If No Mither wasn't already bad enough...
No Mither's benefits are negated by the fact that you start the match broken, the killer can see it, and will not slug you. You would have to run Decisive Strike to coerce the killer into slugging you and Soul Guard so that you don't just go right back down when you get up.
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If that wasn't bad enough, it seems that the matchamking is making an effort to match up survivors running No Mither with killers running Thanatophobia.
I rarely see Thanatophobia, and I hardly ever see No Mither, but as soon as I use No Mither, I'm matched against a killer with Thanatophobia. 10-15 matches go by after that and I don't see Thanatophobia. (Sloppy Butcher? Yes. Thanatophobia? No.) Then I get into a match, see that one of the other survivors is broken, and then immediately see the Thanatophobia debuff in the corner...
🤦♂️
I've noticed this happening in the past, too, where the killer would have Thanatophobia or the killer would be the Oni, but I chalked it up to an unfortunate coincidence. 🔗 Now, I'm seeing patterns. ⛓️
How is a survivor who chooses to be injured afraid of death, anyway? (Thanatophobia = fear of dying)
Comments
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You don't really think matchmaking is checking people's perks, do you? I find thanatophobia to be common in my world. It just depends on the killer, and I find I run into killer trends where I suddenly see a lot of a certain few killers, then they vanish.
No Mither's benefits are negated by the perk itself and it thusly literally has no benefits. It's a killer perk that takes up a survivor slot. It is objectively the worst perk in the game. You might as well just troll your team and grief.
The funniest part is they shadow-buffed it a while ago for a very short period of time, intentional or otherwise. It wouldn't show you broken right off the bat. It waited 'til you got hit. It was fun, I ran it for a few hours and experimented.
If you really feel inclined to run no mither, at least make sure you run it with dead hard & resilience. But don't buy into this whole "gen build" no mither thing I see going around. It's literally just resilience doing all the work. You're gonna get injured anyway, resilience is a great way to feel more comfortable playing injured. You don't have to literally permanently injure yourself because you think that's helping bc you get resilience a little earlier.
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