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Why haven't the devs fixed "survivors DC'ing for hatch"

Nos37
Nos37 Member Posts: 4,142

A simple solution has been suggested numerous times: if a survivor disconnects, their "husk" stays in the match and the Entity spike appears from the ground to take them (just like at the end of the collapse), before the hatch can open.

Instead of getting a hook, 3 sacrifices, and possibly a 4th, I got no hook, I got a kill instead of a sacrifice, and the 4th got away for free.

Survivors have been abusing this since the game's release... (SWF moreso)

What's the issue? What's stopping this feature from being implemented?

Comments

  • Pulsar
    Pulsar Member Posts: 20,881

    The fact that I'm sure the game would be absolutely ######### in some way due to implementing this.

    I mean, they managed to completely break Clown a few patches back by adding a new Killer.

  • gendoss
    gendoss Member Posts: 2,270

    It's punished by a DC penalty. You are not supposed to disconnect anyway and the devs implemented a system to stop it. How much it does stop DCing is debatable but it's still there.

  • Seraphor
    Seraphor Member Posts: 9,429

    DCing itself comes with a downside. There's really no reason for survivors to use this as a 'tech'. You're sacrificing all of your BP and a pip for another survivor to escape, who may not even pip themselves anyway. It's pointless. You're not gaining anything.

    So likewise, there's no point getting salty about it as killer. Sometimes the last survivor gets the hatch, that's what it's for.

  • Nos37
    Nos37 Member Posts: 4,142
    edited August 2021

    A 5 minute penalty won't do much. Each member of the SWF gets two 5-minute penalties which reset daily, and SWF can spread the "penalty" amongst themselves (unless it just-so-happens that the survivor who keeps getting slugged at the end is the same person every time, and even then it would have to be 5 times in a row before they even feel the real effects of the penalty's 6-hour ban).

    Killers slugging for 4k needs to be addressed in a different way, by giving survivors an option to bleed out faster. Survivors in the dying state can hold the sprint button. Doing so makes them bleed out faster and lets them crawl faster. (Tenactity would still allow the survivor to crawl faster, without the need to hold shift, but they can hold shift if they choose to bleed out faster.)

    Post edited by Nos37 on
  • Aven_Fallen
    Aven_Fallen Member Posts: 16,333

    DCing gets penalized. The Penalty is shared for all Survivors if they are in an SWF (which is the most likely reason why someone DCs to give someone else Hatch). The DCing person also loses all their BPs.

    With that, they will not do it often. And honestly, for me it is such a non-issue. It happens so rarely. Yes, in an ideal world it would be fixed, however, the Devs have far more urgent things to do so this can be a low priority.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    My friend had three healthy survivors disconnect to give the fourth the hatch, and he was forced to waste his time looking for the thing because the fourth was just teabagging on top of it for no good reason like their three SWF buddies disconnecting at 4 gens left was some sort of win. My friend got very few points, no emblems. He had to wait in a queue for that?? The fourth one was no innocent. The three who disconnected were rank 20s, obviously just wanting to stay at that rank, while the fourth was a rank 8. Why did that rank 8 deserve a hatch escape?? Survivors get a good amount of BP just for getting out through the hatch. My friend made fewer than 2k points in that match.

    Even the entity spikes wouldn't have solved that issue, but the DC penalty obviously isn't enough to stop obnoxious behavior. Stuff like what my friend experienced suggests these people probably have multiple accounts, so they can just do it until the penalty gets too long and then switch to a different one. The only ones who lose then are the killers who get saddled with their nonsense.

    DCing to give someone the hatch is a bad mechanic. I've had the third survivor, immediately upon being downed, disconnect. I was going to hook them! Disconnects screw up Bloodpoints, they screw up achievements and Tome challenges, it's freakin' stupid how disruptive they still are and while there's a time-out penalty that doesn't do anything to mitigate their in-game effect.

    To stop crap like my friend experienced, maybe killers should be able to open an exit gate once the hatch opens. That way they don't have to search the map for the dumb thing just to force a survivor out. It's not the first time I've seen that happen, and a lot of times the EGC would be quicker than locating the hatch.

  • Angelicus23
    Angelicus23 Member Posts: 2,548

    you got your 3 kills already you won too, it's a match you're gonna forget in 2 minutes and doesn't even happen commonly

  • Raccoon
    Raccoon Member Posts: 7,733
    edited August 2021

    PULL THE PLUG, MOM - WE'RE FIGHTING BACK!

    Solid counterplay.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Because there is already a dc penalty system in place? That gives them a ban.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    So what? There's 4 Survivors to kill. Saying 'You got your 3 kills!' means absolutely nothing.

    Worse; it's entitlement. You're saying the Killer is being selfish going for a 4K when there's 4 people to kill, as if one deserves to get away.

  • Yatol
    Yatol Member Posts: 1,960

    because their is no way to fix that without punishing unintended incident

  • KingFrost
    KingFrost Member Posts: 3,014

    There's nothing to be fixed. Yes, you can slug for a 4K if you like. But survivors can DC to give hatch if they like, and receive a 5 minute penalty for doing so. The person 'breaking the rules' isn't rewarded in any way. They get 0 BP for the whole match, and they didn't escape. They died. (DC = Death).

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,333

    I did not say any of this. But nice strawman.

    I just said that it is entitled to waste someone elses time because you think that only a 4K matters. When I play Killer, I could not care less if the last Survivor gets a lucky Hatch escape.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Your analogy doesn't really work her. In you're scenario there's a set timer and therefore you trying to rake up the score doesn't was anyone's time. Slugging for the 4k does.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    If the killer isn't supposed to care about getting a 4k, the game shouldn't reward the killer a Bloodpoint bonus for no escapes. If the devs don't want people to play a certain way, they shouldn't reward points for it. Like, if they don't want two or three survivors to go immersed instead of working on gens, the hatch shouldn't award bonus Bloodpoints.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,333
    edited August 2021

    I did not say that the Killer should not care about the 4K. Why do you try to twist my words? I said that I (which means: only I, myself, my own opinion) dont care for the 4K. I rather get the 3K, the Survivor might be lucky to get Hatch and I still won the game. If others want to sweat for the 4K and slug and waste everybodys time, they should do it, but not expect anyone to like it.

    And well, my fix for Hatch (which I proposed long ago when actual Hatch Stand Offs would have still been a thing) would have been to count a 3K with Hatch Escape as a 4K for the Killer, both in Emblems and Points. In theory, there would be no need for the Killer to slug or go for the Hatch Standoff at this point, since they got their points and Emblems like if they killed the 4th Survivor.

    However, after reading this Thread, I am quite sure that people would still have slugged and do Hatch Standoffs, just because they want that 4K, completely irrelevant of the points.

    But eh, I get it, Killers good, Survivors bad. Only Survivors can be entitled.

  • gnehehe
    gnehehe Member Posts: 510
    edited August 2021

    Solo queue player who looks for next match ASAP: "4 boring minutes on the ground ... or 5 min penalty".

    Well, the additional 1min penalty is not big deal for me ... and if the last one may have the hatch; this would be some tasty icey on the cake and very good laugh :)

    Deal with it!

  • Phasmamain
    Phasmamain Member Posts: 11,534

    He’s still not completely fixed even though his tome is currently active. Direct bottles slow like 50% of the time

  • unluckycombo
    unluckycombo Member Posts: 582

    If I may, (and they can correct me if I'm wrong) but I think I get their point.

    What I'm getting is that it's okay for a Killer to want a 4k, but at the same time, with the current system in place to achieve a 4k, it normally leads to situations that are pretty crappy for the Survivor (As nobody wants to be stuck sitting on the ground for 4 minutes- especially when you consider that the only perks to get yourself out of those situations are generally perceived as 'Meta' and get scorned, and depending on the situation, you probably can't even do gens or will die trying to get the last guy up, making it nothing but a lose-lose for Killer, in a similar way to attempting to tunnel a person with DS+UB is a lose-lose. Just, you know, as a base game mechanic.)

    To add to it, the community feelings of dislike towards Survivor players and this idea of 'Us vs Them' on both sides, calling each other entitled leads to more hostility in-game as well, where there can be a really big feeling of '4k or no k' from Killers, in a similar way to Survivors who will throw because their teammate didn't let them get a chest, or will DC/Kill themselves on hook for missing DS. The amount of camping and tunneling that's been happening recently really doesn't help this feeling.

    Sorry, I think I got rambly again, but my point is that I think the point of their post was more so that we should also acknowledge that 4k's should not be considered the end all, be all for Killers, and to consider the other side's experience a bit as well. I think the point was less of 'Don't inconvenience others', and more of 'I don't like being slugged for the 4k, so I won't slug for 4k.' Idea. (That's just what I got from it tho, as I usually do have the mindset of 'Don't do to others what you don't want done to you' so...)

  • unluckycombo
    unluckycombo Member Posts: 582

    I couldn't tell you the reason it hasn't been implemented, but I can tell you that there is another solution that Survivors have been asking for for as long as I can remember, which is the option give up on the ground instead of waiting the full 4 minutes of the bleed out timer. Something that gives the Killers points, but also gives the Survivors a faster way to say 'It's over for me chief'.

    Imho that in itself would be fine, and would have a secondary purpose as well. (Because I think we can all agree that those times where you have to wait out the bleed out timer/EGC timer because you lost your slug as Killer are awful. It would give both sides points still, and would let Survivors have a bit of a faster way out of those rare, but possible 'Killer slugging all 4 survivors and decides against hooking everyone to instead let them bleed out on the floor' scenarios.)

  • ImBrakingBike
    ImBrakingBike Member Posts: 454

    How would you propose the system will differentiate between a strategic disconnection to give the last survivor hatch and a childish disconnection because survivor #3 is a crybaby that decided that if he doesn't escape his teammate should not escape either? Or is the idea to penalise the one who did nothing more than slug while the killer was chasing the crybaby?

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Not slugging for the 4k because they don't like being slugged for the 4k themselves, that's totally understandable, I get that. I'm the same way. Unless I'm doing a challenge or achievement, something that requires kills, I usually don't even care about kills much less a 4k.

    But, at the same time, I get why people do it. I don't like being slugged, but a killer is supposed to kill and asking them to not play to the best of their ability because hey, there are things about this game I don't like so you should cater to me and my fun, well that's not fair. The game's mechanics and point system encourage certain tactics, including slugging for the 4k, and I'll say over and over that the mechanics and the point system need changing, but I don't put the onus of making sure I have fun on my opposition.

    It's fine to play a certain way because you have empathy. It's fine to play a certain way because you like to win. It's fine to think the game mechanics need changing. But someone isn't entitled for playing to win in a video game. That's expected behavior. Entitled is when a player expects the other side to do something that goes against their best interests, like a survivor expecting the killer to give them the hatch or the killer expecting the final survivor to just give themselves up for the hook.

    I'm so tired of the us vs them, killer vs survivor mentality. Everyone's playing the same [BAD WORD]ing game, and both sides need each other or else there is no game.

    Sorry, this isn't necessarily directed at you. Or at least, I'm not arguing with you, because we seem to agree on things. I get rambly myself.

  • unluckycombo
    unluckycombo Member Posts: 582

    Haha, no worries, you're good, and I definitely agree where your coming from! Honestly I think a lot of the 'Us vs Them' mentality mixed with entitlement from everyone is what causes so many of these issues to spiral out in the first place tbh, and I get aggrevated about it a lot as well, especially since it seems to be enforced heavily in discussions like these. (So many threads of people being called 'Fake Killer Mains' because they stated an opinion, or threads like these where the discussion came down to some sort of 'Killer vs Survivor Entitlement'. And man, the posts you'll see after a patch of 'They only wanna take away the good things from x side!')

    Imho it creates a p bad breeding ground for hostility, and if it wasn't for that I think there'd be at least much more productive discussions around the game and ways to fix the issues at hand that effect everyone instead of just pointing fingers.

  • Nos37
    Nos37 Member Posts: 4,142

    I agree with this, and mentioned such a mechanic earlier in this topic

  • SasukeKun
    SasukeKun Member Posts: 1,858

    There's a lot of killer weaknesses that need to be addressed but this also. They really need to nerf keys if anything too

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,072

    At one point the devs mentioned adding a bot in case a survivor DCs. I guess this will somehow fix this problem.