You just ruined my killer experience

mcNuggets
mcNuggets Member Posts: 767
edited December 2018 in General Discussions

I will from now on mainly play survivor, because the new graphics are unbearable.
I can't see #########, when I need to see ######### and it's so blurry, I get headache.

Im now gonna get my claudette on level 50, get the green clothing and have some fun.
I used to play 50/50, but this is unbearable, this is looking horrible.
Playing killer was a pain in the ass before, but now, they managed to ######### up the experience even more.

Just wanted to leave some feedback about the new "graphics".

Comments

  • se05239
    se05239 Member Posts: 3,919

    @The_Crusader said:
    Its the survivor buff we never asked for.

    Like games playing survivor wasn't easy enough already..

  • The_Crusader
    The_Crusader Member Posts: 3,688
    se05239 said:

    @The_Crusader said:
    Its the survivor buff we never asked for.

    Like games playing survivor wasn't easy enough already..

    Yup 

    Now as you waste time looking for that p3 claudette with urban evasion the gens will be going ping ping ping behind you.

    Or do you just give up looking for survivors? In which case they are free to go pop that gen they left at 90%?

    Locker change, distortion, new graphics, new fog - this is a HUGE stealth buff.....but so far killers have nothing to compensate. Where's the balance?
  • Larcz
    Larcz Member Posts: 531
    se05239 said:

    @The_Crusader said:
    Its the survivor buff we never asked for.

    Like games playing survivor wasn't easy enough already..

    Yup 

    Now as you waste time looking for that p3 claudette with urban evasion the gens will be going ping ping ping behind you.

    Or do you just give up looking for survivors? In which case they are free to go pop that gen they left at 90%?

    Locker change, distortion, new graphics, new fog - this is a HUGE stealth buff.....but so far killers have nothing to compensate. Where's the balance?
    B what? b b balance ? in dbd? lol this kind of thing is mostly only for royal site of comunity survs :D
  • StalwartXX
    StalwartXX Member Posts: 80

    I haven't noticed any issues since the changes. But maybe thats just the maps I've been on and the fact survivors have apparently worn the brightest colours possible since cosmetics became available.

  • JoakimGrDay
    JoakimGrDay Member Posts: 105

    @mcNuggets said:
    I will from now on mainly play survivor, because the new graphics are unbearable.
    I can't see #########, when I need to see ######### and it's so blurry, I get headache.

    Im now gonna get my claudette on level 50, get the green clothing and have some fun.
    I used to play 50/50, but this is unbearable, this is looking horrible.
    Playing killer was a pain in the ass before, but now, they managed to [BAD WORD] up the experience even more.

    Just wanted to leave some feedback about the new "graphics".

    Same I am a survivors main, never thought of killers having it hard to see! I mainly get irretated that I can't see the killer xD

  • LCGaster
    LCGaster Member Posts: 3,154

    I played one killer match on the new update 'cause I didn't have time, I did lose one survivor specifically many times but in the end I still got a 4k. I will play a little more killer today but it isn't that big of a problem in my opinion, to me it's just a bit more of a challenge and more effort I need to put while playing. If you manage to have success now and then they change it to be easier to see you will be a beast

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378
    On console it can be worse with some maps dropping framerate with Survivors spazzing out, using dense mist offerings...it's fairly rough...the game needs a full deep clean rework on how stable it is.  The new map has a tendency to hard crash the game too...
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Thank you!

  • feechima
    feechima Member Posts: 914

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

  • Blueberry
    Blueberry Member Posts: 13,590
    edited December 2018

    I noticed this as well. It's much harder to see survivors with the new graphics and it definitely does get blurry at times. This was definitely a buff for survivors even if it wasn't intended that way.

  • scorpio
    scorpio Member Posts: 356

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Play Killer on The Game and tell me again how they nerfed pallets and looping.

  • RSB
    RSB Member Posts: 2,258

    @feechima said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Uh, they actually buffed pallets and vaults.

  • feechima
    feechima Member Posts: 914

    @scorpio said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Play Killer on The Game and tell me again how they nerfed pallets and looping.

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

  • feechima
    feechima Member Posts: 914

    @RSB said:

    @feechima said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Uh, they actually buffed pallets and vaults.

    How? Maybe I missed something in the latest patch.

  • scorpio
    scorpio Member Posts: 356
    edited December 2018

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

    The best killer map LUL. The Game has waaaaaaaaaaayyyyy too many pallets especially considering how many windows there are in close proximity as well and how small the square footage is. That map used to be good for killers but now? No way.

  • RSB
    RSB Member Posts: 2,258
    edited December 2018

    @feechima said:

    @RSB said:

    @feechima said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Uh, they actually buffed pallets and vaults.

    How? Maybe I missed something in the latest patch.

    Reverted the fast vault changes, now you can fast vault easier making some loops even more long.

  • Poweas
    Poweas Member Posts: 5,873

    You're right. I used to do so well as Nurse but now I have to use scummy(ish) tactics like the infamous 3 gen strat. The fog should be toned down a little or Shadowborn could get a buff to see more clearly through the fog.

  • blue4zion
    blue4zion Member Posts: 2,773

    It is darker, but I prefer it this way because it's a tad spookier and atmospheric to me. I also kinda enjoy the added difficulty to see survivors as killer, it was frustrating at first but it's getting easier.
    But brighten Claudette for the love of god

  • Avariku
    Avariku Member Posts: 608
    I was under the impression that it was harder for killer to survivor AND for survivor to see the killer too, especially with the reduced red-stain. 
  • feechima
    feechima Member Posts: 914

    @RSB said:

    @feechima said:

    @RSB said:

    @feechima said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Uh, they actually buffed pallets and vaults.

    How? Maybe I missed something in the latest patch.

    Reverted the fast vault changes, now you can fast vault easier making some loops even more long.

    I know this is splitting hairs, but reverting back to an old way is not actually a buff, have they improved the vaults so they are even easier than before the nerf? Also, you didn't explain how pallets were buffed. Appreciate the info though. Guess I'll see the difference when I play this weekend.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @feechima said:

    @scorpio said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Play Killer on The Game and tell me again how they nerfed pallets and looping.

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

    Looping itself has never been nerfed, learn the difference.

  • feechima
    feechima Member Posts: 914

    @scorpio said:

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

    The best killer map LUL. The Game has waaaaaaaaaaayyyyy too many pallets especially considering how many windows there are in close proximity as well and how small the square footage is. That map used to be good for killers but now? No way.

    There are no windows upstairs except in one of the rooms with the surveillance office, doing gens up there is like taking your life into your hands. Leatherface, Billy, Nurse, Huntress, have wide and free open space to wreck a team with very few obstacles to get in the way. I'll admit downstairs is confuzzled as h*ll, but you can only loop for so long before you're forced up top. And that bathroom gen is a deathcell. Most teams solo or SWF just aren't that good to make it all out. Totems are hard to find on that map, and after all this time people still struggle to find gens on the Game. Do I still think its the strongest killer map? Absolutely. About the only killers to struggle there are Trapper and maybe Hag.

  • feechima
    feechima Member Posts: 914

    @AlexAnarchy said:

    @feechima said:

    @scorpio said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Play Killer on The Game and tell me again how they nerfed pallets and looping.

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

    Looping itself has never been nerfed, learn the difference.

    Successful looping is done by means of objects in the way, no? So you remove the means to loop, therefore stopping the loop short or preventing it from happening. Learn the difference. I mean I can loop around a pebble, but it doesn't make much of a difference in keeping me alive. Now if I loop through two windows and around a building then one of those windows are closed, I have less options to loop, now don't I?

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @feechima said:

    @AlexAnarchy said:

    @feechima said:

    @scorpio said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Play Killer on The Game and tell me again how they nerfed pallets and looping.

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

    Looping itself has never been nerfed, learn the difference.

    Successful looping is done by means of objects in the way, no? So you remove the means to loop, therefore stopping the loop short or preventing it from happening. Learn the difference. I mean I can loop around a pebble, but it doesn't make much of a difference in keeping me alive. Now if I loop through two windows and around a building then one of those windows are closed, I have less options to loop, now don't I?

    Looping itself has never had any form of nerf, or are you suddenly having the loop blocked or your character unable to go that same way?

  • AnthonyC2014
    AnthonyC2014 Member Posts: 91

    @mcNuggets said:
    I will from now on mainly play survivor, because the new graphics are unbearable.
    I can't see #########, when I need to see ######### and it's so blurry, I get headache.

    Im now gonna get my claudette on level 50, get the green clothing and have some fun.
    I used to play 50/50, but this is unbearable, this is looking horrible.
    Playing killer was a pain in the ass before, but now, they managed to [BAD WORD] up the experience even more.

    Just wanted to leave some feedback about the new "graphics".

    I swear, I get so annoyed with the new Auras, they are so blurry I was only able to tell that someone was being killed by the new killer by the Achille's Tendon Yank. Other than that, I was convinced they were being healed or something.

  • Avariku
    Avariku Member Posts: 608

    @feechima said:

    @AlexAnarchy said:

    @feechima said:

    @scorpio said:

    @RSB said:
    They buffed their stealth, so it is time they nerf looping.

    Uh, did they not just nerf pallets, vaults, and close windows with long loops?

    Play Killer on The Game and tell me again how they nerfed pallets and looping.

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

    Looping itself has never been nerfed, learn the difference.

    Successful looping is done by means of objects in the way, no? So you remove the means to loop, therefore stopping the loop short or preventing it from happening. Learn the difference. I mean I can loop around a pebble, but it doesn't make much of a difference in keeping me alive. Now if I loop through two windows and around a building then one of those windows are closed, I have less options to loop, now don't I?

    Looping itself has never had any form of nerf, or are you suddenly having the loop blocked or your character unable to go that same way?

    lmao, if they removed a window then YES they stopped you from being unable to go the same way as when the window was there. 

    which would be a nerf to that loop and looping in general... the mental gymnastics some people will go through to keep from admitting they're wrong is mind-boggling sometimes.
  • mcNuggets
    mcNuggets Member Posts: 767
    edited December 2018

    @scorpio said:

    So there isn't less pallets on the maps, closed off windows to long loops, less safe pallets, and you're getting smoked on the best killer map...well damn? The game needs more pallets than most maps. The entire map except for two rooms one on top and bottom is a dead zone. Loops will always be a thing, there is no other way to efficiently evade a killer for more than 2 seconds, it's even harder to get from one safe zone to the next now. Also, I'm curious what alternative to looping do killer mains propose?

    The best killer map LUL. The Game has waaaaaaaaaaayyyyy too many pallets especially considering how many windows there are in close proximity as well and how small the square footage is. That map used to be good for killers but now? No way.

    The thing with the game map is, survivors need a lot of time to getting used to it.
    The totems are well hidden, so are the gens, the heart beat is irritating and even with a lot of pallets, which are 90% safe, it' still hard to win with weak survivors.
    Strong survivors however will do what they are used to do with killers.

    I as a newly formed survivor main love the map.
    Especially in SWF.

    How are you able to basement survivors?
    You have two safe pallets to stop survivors getting brought into the basement.

    How can killers 3 gen start survivors?
    All gens are far away and you perfectly hear and see the killer coming and have enough time to hide.

    But the end game is the most pathetic.
    On each side of the gates, there is a pallet for 100% in like 2m distance from the gate.
    How are you even supposed to get downed there, haha.

    The Game map is one of my favorite maps and only doctors or solo survivor gameplay can make me loose.
    I love how you are able to counter nurse by playing above the ground and running in front of the nurse while she blinks. I had so much fun with it.

  • BloodyNights
    BloodyNights Member Posts: 526

    For me I feel like the changes they implemented makes it easier for me to see survivors...and gens due to the aura brightening. However I'm on ps4, and while I don't have an issue with the seeing survivors or anything like that. I do have issues with the frame rate just going to crap. Some games feels like it's moving at 15 frames a second. And using Frenzy with Legion makes the frame rate dip even more. This only happens on some maps, but it's ridiculously frustrating at times.