We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

How do you feel about self care?

Ghostyboii
Ghostyboii Member Posts: 48

I saw a huge thread about people arguing about whether self care is good or not so id like to know the general consensus

How do you feel about self care? 85 votes

Really good
4%
GeneralVMozzieViktor1853rugby_hook 4 votes
Decent
48%
GibberishSeiko300Yoshman2523Slaughterhouse3VolantConch1719ZerLukasTrwthAven_FallenRaptorrotasJawsIsTheNextKillerzacktbhMrPenguinMazoobiUistreelDr_LoomisSaitamfedCritical_Fish[Deleted User]Warcrafter4FFirebrandd 41 votes
Mediocre
28%
AdelooTapeKnot[Deleted User]I_am_NeganTheRockstarKnightDiabolusmusstang62FreddoTaigaAGMInsaneCoasterRoboMojoMaxwellFobboTripleStealLowellthisisntmaxImBrakingBike[Deleted User]Trickstaaaaa 24 votes
Bad
14%
ZarathosScary_Punk_GhostVaJayblesRattiusNumber157MazGhostyboiiDistortedDreamthog1BabuDweetciara1999ElocLeon_S_Kennedy 12 votes
Really Bad
4%
InnCognitoShapedDarkMagikDhurl421 4 votes

Comments

  • CheeseAnton
    CheeseAnton Member Posts: 882
    Decent

    The main issues with it are seeing people rely on it on too much and make bad plays with it, but the perk itself is actually fine.

  • JimboMason
    JimboMason Member Posts: 759
    Decent

    its not a bad perk, can just cost a lot of time if over used

  • VolantConch1719
    VolantConch1719 Member Posts: 1,248
    Decent

    If you have no other choice, it's pretty good. But for me, its main use is the ability to preserve that little bit of a Med-kit's charges. Speaking from experience, that extra little bit of a Med-kit can turn a three-man escape with one Survivor bleeding out into a four-man escape.

    The main problem with it is people misusing it, and frequently killing their team in the process. Especially when Sloppy Butcher is involved. NEVER self-care with Sloppy without a good Med-kit.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,277
    Mediocre

    Best killer perk :)

    In all seriousness it's good in some situations. But I feel it's not worth a spot in my builds. I never really think "oh man if I had self care that could have changed the game".

  • Hex_Llama
    Hex_Llama Member Posts: 1,846
    Decent

    I always run self-care because I want the option to heal. I've had too many solo games where my teammates let me heal them and then run away without healing me.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    Mediocre

    In the words of Immortan Joe, "MEDIOCRE!"

    Self-Care allows a Survivor to heal themselves.

    And that can be very powerful. One Healthy Survivor can literally be the difference between winning and losing a match.

    The problem is there are like 10 other things that do the same exact thing and they all do that thing better.

    Self-Care also tends to encourage bad habits among Survivors; while Health States can be important - gens and hook states are a lot more important.

    - It doesn't matter if you're fully healed if you've spent 32 seconds letting the once 80% gen regress with Ruin while the Killer was chasing your teammate.

    - It doesn't matter if you're fully healed if your teammate goes to second stage or freaking dies because you're busy rubbing your tummy in a jungle gym across the map.

    - It doesn't matter if you're fully healed while the Bubba is munching through pallets that your teammate is desperately using to extend the chase.

    Before anyone comes in with anecdotal evidence; yes, Self-Caring can be game changing.

    However so can literally every single perk in the game.

    Self-Care isn't unique in it's function and it isn't the best of it's kind either. It's biggest drawing point is that it can be used infinitely - but DbD matches usually end within 15 minutes and are often decided in the first 5. A perk that takes over half a minute to be used is usually a waste of time.

    It's Mediocre - it does it's job, but not very well. There's almost never going to be a time where you will benefit more from Self-Care than from using an alternative self-heal. BUT you can still benefit from using it in certain situations.

  • VioletCrimes
    VioletCrimes Member Posts: 878
    Decent

    I still run it because of Franklins and just not being able to depend on other survivors to heal me.

  • Slaughterhouse3
    Slaughterhouse3 Member Posts: 902
    Decent

    Decent. You can combine it with other perks also to make it more useful, I am one of those that don't really think every perk needs to be 100% strong though.

  • DistortedDream
    DistortedDream Member Posts: 672
    Bad

    Not really worth a perk slot. It's way too slow and takes way too much time.

  • GeneralV
    GeneralV Member Posts: 11,692
    Really good

    In my book, this perk is still in the meta.

  • ZerLukas
    ZerLukas Member Posts: 294
    Decent

    It's a decent perk when you don't want to use a medkit and rely on random teammates.

    I prefer medkits though and I don't think it's needed in SWF but it's decent for solos.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246
    Decent

    it does what it says on the tin, and like a tin people will still use it wrong or stupidly

  • _Aleksi
    _Aleksi Member Posts: 11
    Mediocre

    I don't see myself ever using a perk slot for self care, however now that I think it's actually a decent perk so my bad for voting for mediocre. However like someone already said earlier, people tend to rely on it a bit too much and make bad plays with it

  • thisisntmax
    thisisntmax Member Posts: 231
    Mediocre

    Big waste of time if on it's own. With desperate and botany, it has an effective use and allows you to heal everyone else faster too.

  • DarkMagik
    DarkMagik Member Posts: 822
    Really Bad

    Do not run it,use Inner Strength its going to be a Universal Perk Soon

  • Trwth
    Trwth Member Posts: 921
    Decent

    Use it only when you won’t be a detriment to your team. Learn to play while injured before running Self-Care to not misuse it.

    My strategy is to heal only around a quarter at a time and stay on the move in case I find someone to heal me quicker or there’s an objective to prioritize.

  • Zarathos
    Zarathos Member Posts: 1,911
    Bad

    Compare to other perks like well make it or hell even inner strength its pretty terrible. There's a lot of perks in dbd and it kind of hard to beat the top tier stuff. Your adrenalines, exhaustion perks, prove thyself and just faster healing perks. If the situation is so dire you find your healing yourself at a slow speed then you have already lost that game. There is exceptional circumstances where it helps but its never turns the game as hard as a well timed exhaustion perk, a faster healing speed or pushing gens harder. Sure some perks will have more narrow restrictions to get access to there power but the sheer game changing potential perks like ds adrenaline, etc makes self care a flexible and inferior choice.

  • RoboMojo
    RoboMojo Member Posts: 1,326
    Mediocre

    When used in combination with other healing perks it can be fairly decent. Issue with that of course is you're obviously using multiple perk slots for a single thing (self healing). Inner strength + detectives hunch is arguably stronger then any self care combo simply because any self care combo is hyper focused on self healing. On the other hand, the Inner strength + detective's hunch combo offers some utility outside of self heals (e.g. Finding important hex totems or finding gens on an indoor map). This is especially the case considering that in November, Inner strength will become a general perk. Self care by itself is just straight up terrible in my opinion. I've only put it in mediocre because it still does have some synergy with builds focused on healing.

  • Mozzie
    Mozzie Member Posts: 618
    Really good

    Self Care is a perk that always gets overlooked as a 'noob perk'. While not so necessary when playing in trios or quad SWF Self Care only takes 16 seconds longer than having another survivor heal you, which IMO makes it a must have for solo or duos. The time it takes to run and find a teammate to heal you while also balling up survivors, which makes the killers job easier, is completely negated with Self care. I can't tell you how many solo queue injured players I've seen run over to unhook somebody else only to go down a moment later. It happens all the time because they are not running a healing perk they can use beforehand and do not know where the other survivors are. This reason alone snowballs more solo queue matches than anything else.


    Self care was the first, and still best, healing perk in the game. As an added benefit you gain 20% more charges for your medkit to use to speed up heals on yourself or other teammates, something that frankly should be removed from the perk as it's the only unconditional heal in the game.


    Don't listen to people who say it's too slow, it isn't. I've played since beta and Self care is a must have for the solo player.

  • ZaroktheImmortal
    ZaroktheImmortal Member Posts: 326
    Decent

    It's good for when you can't rely on rando team mates to heal you or if you don't have anyone around to heal you but sometimes it's better to run perks to help you find teams mates to heal you. Running on one health state is risky though.