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Idea: Post-Mori Feature

Revolver_Ocelot
Revolver_Ocelot Member Posts: 92
edited August 2021 in Feedback and Suggestions

Here's a thought:

After performing a mori, as a fun feature, a Killer should be able to pick up the dead survivor and store them in a locker. While carrying a dead survivor the Killer has Undetectable (so they have a chance to stow the body without someone seeing). Survivors that walk in front of a locker cause the body to fall out (like the Easter Egg on Midwich Elementary School) and the survivor will scream.


This would make for some funny jumpscares, especially playing custom games with friends. I'd love to see Michael Myers (The Shape) do this personally (in addition to a Archive Chapter on him for this year's upcoming Halloween Kills movie).

Post edited by Rizzo on
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Comments

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Look for this feature if we ever have an F13 chapter.

  • DarKaron
    DarKaron Member Posts: 615

    Honestly, the corpses don't even need new animations.

    They're limp anyway. They just wouldn't make noise.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Not entirely true. I don't think this game (maybe the engine?) has ragdoll physics? I mean, it's not something that is just baked into the game automatically.

    And given how stilted some of the moris look, I honestly think they are all hand-animated. I honestly don't think the game has ragdoll physics baked in.

  • DarKaron
    DarKaron Member Posts: 615

    Well, picking up a Survivor leaves them limp anyway.

    I don't expect floppy ragdolls, but they could just lay there idly while being carried to emulate it.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Sadly too time consuming at high level play. I'd be happy for the Moris to be more graphic, and the body left actually shows what happened (if doctor burnt your face with his mori you would see that on the survivors body on the floor)

  • onemind
    onemind Member Posts: 3,089

    Cool idea but sadly useless for the time it takes

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,614

    Whilst this would be cool to see, I'd be concerned on time constraints - the extra time needed to do all this, is time I could be spending chasing other survivors.

  • Tayte
    Tayte Member Posts: 65

    Yeah that's true. Would probably need a bit more power to be useful and worth the time. Like giving expose effect and reveal the survivor or something.

  • Revolver_Ocelot
    Revolver_Ocelot Member Posts: 92

    While you could be spending this time chasing survivors remember that sacrificing all four survivors does not constitute "winning" for everyone and should not be an excuse to brush off new features. This game is lacking in the horror department and needs new mechanics that will encourage playing for fun rather than competitively for no real reward. High scoring events for a locker jumpscare/surprise could be a good incentive too!