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Fan-Made Reworks Part 1: Legion

I'll be doing a full power rework since in my eyes Legion isnt really that strong. I'll have two parts to his power, Feral and Fatal Frenzy. He will need to fill a bar to activate Fatal Frenzy.

Powers:

Feral Frenzy

When Legion goes into Feral Frenzy he moves at 5.2 m/s for 15s, and gains the ability to vault pallets. When Legion hits a survivor with Frenzy he will put them into the broken status affect for 60s after which the survivor can choose to heal the wound or stay injured. Healing the wound will take 7.5s more on that later. Legion will also gain killer instinct to the closest survivor not affected, and gain progress to Fatal Frenzy. If Legion is able to hit that survivor he will be put into a fatigue for 1.5s. During the fatigue Legion gets a killer instinct of the 2 other survivors. If Legion cannot hit the other survivor dont worry in time he will enter a fatigue. Once Legion has hit all four survivors with his frenzy he can now enter Fatal Frenzy. If Legion misses a attack they will be put into fatigue. Feral Frenzy regens every 15 seconds.

Fatal Frenzy:

Legion can activate this at any time. Once it is active Legion now moves at 6.0m/s for 15s, and is able to put survivors in the dying state, but cannot vault a pallet nor window. When he hits a survivor with Fatal Frenzy all other survivor auras will be revealed, and his timer resets. Once Fatal Frenzy ends Legion will receive a fatigue for 1.75s. When over Legions Feral Frenzy attack will return until the bar is full again. If Legion misses an attack they will be put into a fatigue.

I've decided to take away the feature to see all survivors on killer instinct and only one for gameplay. The survivors dont really have any chase interaction and Legion cannot make it to the other survivors most of the time because of map size. This will also give Legion some options. Go for the injured survivor, or go for the other 2 to get Fatal Frenzy. Also I have given him a second ability because Legions power lacks the power to actually down survivors. Now onto the choosing to heal the wound or stay injured part.

The new Deep Wounds will not be a boring mend animation, but an option to heal the deep wound stabbed into you or leave the wound, but suffer hemorrhage, and you make louder grunts of pain.

Now I'll talk about all add ons that would change because of the rework.

Fuming Mix Tape

Adds 5 seconds onto Fatal Frenzy

Iridescent Button

When in Feral Frenzy you have no Terror Radius

Cold Dirt

Your Fatigue for Feral Frenzy is reduced to 1s

Filthy Blade

Makes healing the wound 10s

Frank's Mixtape

Adds 2.5s onto Fatal Frenzy

Stab Wound Study

Makes the broken status effect last 45s

Joey's Mixtape

Adds 2.5s on Feral Frenzy

Nasty Blade

Makes healing the wound 8.75s

Stolen Sketch Book

When a survivor is hit by Feral Frenzy they suffer from the Oblivious status affect for 60s

Susie's Mixtape

Adds 1.75s onto Feral Frenzy

Legion Pin

Makes broken staus affect 50s

Julie's Mixtape

Adds 1.75 seconds onto Fatal Frenzy

Defaced Smiley Pin

Hitting a survivor with Feral Frenzy causes the survivor to suffer from incapacitated status affect for 20s

Etched Ruler

Increases Feral Frenzy Lunge by 1 meter

Mural Sketch

When Legion hits a survivor with Feral Frenzy all gens being worked on by 2 or more survivors turn yellow.

Never Sleep Pills

Your Fatigue is reduced to 1.25s

Friendship Bracelet

You go 4.8m/s while in Feral Frenzy. Gain 250 more bp for hitting Feral Frenzy

Mischief List

Makes broken staus affect 55s

Scratched Ruler

Makes Feral Frenzy Cooldown 12.5s

Smiley Face Pin

Hitting a Survivor with Feral Frenzy causes the blindness staus affect for 60s

Those are the changes I'd make to Legiob. Let me know if you agree or disagree. What you like and dont like. Also share what you'd change for Legion

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