would probably be better served by ruin tinkerer than whatever they are running instead.
0 -
The whole point of killer is to kill people. A good killer will hook survivors in a deadzone they let the survivors create by using all the resources. If you dont want to die like you mentioned above dont let the killer force you back into a deadzone/ rush that way when you get hit. If you have to take a hit cause the killer is forcing you back into a deadzone do that, and use the speed boost to get to the other side of the map and save resources in that original area for later. The killer is not cheating, you are cheating yourself.
If you are low mobility you cannot leave and make it back before the survivor exits the deadzone, so you proxy camp. All killers need some kind of mobility, even if it locked behind a power like Oni, cause without it bad play-styles are encouraged against good teams. The mobility power can suck compared to their regular power but every killer needs something.
0 -
Disagree. It is low skill, and most killers do it. It's okay, most survivors are bad at the game too.
3 -
Proxy camping = defending. Nothing wrong with walking to a nearby gen then returning to ward off inevitable altruism.
0 -
It's not proxy camping, I'm just keeping to my 3 gen area from the start and not running across the map to defend gens a mile away.
0 -
Dude I'm talking about when you get right off of hook in the middle of nowhere and can't get past those first few feet to get into a loop. You're just talking about dumb survivors. There is a difference. You're trying to rationalize something to make it look like you have a point by using those as an example because that IS something you see but you know that's NOT what I am talking about. You KNOW the ones I am talking about. The hooks with next to nothing around it.
The ones that are a distance from a jungle gym / those big walled loops with pallets that only have a lit trash can and like two rocks near it type zones.
0 -
a lot of times 3 gens are done within 2 minutes so i'm just camping or proxy camping first hook.
what else am I suppose to do? slowly walk around a giant swamp map at 110% speed?
0 -
For me proxy camping is not a toxic mechanic if you don't use it for tunneling and you just want to chase the rescuer.
Also, if you have a three-gen and the hook is in the middle of the three gen of course you are going to proxy camp, even if you don't want to.
0 -
I get camped way more by spirits nurses and blights with corrupt,ruin,pop tinkerer than any clown with just pop.
The killers that camped and used old ebonys more than anyone were 3/omega blink nurses.
Camping has nothing to do with a killer's strenght
0 -
Sadly at the end of the day if a killer wants to do their best to win every match sometimes they need to resort to those tactics that they tried to protect the survivors from by bringing slowdown but it doesn't always work, sometimes you can only play "fair" because it happened to be convenient in the match you were in
0 -
If you're going to call it a bs term, at least define it right. That is not proxy camping.
1 -
there’s a lot of truth to this.
0 -
That's what every Survivor who has accused me of 'proxy camping' was doing. I would walk away, come back if someone was unhooked, and be accused of 'proxy camping'.
0 -
Then they're idiots not using the correct term. If you go for the fresh unhook then you're tunneling, not proxy camping. If you go for the rescuer that's just playing the game.
1 -
I would heavily disagree tbh. I don't think you have to proxy camp on a lot of those Killers to maintain pressure. However, I will agree that many of those killers do revolve playing around one area to be most effective- after all, a Plague won't want to play outside of her fountains just like a Trapper and Hag will want to play outside their webs.
Imho the big difference in needing to proxy camp comes down to your skill vs Survivor skill, mixed with rng from map and perks. (Because, well, all of those Killers can get some pretty mean 3 gens, and many of them can end chases really fast in a designated area. However, it's also a matter of recognising and taking advantage of things like that early, and not letting gens get to you as badly (because majority of those Killers have decent snowball potential) to play to your strengths.)
Imho, people proxy camp are one of these reasons, from my experience: they're super mad, want to watch the world burn in post game chat, genuinely had to (Rare, but is possible, especially if you're claimed to have proxy camped when there are other objectives that are being worked on to defend nearby, which is very possible with those killers), they're sweaty, or they're just bad. (Or a mix of some of the above.)
Idk, I really don't think there's a good reason for most of the roster to do genuine proxy camping unless there's like... an actual good reason for it, like it's EGC and you're securing a kill, chasing a survivor around hook, trying to find a survivor you had seen around hook, etc.) Killers like Hag and Trapper are good at proxy camping, sure, but they're major strength, like many of these, is patrolling into snowball of a locked-down area, which normally means getting someone in the dead center of it and you walk by like twice while patrolling. (Which, at that point, isn't really a proxy camp imho, that's just patrolling- but to be fair I think a lot of this discussion can be boiled down to an argument of semantics, as there's no clear term to 'proxy camping' in the first place.)
0 -
Proxy camp is a thing.
Faced a Bubba who walked away every hook and returned every time. Just enough for terror radius to fade then comes back. This is how he scored every down aside from the first.
If someone hadn't already saved me from the hook and gone down, I would'nt have even bothered to try to save anyone but, I felt obligated not to let my teammate hang there.
I guess, I get it just seems kinda lame to me. By hooking a survivor you are already pulling at least two Survivors off main objective. If you have basically any reveal information you can pressure a third Survivor off main objective, that's a lot of pressure.
But no, just return to the hook to harass the same people who already aren't doing gens, whatever.
0 -
It's called 'Playing smart'.
The hook pops:
You know where half the team AT LEAST (2 Survivors) are; at that hook.
1 of them (at least) is wounded and can be downed without a long chase.
Re-hooking the wounded person demands Survivors attempt a fast, sloppy save, because they only have 60 seconds before that person dies.
Or if they were in Struggle Phase, now they are dead. 1 less person to heal, sabo, do bones, and do gens.
As opposed to:
Searching for someone(s) you don't know where they are.
And needing to hit them twice to get anyone down if you do find them.
It may be their first hook, which means Survivors can take their time rescuing them.
It's almost like people bitching about 'camping' and 'tunneling' are just trying to control how the Killer plays, and force him to play badly! 🤔
1 -
Here's an idea: they could just be trying to say that it's not fun for them to verse, which is quite subjective.
Plus, I think you're ignoring two major points in your reply.
If you're supposedly having issues finding people, then run a perk like Thrilling Termors, BBQ, or heck, even Surge or Whispers. There are a lot of good perks to track down Survivors as Killer. It takes it from a wild goose chase to consistently knowing the location of others.
To add to it, there's also the point of the fact that you can still maintain pressure by going after someone who didn't just come off hook. Especially if you're running like a Sloppy/Thana build. If you harrass someone off gens, they can't just continue to sit on them for free, and the survivor who just got unhooked both gets to now have a little bit of a chance to play the game, and gets to make some choices of their own- heal up, do side objectives, lose DS, etc.
Idk, I just don't think that the idea of 'Playing smart' as you put it, or as it seems to me as 'Play for the 4k/4 man out', is very fun for either side, and isn't really something to be encouraged unless you actually are in a situation where it's necessary, (You know, like against high level SWFs that will make you cry yourself to sleep for the next 5 years.) But in my experience, they're rare.
1 -
You're not wrong but this whole 'Play nice' idea seems to be one-sided.
Killers, because they can do the mortal sin of removing someone from the game (their goal), are expected to play nice; spread the hooks around, let everyone have fun, don't knock someone out too fast, yeah?
But I've never seen that apply to Survivors. The same Survivors who say 'don't camp/tunnel' also say 'There is no such thing as genrush'.
They expect the Killer to ease off the throttle, to 'play nice', and 'don't be toxic'...while doing their best to speedrun the match for the world records.
And it's because Survivors will bang out gens with purple toolboxes and 4 second chance perks EACH while also telling Killers 'Don't be a dick' that I get irritated. Killers are expected to not try as hard by another name (aka 'Don't be toxic' and 'Don't be a dick') while Survivors are free to try as hard as they want every match.
It's a one-sided expectation that stems from Survivors thinking they're deserved <x> time (or 'fun') in a match before they can be removed. But since they control the speed of the match overall (the maximum time of a match is how long it takes Survivors to do gens), the Killer can't ease up, or speedrunners destroy them and twerk out the gates to insult them.
And I honestly got tired of sweaty SWFs treating me like I'm a minimum-wage employee of The Entity, Inc., here to pat them on the heads while they leave through the exit gates. It's not the Killer's job to ensure Survivors have fun. Putting that onus on them, as fellow players of the game, is unfair.
If Survivors get to bang out gens as fast as physically possible, why can't Killers bang out kills as fast as physically possible? Because it's 'unfair' to those knocked out of the game? It's not the Killer's duty to be fair. They are trying to win, same as Survivors are; stop expecting them to 'play nice' just because Survivors don't like losing.
I'm sorry, but that's what it boils down too; both sides want to win, so neither side should tell the other side HOW or WHEN they can win, within the rules set in the game and EULA, so cheating and exploiting glitches are against the rules.
If people can't handle being knocked out quickly in a 2-sided PvP game...Don't play 2-sided PvP games? 🤷♂️
1 -
Idk man, I've seen more then my fair share of games where the Killer has sworn Genrush when the gens weren't at all being rushed by toolboxes (as none were brought) and the team had no secondchance perks outside of like, two exhaustion perks and a BT. And the gen rush just came from them doing poorly.
At the same time, I'm not saying it's just the Killer's job to play fair. I just think that you reap what you sow. I don't play super hard gen rush when I play Survivor unless we actually have to in order to consider an escape. (Because, I would also like to point out here that there are plenty of Killers in the roster where I've seen their counterplay- both in playing against them, playing as them, and on the forums- revolve around either genrushing or hoping they play poorly.) However, I do think that, if you're a Survivor that stacks a hard meta build every game (DS+UB+DH+ whatever other perk suits your fancy), BM's constantly, and gen rushes at any possible point, you shouldn't complain about Killers who go just as hard- and the same goes for Killer. If you stack hard, nasty builds against Survivors, I don't think you should complain about Survivors going equally hard.
However, I personally don't play like that on either side, because I find it boring as sin to play as and against, and it doesn't really get me anything. (Because, like, there's no real win condition in this game. All we have is a rank system that everyone knows is flawed, and everyone's own ideas as to what a win is. I personally could care less if I escape or get a 4k if I either get decent points, had fun, or got an archive challenge done. That's the w for me, but there are plenty of people who base it off of Kills or Hooks.) So, normally I'll run weird, off-meta builds (Normally either randomized perk builds, or something weird that I enjoy- with the occasional meta perk or popular combo (Like vault speed build, or Devour Undying)), and I will slow up if the Killer or Survivors are struggling and they aren't being rude. (Like a group of Survivors BM'ing while playing like they don't have eyes won't get mercy, but everyone else will.) I'm the Killer who will bug off and let a full reset happen if I'm annihlating at 4 gens, and the Survivor who will make it my sole purpose to do every side objective but gens if the Killer is obviously struggling and has barely gotten a hook with 2 gens left, and possibly let them kill me in EGC if I either ran them for too long or they didn't get a kill.
Idk, I just think that if you wanna play sweaty, and 'For the win', that's cool and all, but I can't support it on either side. I find it boring, and I think that doing so kinda just encourages other people to do it, which I don't think is fun for anyone. (Like, we've all seen tournament play. That's high level DBD. Do we really want every game to be Spirits and Nurses camping, with every Survivor pre-throwing pallets and doing nothing but holding M1 most of the game? Cause I definitely don't, and I think that's the kinda gameplay the style encourages.)
Again though, I'm not saying it isn't a two way street. But at the same time, I think that playing like that on either side is kinda what encourages other people to play like that, and I don't like encouraging the cycle.
(I should also note too that there's a difference between running a meta build here and there and running one every game, bc I also get playing one out of frustration. I just think that there are just as many games of people who aren't playing for gen rush, or anything like that, where the game is more so lost because of mis-plays that people like to ignore. A great example being the amount of Spirit's I've versed with meme builds who swear Gen rush, when they had gen slow-down perks and never used their phase for anything but mobility. Or the Survivors who swear facecamp or tunnel when their teammates wouldn't pull aggro and you didn't see anyone with BBQ.)
(Also, I apologise if this is rambly or a bit incomprehensible, I am awful at just trying to get straight to the point, haha.)
0 -
I play a lot of Nemesis and I don't really feel the need to proxy camp.
If anything, I would say the killers with more presence/pressure end up proxying more, whether intentionally or not. Wraith and Blights doing Zoomies means they can scan areas, patrol objectives and monitor totems very efficiently, which dramatically increases the likelihood of meeting them near a hook because they can cross of their checklists before you arrive for the unhook. Whereas a slow killer may feel pressured to not hang around a hook because they need to be doing something productive and manage their time effectively. If your unhooker doesn't come until stage 2 or later because they're rocking gens, you've basically lost.
0 -
If youre saying hag, pig, bubba, and trapper have bad map pressure then you need to get good.
I can 3-4k with any of them easy using at best pop as my only slowdown perk.
0 -
Proxy camping is low skill, reserved for killers who dont know how to keep track of which areas survivors are at and what gens theyre focusing on and arent confident in chase.
0 -
Yeah you are right. I should spend my first gen or two clearing out a bunch of pallets, then put a survivor in the middle of that deadzone, and then just walk away to the other side of the map (by the time I get over there the gens will probably be done anyways).
Then I can chase survivors through another slew of pallets around an area with little or nothing to defend.
Fantastic strategy, 10/10 survivors approve.
3 -
Say it with me: 'Camping is a tactic Killers can use to confirm a kill.'
It is not 'low skill' or 'baby' or any other stupid bullshit people invent to shame Killers into not doing it.
0 -
Exactly, like i said its for killers who arent confident in chase, like you.
0 -
Theres a time and place for it, but too many rely on it at this point because too many noob killers hear it confirmed in these forums without understanding the context so you get a bunch of killers who develop zero skill and then cry about survivors being able to run lol
70 percent need to get good.
0 -
Well I like to make the assumption the survivors I’m playing against are not bots who will go down in 10 seconds because I looked at them. That’s about how bad the survivors have to be to get away with playing nice on half the maps in DBD unless you are spamming top tier killers every game.
0 -
No one said you have to play nice, just play good.
0 -
Well I hate to break it to you but making good decisions is just as much part of “playing good” as being mechanically skilled in chase.
And let’s be real, it literally doesn’t matter how good you are in chase if you are going around safe pallets with plenty of the killer roster. If the survivor isn’t terrible, you can’t hit them there. It’s as simple as that. You have to brute force through them, and that takes time. Time you probably don’t have if you are spending 30-40 seconds walking all the way across the map between chases.
I don’t care about camping and tunneling as survivor unless the killer is Nurse or Spirit, everyone else is fair game. Especially when DS exists. Why? Because I can actually loop; and if the team is doing gens it’s 3 gens for 80~ seconds of chase. 80 seconds is sooooo easy to do on sooo many DBD maps. You don’t even have to loop! You can hold W and predrop and still last that long and if it takes that long for your first hook the game is practically won.
So the survivor can play better too, and not be going down so fast that getting camped to death is a viable 4K strat in the first place.
That’s why I’ll never feel bad about camping and tunneling, and I’ll stop doing it when it stops working. Simple as that.
0 -
Not gonna lie....this is pretty much true. And extremely hard to avoid on some killers. Between the time it takes you to get to another person or patrol a gen, you get 2 choices...either say somewhat within response range to the hook in case someone insta saves....or pretend nobody is there and purposefully throw the match by trying to get as far away from the hook as possible. Most people will pick the first option if they can't teleport half across the map to start a distant chase.
0 -
hag just leaves trap near hook, it's the same as camping but she can move and haunt other survivors
0
