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The Blood Warden base game idea

JoLo
JoLo Member Posts: 108
edited December 2018 in Feedback and Suggestions

One thing this game really needs is that the exits are closed with Entity spikes for ALL players when the killers stands in the area of an exit. That moment in nearly every game when the survivor stands in front of the exit saying "I won. You can't do anything to me." should not be something that happens in a horror game.

For the fans: I know that DBD is far away to be a horror game.
For the devs: Please rethink the atmosphere of some scenarios, if you want DBD to be a horror game.

Comments

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    edited December 2018
    JoLo said:

    One thing this game really needs is that the exits are closed with Entity spikes for ALL players when the killers stands in the area of an exit. That moment in nearly every game when the survivor stands in front of the exit saying "I won. You can't do anything to me." should not be something that happens in a horror game.

    For the fans: I know that DBD is far away to be a horror game.
    For the devs: Please rethink the atmosphere of some scenarios, if you want DBD to be a horror game.

     
    What about those survivors who come running to an open gate when the killer is chasing them?
  • Shad03
    Shad03 Member Posts: 3,732

    @tt_ivi_99 said:
    JoLo said:

    One thing this game really needs is that the exits are closed with Entity spikes for ALL players when the killers stands in the area of an exit. That moment in nearly every game when the survivor stands in front of the exit saying "I won. You can't do anything to me." should not be something that happens in a horror game.

    For the fans: I know that DBD is far away to be a horror game.

    For the devs: Please rethink the atmosphere of some scenarios, if you want DBD to be a horror game.

     
    What about those survivors who come running to an open gate when the killer is chasing them?

    I feel like they should be given a few seconds to get out securely. And seconds equal to time being chased

    i.e You get x seconds to leave while the killer is chasing you through x amount of seconds. If you stop to tea bag the killer for example, you risk losing the seconds.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    Im sorry to say but that can lead to several bugs and is a terrible idea

  • Shad03
    Shad03 Member Posts: 3,732

    @alivebydeadight said:
    Im sorry to say but that can lead to several bugs and is a terrible idea

    With that thought in mind this would be bad. I'm trying to see this from a killer and survivor perspective, and I'd say as a survivor this could potentially be really fun. But then again yeah, the potential bugs that could occur would be... Horrible. I shudder at the thought.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Shad03 said:

    @alivebydeadight said:
    Im sorry to say but that can lead to several bugs and is a terrible idea

    With that thought in mind this would be bad. I'm trying to see this from a killer and survivor perspective, and I'd say as a survivor this could potentially be really fun. But then again yeah, the potential bugs that could occur would be... Horrible. I shudder at the thought.

    Currently blood warden is bugged still, the perk getting buffed would be nice

  • Shad03
    Shad03 Member Posts: 3,732

    @alivebydeadight said:

    @Shad03 said:

    @alivebydeadight said:
    Im sorry to say but that can lead to several bugs and is a terrible idea

    With that thought in mind this would be bad. I'm trying to see this from a killer and survivor perspective, and I'd say as a survivor this could potentially be really fun. But then again yeah, the potential bugs that could occur would be... Horrible. I shudder at the thought.

    Currently blood warden is bugged still, the perk getting buffed would be nice

    A nice buff would be for there to be some kind of visual thing on the perk to show how much longer it is active. Like Make Your Choice now does.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Shad03 said:

    @alivebydeadight said:

    @Shad03 said:

    @alivebydeadight said:
    Im sorry to say but that can lead to several bugs and is a terrible idea

    With that thought in mind this would be bad. I'm trying to see this from a killer and survivor perspective, and I'd say as a survivor this could potentially be really fun. But then again yeah, the potential bugs that could occur would be... Horrible. I shudder at the thought.

    Currently blood warden is bugged still, the perk getting buffed would be nice

    A nice buff would be for there to be some kind of visual thing on the perk to show how much longer it is active. Like Make Your Choice now does.

    what I would like to see is alot more seconds added so I would feel more like a map pressure perk,

    for example: 60/120/180 seconds the exits are blocked to add more pressure

  • Shad03
    Shad03 Member Posts: 3,732

    @alivebydeadight said:

    @Shad03 said:

    @alivebydeadight said:

    @Shad03 said:

    @alivebydeadight said:
    Im sorry to say but that can lead to several bugs and is a terrible idea

    With that thought in mind this would be bad. I'm trying to see this from a killer and survivor perspective, and I'd say as a survivor this could potentially be really fun. But then again yeah, the potential bugs that could occur would be... Horrible. I shudder at the thought.

    Currently blood warden is bugged still, the perk getting buffed would be nice

    A nice buff would be for there to be some kind of visual thing on the perk to show how much longer it is active. Like Make Your Choice now does.

    what I would like to see is alot more seconds added so I would feel more like a map pressure perk,

    for example: 60/120/180 seconds the exits are blocked to add more pressure

    Oh jeez, :) pair that with NoEd, and they are screwed.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Shad03 said:

    @alivebydeadight said:

    @Shad03 said:

    @alivebydeadight said:

    @Shad03 said:

    @alivebydeadight said:
    Im sorry to say but that can lead to several bugs and is a terrible idea

    With that thought in mind this would be bad. I'm trying to see this from a killer and survivor perspective, and I'd say as a survivor this could potentially be really fun. But then again yeah, the potential bugs that could occur would be... Horrible. I shudder at the thought.

    Currently blood warden is bugged still, the perk getting buffed would be nice

    A nice buff would be for there to be some kind of visual thing on the perk to show how much longer it is active. Like Make Your Choice now does.

    what I would like to see is alot more seconds added so I would feel more like a map pressure perk,

    for example: 60/120/180 seconds the exits are blocked to add more pressure

    Oh jeez, :) pair that with NoEd, and they are screwed.

    yes but then survivors will actually be forced to escape while they still can or destroy every totem just in case somebody gets hooked before they make it to an exit, making a secondary objective that punishes those who dont preform it, 2 in 1

  • JoLo
    JoLo Member Posts: 108
    edited December 2018

    @alivebydeadight said:
    Im sorry to say but that can lead to several bugs and is a terrible idea

    Which bugs do you mean?

    Post edited by JoLo on
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @JoLo said:
    Which bugs do you mean?> @alivebydeadight said:

    Im sorry to say but that can lead to several bugs and is a terrible idea

    Which bugs do you mean?

    if you are in the dying state or if your close enough to the exit when blood warden goes off, you will go flying into the air

  • JoLo
    JoLo Member Posts: 108

    Ah. Bugs can be fixed. Every killer power, every perk, every ... is creating new bugs. So bugs are not an argument.