Why do people say Zombies are useless?
The amount of times I get hit by silent zombies around corners, pushed away from gens (with ruin ofc), facecamped on hooks by zombies, loop blocked by zombies (forcing me to go down or change route) is absolutly insane. Zombies are doing so much work for the killer. But the Killer just isnt noticing it because he isnt focusing on that aspect but on survivors and gens. But trust me zombies are actually doing a lot and I can say that on indoor maps they tend to be busted and frustating to go against.
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I have played a lot of nemesis games, those zombois are amazing and do great work in a really balanced way.
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One time as survivor I saw a zombie glitch into a object like in a deadzone
Nemesis never killed it so he only had 1 zombie the whole game lol
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Let me just say zombie are not silent they do a lot of noise and most of the time they get stuck in a tree or rock i even take a zombie to a rock if they are on me because i know they are going to get stuck. And that why nemesis player say zombie are worthless
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I can count the times zombies have done something to me on one hand. And most of the time, when they have, it was my own fault. And I've definitely played my fair share of games against Nemesis at this point.
Zombies aren't useless but don't act like they're amazing either.
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Probably because they are entirely passive, so it's hard to gauge how much value they give and if at all.
Kind of like spirit passive phasing. Because you cant see or control it, it's easy to say it does nothing ever.
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because it probably takes like 12 games of nemesis to get a single hit from zombies and that is if I am lucky.
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Think I've only ever interacted with the zombies twice as survivor.
Once, on Bedham I was rounding the school building and about to use the loop at the car but then noticed a zombie there. I instead kept running and hopped the fence.
And then one time as a survivor on a cornfield map I think. Me and another survivor were trying to finish up a gen. A zombie wandered by and I distracted the zombie away and the teammate popped the gen.
Otherwise it's like they literally don't exist.
On the otherhand...
I've played a lot of Nemesis during the event because I was leveling him and had a bunch of cakes on him. Almost every game at least once, I had to go kill a zombie who was just staring at a wall or nothing for extended amounts of time.
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It's RNG. Sometimes the zombies are in the right place at the right time and do great work. Other times they're stuck on an object or sitting in the corner of the map.
Most people don't like RNG when it comes to this game which is why for example you see a lot people saying pig traps should be changed, for better or worse.
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But what you can't count is how many times the Nem player noticed the zombie move for a moment as it briefly responded to you moving or doing something passing it and the Nem player clocking where you were and most logically going and constantly using this information throughout the game to decide his next patrol.
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That's fair, but I have also seen zombies literally standing as close as they could to an obstacle, such as a tree, and just... Not moving. At all. Even when I was doing the generator ten feet away from it.
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The concept of the zombies isn't bad....
The fact that you only get 2 of them no matter what map you're on is bad....
The AI their using to track down survivors is trash and having them get stuck on FLAT TERRAIN.....is bad.
Everything else about them is fine.
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For sure, but it's generally them responding to something that's got them stuck, it's annoying for sure but for whipping them on the way past you're granted a bit of power and a new one spawns in 12 seconds. They aren't perfect for sure but the zombies coupled with the lethal pursuer perk make nemesis a killer who always knows where to go and it really helps keep pressure.
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how often does that happen? so rare. And its just a bug, not a balance issue to buff zombies more.
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trust me, sometimes they make no noise. especially indoor maps around corners. And we all know how buggy sound in this game is.
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RNG feels always cheap for at least one side. RNG key to get hatch? Killer feels cheaped out. RNG pig trap last box every time? Survivors feel cheaped out. RNG should not have such a huge impact. Having RNG map generation is enough
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2 are enough. How much free pressure you want to get as nemesis? Once zombies AI is getting tweaked and more optimised they apply even more pressure. In my survivor games there is nearly always 1 zombie interrupting me doing something in critical moments
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2 Zombies don't scale on large maps. The larger the map, the less significant they are. If you've played him on any of the large farm maps and coldwind etc, you'd know this.
I've only seen survivors die to these things because they were being stupid, or standing somewhere in the middle of nowhere AFK...OR the RARE 1 IN 50 chance you get where the stars align and your chase just so happens to be within hit range of a zombie.
And if you play without zombie add ons on a large map...they may as well not exist at all since their base speed is dog water....just straight up delete them at that point. But at least out of his add ons the zombie add ons are some of the best ones in his kit for overall consistent usage so running them is pretty automatic.
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As you pointed out though, they’re very map dependent. They’re great on RPD and Hawkins, but on most other maps they’re simply not a threat.
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not a threat by downing you but they pressure you regardless. Standing in pallets, humping gens, etc
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No they don't....on large maps you can just avoid them, they rarely show up at pallets you need to use and in a lot of cases they aren't even moving in the right direction AKA toward you the survivor.....on top of that if nemesis decides not to run move speed add ons for the zombies they move slower than your walking speed, giving you more than enough time to pull them somewhere so they get stuck, or just rush a gen in front of them.
Like....on coldwind they may as well be decorations because they don't do much of anything except make noises to enhance the ambiance.
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That's probably because the killer had to kill them and make them respawn once or twice each. Otherwise, they'd be stuck in a bush or walking to the corner of the map.
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I feel like zombies are 75/25.
They are either completely useless, getting stuck on stuff, is in the corner of the map, completely ignoring survivors, or they are actually useful and block certain points of the map or pressure gens. Most of the time they are not useful but the times they are, they are very useful.
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I think they are fine the way they are, leaving bugs aside, which is mostly them getting stuck.
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I have played as and against nemesis a lot. With the exception of indoors maps, zombies are largely useless and I have literally watched them not hit survivors that vault right into their arms. Also, they become worse on larger maps due to the fact that there is only two no matter what.
They are also are not fast enough to really pressure gens; I watched someone walk around a gen with a zombie chasing them. They would stop and work on 1 side for like 5 seconds and then move to the other side and repeat. The zombie was right next to them at the gen and could not catch them or do anything. Survivors don't need to run away from gens that a zombie is near, unless the gen only has two sides next to each other available.
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The sad thing about them is that you have no interaction other than killing them so they respawn somewhere else, or standing in front of them for several seconds so they change direction (only works sometimes). You can't command them, you can't control them, they basically ignore you unless you're chasing a survivor, but even then they're paying attention to the survivor rather than you
There's very little strategy or decision making or skill with them because they do their own thing, it's up to you to try to make use of whatever it is they're doing or just ignore them and hope you get lucky
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Zombies + ruin can win a bad killer a game at red ranks, seen it happen multiple times. RNG of course, but it’s insane how annoying they are with ruin since there’s not a good way to get rid of them.
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They're not "weak" per say, just super buggy. Say one of your zombies has a navmesh seizure and gets stuck on a rock, and decides not to move the whole game. Nemesis has to basically waddle over like trapper and kill it so he can have 2 functional zombies. They can also ocasionally screw you over, like sitting infront of hooks like idiots while you're carrying a survivor, or giving survivors speedboosts in the middle of a chase. They do provide pretty awesome passive gen pressure though when they do work, so they aren't weak. Just situational and buggy.
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Zombies shouldn't be seen as a threat but à tool , they can push off people from gen , corner people , show you where the surv are.
They can be alot of thing but not useless
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totally disagree with you here. My experience is totally different with zombies.
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yes, I have seen it on twitch, experienced it as survivor and as killer (with surveilence). If zombies dont get bugged they make ruin twice as strong. Bring undying and good luck finishing gens. Given you have at least 2 brain cells as killer and know where to pressure
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that's also why people are saying that pig needs buff, because they don't know how much value they gonna have from it
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It's quite based on RNG, but i had matches when zombies completely prevented me from doing 2 gens next to each other. Without torches they can be really annoying. Granted it's RNG, but i'd not say the are useless.
Of course i value them as pressure tools. As a tool to injure or down yeah, they are not good. But to be fair that's not their main use.
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I wish I got the games where the zombies left me alone.
I'm constantly running into them or having them find me and chase me off a generator.
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As a surveillance tool i find them to be amazing, but if they weren't always (and i almost mean literally always) getting stuck on something, they'd actually be great in my eyes.
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Because killers want zombies to single handedly win games for them? I don't know.
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Agree with OP. My first game against Nemesis I was convinced that there were more than 2 zombies because they were everywhere. I get pushed off gens, or atleast delayed most games. Having to lead a zombie away from a gen even to get it caught on a rock is time away from doing the gen. That time could result in the killer coming to push you off completely, or worse, using pop when you were almost done. Zombies have blocked vaults, doorways, pallets, loops in games I have played in. I've been hit once or twice while in chase and it resulted in me being downed by the killer because I was then infected or already hurt. They do more than you know, the occasional stuck zombie is to be expected. In a game like DBD you're not going to get perfect AI.
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Because they are too stupid even for being zombies, they get stuck in rocks and other elements and the hitbox of their attacks is tiny, they miss even clear hits.
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I would add that unless you have a purple FL with batteries you aint gonna go far with just a yellow basekit FL in some cases
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Yeh I get the impression of that aswell. Idk what some people expect the AI is supposed to do. The fact AI is helping you in the first place is already something "weird" in DbD imo
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Like a lot of people say they're pretty RNG however from my point of view I do get quite a bit of good use out of them. The good thing about them is that nobody really pays attention to them during a chase which is pretty deadly in indoor maps, I've even had matches where they get multiple downs for me although I've also had matches where they just spend the whole match stuck in a corner (I'm looking at you red forest). Although my rule of thumb to get the most outta your zombies is to use detection addons for outdoor maps and speed addons for indoor maps. Detection is good for outdoors because it keeps them lingering around more important areas and speed is better for indoor maps so they can patrol quicker.
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Cause most of the time zombies are stuck like this
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I agree. I don't get the complaints, either. The zombies are phenomenal; it's probably because people just don't understand what they do and how they work and lean too heavily on the whip and focusing on infection level.
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The only reason they are useless is because their pathing logic is garbage
Like there's probably not even a script to detect if theres a wall infront of them to make them change directions
So then you get zeds that spawn in the corner of the map that look at trees the entire game love running across red forest to hit a l zombie that's gonna get stuck again
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I'm one of the people that realize the value they bring. They give info on where people are, they zone and harass people off gens, and sometimes they body block windows and pallets. I personally like them a lot. Sure sometimes they are useless, but I have received a lot of value from them so far.
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Looking at walls for 20 min is part of RNG ?
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Not including those uneducated zombies that get stuck in rocks.
The zombies are amazing little minions :P
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Zombies are incredibly oppressive and the fact that they are attracted to generator sound results in any nearby zombies pushing you off constantly. Line of sighting them doesn't actually always get them off of you and they slowly creep on you without a counter sometimes.
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I'd say the zombies are VERY GOOD. They can give away your location, push survivors off of gens (especially useful if you have ruin), and even infect/down you as well. Killers don't really notice that stuff because he's busy chasing and protecting gens most of the time. Zombies can get stuck sometimes, but you just have to hit them. Zombies are way more useful than people give them credit for.
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I agree. I don’t get the complaints against them either. The devs did a great job with their spawns and A.I. I think a lot of Nemesis players don’t see the intangibles zombies do for them. They chase survivors off objectives, forcing players to “walk the dog” wasting precious seconds that could have been used on a gen or hex totem. Players are so busy in chase with one survivor, they probably miss their zombies landing hits on or infecting other survivors. They’re very good.
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