Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
How do you justify gen touching while..
The killer needs 2 secs to kick a gen...
How is this fair?
Generators are already regression at only 0,25 c/s while survivors repair 1 c/s!
I MAY COULD be okey with that but its soooo unfair killers need 2 seconds to kick a gen while survivors only need 0,001 seconds to touch it.
Everyone who seriously thinks this is fair.. Tell me how you justify it.
Comments
-
It's just a stupid and outdated mechanic, like many others.
13 -
Infact I never kick them unless I have pop or I don't have anything else to do
14 -
wow, you dont have to kick it. get that ass who touches the gen smartass
12 -
and survivors don't have to tap it as they run by; they could just leave it and run away.
and the rich can suddenly give away their wealth overnight to all the poor.
Your point?
5 -
Just need to buff damaging a generator to do 5% base damage, and nerf Pop to 20%.
6 -
Overcharge and dragon’s grip are made to counter gen tapping, you could run those.
13 -
As long as three gen starts are used, gen tapping should be in the game.
8 -
especially when tapping a gen doesn't deactivate DS.
Had it happen to me multiple times as killer when in chase, a survivor that is in the 60sec cooldown (not tunneling btw) would tap a regressing gen (going in crouch animation) and when i down them i still would eat the DS.
0 -
It does deactivate DS. You should report this in bugs section if this is indeed true.
20 -
well the last time it happened to me was few months ago so maybe it got fixed ^^
0 -
It does deactivate since they changed it, right?
1 -
Yeah, it has been changed.
4 -
oh glad to heart it ! thx for the info <3 it was so annoying when it happened ahah
1 -
If you mean three gen strats, then its your fault if you lose against that. Do the gens in the right order and when the killer stays in the three gen the entire match, he cant injure you. With 4 healthy survivor and with no pallet used, a 3 gen is not a problem.
1 -
Both of those perks are quite bad though. Overcharge is just straight up useless and dragon's grip is extremely situational. The Developers need to actually address the issue rather then adding or keeping band aids in the form of perks. When you say things like that, you're essentially accepting this strange and unfair tactic from the Developers.
3 -
Sometimes, especially when solo it cannot be helped when the killer religiously protects 3 gens from the start.
1 -
To avoid hostage situations.
2 -
I think they will never change this.😪
Kicking gens should be more effective and regression should be much faster.
1 -
Because repeatedly kicking gens isn’t something you should be doing as killer? (Funnily enough kicking gens didn’t even used to be a base mechanic, it was only added to stop survivors doing dumb stuff like 99ing all gens.)
Even if they reduced the time taken to kick a gen, it would still be inefficient to waste time doing it more than a few times a match. Your priority should always be to chase and hook the survivors. If you want better regression, run Ruin or Pop. And if there’s a survivor who keeps running up and tapping a gen you kicked, CHASE THE SURVIVOR instead of wasting time trading kicks and taps back and forth.
6 -
Just change it to stop regression at 4 secs repairing... doesn't sound that hard, or do I miss something?
2 -
Or just don't nerf pop? Stop nerfing killer things just because they get something better?
2 -
Kicking Gens should automatically regress it by 10% (with Pop giving you the much larger 25% if you take the perk and have just hooked somebody). You won't see players tapping gens like that if the killer can delete all their progress with a few swift kicks.
Or alternately: kicking a generator starts the regression and ALSO blocks the generator from being worked on (like the Cheryl perk "Repressed Alliance") for 30 seconds (limit of one gen blocked at a time). That way, you get 7% regression from a pick AND it forces survivors to go find another gen to start repairing or waste 30 seconds waiting for the block to fall off.
Also, consider: EVERYBODY who has ever played this game for the first time THINKS that kicking a generator actually damages it. It looks like you're damaging it. It sounds like you're damaging it. But all you're doing is starting a 1/4th speed slow degradation, with every actual gen regression option in the game being locked behind perks.
If survivors get an always-on Obsession (to discourage tunneling) and a Per Survivor Hook Counter (to track who's in the most danger for solo queues), why can't killers get core system upgrades that make sense (smashing apart a friggin machine with a size 50 boot actually breaks something) and discourage abusive gameplay styles (gen tapping)?
0 -
Agree!
Why should they buff killers and nerf their perks, great idea!😂
0 -
I think if a gen is regressing, it should take 1 sec. of repair for it to stop regressing and start repairing.
Chasing a survivor while he gen taps a regressing gen is a bit ridiculous. I think 1 sec would be an appropriate time.
0 -
Both are pretty ######### perks. Dragons relyon you being near the area and they tap it within 30 seconds and Overcharge is hit an easy skillcheck.
0 -
Because it adds decision making. If a killer could kick a gen in less than a second. They could easily carry on chasing or going on with whatever they were doing.
Whereas at the moment it's a choice. Do you risk 2 seconds to regress a gen thay could potentially go down to any percentage. Or leave the gen and follow up on more important things but leaving the gen at a possibly being completed quicker.
The game is already stale as it is. Removing decision making as killer would just make killer easier
2 -
I play only solo, ok maybe 99%. 3 gens are rare, but when my team is bad, we deserve to lose. Thats why i dont expect to win and the game is more fun with this mentality for me.
0 -
Lol. I play solo man, tell that to my "teammates". Also Corrupt makes it relatively easy for some killers to set up a three gen.
0 -
I play solo, too. Some of my teammates have mastered the art of getting us all killed. So with this kind of teammates i almost never reach three gens.
As survivor i never expect to win. Its almost impossible to carry three people. With this mentality i have more fun and losing doesnt bother me that much. There is nothing after rank 1 anyway.
1 -
There are a dozen gen defence perks you could use.
2 -
Overcharge sucks. I have been able to hit the skill check while i was running away.
Dragons grip however is better, but god damn does it have a lot of cooldowns.
0 -
What Overcharge is supposed to do: the moment a survivor touches a kicked gen, they are given a difficult skill check which, if not completed, deal regression damage to the gen.
What overcharge actually does: put a difficult skill check up which only actually activates if the survivor holds down M1 for an extended period. If a generator is simply touched and released, the check does not appear, the generator no longer regresses, and the perk is completely negated.
For some reason, there is a "grace period" between when a check 'activates' and when the penalty for backing away mid-check actually starts. This is probably intended, to help players with poor latency? But as stands, it makes it so that Gen Tapping actually 100% defeates the Overcharge perk.
0 -
This is the problem with MOST new killer perks. They're buried under layers and layers of cool downs, activation restrictions, and arbitrary limits that make the older perks almost universally better.
2 -
I agree that gen tapping shouldn't be a thing -- you should have to do more than tap a button to stop regression. I say that as someone who swerves to tap regressing gens all the time -- I do it because it's silly not to when I have the option, but I truly shouldn't be able to.
0 -
By that logic:
There are tons of stealth perks you could use against Spirit.
Current spirit is justified now.
0 -
Overcharge doesn't counter it since unlike normal skillchecks, Overcharge skillchecks don't instantly fail when you get off the Gen. You can hit it while running away.
1 -
Because changes like that make killers less reliant on specific perks. Personally I'd make it 10% at base and nerf pop to 15%. Of course I'm also a guy who thinks Brutal Strength should add extra gen damage as well.
0 -
And none of them other than iron will work
0 -
Tell me the perks that REALLY work against gen tapping.
Overcharge: doesnt do anything since you can do the skillcheck while running away
Dragons Grip: Got a cooldown, is useless when injured anyway and you stilk can get away anyway.
Also bite the bullet etc dont help against spirit? Lol.
0 -
But then what's the point of using pop?
Then the total still comes out at 25%.
I understand that pop shouldn't reduce by 50%.
I think damage without perks should be 5%, with brutal strength maybe an additional 5%, and when you add pop you damage 35% i think that's pretty fair.
(standard 5% + brutal strength 5% + pop 25% / 5+5+25=35%)
0 -
The point would be to allow more flexibility in builds. Pop would see a decline in use, but why would that be bad? If killers don't feel like they have to use gen regression perks they could try out fun builds without getting steam rolled.
0 -
Yes of course, I will sacrifice 2 precious slot perks to use 2 horrible perks to counter a ridiculous mechanic that should not be in the game.
The question is not about regress, it's about undoing the Killer's work by just tapping a gen in seconds, even tho the Killer time is double precious compared to the Survivors time.
Keep the gen tapping but increases the kicking regress to 8% at least.
0 -
When generator kicking was added it was never intended to be a way so significantly slow down gens but just a way for the killer to do something about a generator being left 99ed because survivors would 99 gens then pop them all at the end to make it harder for killer to patrol gens because it was harder to know which gens needed protecting.
Kicking gens as a base mechanic has received no significant changes since then. Perks have been added which add additional affects to damaging generators, but the base mechanic it self is still doing what it's supposed to do, it was just never intended to do much.
You could argue it should do more though and I agree, I think regression speed should be increased to ruin speed and that ruin should have it's percentage reduced to 50/75/100 so it's unchanged from current.
0