There Should Be a Visible Form of MMR
I'd feel much more motivated to play if I could compare myself against other players to see how I stack up.
It can be like Overwatch's SR system and I'd be ecstatic because as it stands, MMR is going to make most of my matches miserable and I'm not really getting anything out of it. At least give me the satisfaction of knowing if I'm any good.
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agreed. I feel like being reset to rank 20 but still going against similar skilled opponents will block me from ever getting back to a satisfying rank, and thus no feeling of progressing as a player
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They had one in Deathgarden. After its death they are afraid of adding mechanics from there to DbD.
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There's more than one game with functional visible MMR.
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The devs just don't want people easily deducing what does & doesn't rank you up & down. Since it's asymmetrical you could easily figure it out by playing a few matches as the same killer.
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People are going to figure that out anyway.
A huge amount of people are going to end up quitting when MMR goes live unless they have some sort of visible reward.
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You forgot how boosted some peoples egos are & that they'll genuinely believe they're going against swf team 6 or God tier killers every match & then wrongly figure out how they got into the high ranks.
The devs would have to stop releasing updates to kill this game imo.
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But people who ARE good at this game will quit.
Either because
A) Their queue times will be horrendous
Or
B) It isn't fun playing against high-ranked players. This has ALWAYS been an issue and BHVR has never addressed it. High-level DBD is an awful horrible place.
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A) Their queue times will be horrendous
This should be the exact same, as the search takes longer, you get a wider range of ranks.
B) It isn't fun playing against high-ranked players. This has ALWAYS been an issue and BHVR has never addressed it. High-level DBD is an awful horrible place.
The current version of DBD doesn't do anything to solve this. Why would this matter?
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A) Queue times are bad now because there aren't normally enough Killers. As evidenced by Dowsey, who only found a match after a pro team sniped him, it can take a very long time. Even if it expands your rank as time goes on, then MMR has done basically nothing.
B) In the current build of DBD, you get a variety of matches. Some are easier, some are harder, even at Rank 1. With MMR, if you are good, you will only ever go against other players who are good. That's the issue. When you toss good players into a match, the game becomes ludicrously unbalanced. That will drive away many peopleas it will be CONSTANT.
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Honesty that is why a non-ranked mode would be the solution to this...
That way all the sweaty, and try-hards can have at it. If all those sweaty players like having to try-hard every game then they would just stay at MMR/ranked mode I assume.
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And that would split the playerbase and make queue times that are already bad even worse.
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I kinda want this at the same time I don't. I would like know my skill level cause seeing a low skill level makes me want to get better and a high skill level will definitely help my confidence but I also don't want the whole "I have a higher skill level and you have a low skill level so your point is invalid" situation.
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If they're adamant about going through with this SBMM plan then yes the SBMM should be visible. I always hated invisible matchmaking scores
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"With MMR, if you are good, you will only ever go against other players who are good. That's the issue. When you toss good players into a match, the game becomes ludicrously unbalanced."
I mean the alternative is that you destroy your opposition with no challenge whatsoever. I am very skeptical that anything will change with MMR. The reason being is that last time they tested MMR, my experience with it as survivor was that I was escaping like 15 matches in a row(the killers were really bad/new), but after winning a lot, instead of facing better killer players, for some reason, my teammates became.... a lot worse. it was so weird. When I was looking at ranks post screen, it was like rank 16-20 with one perk Dwight.
With killer, it was even stranger. So during that test, I played like 15 matches or so of leatherface. I had a team of survivors where I downed all 4 survivors in a single chainsaw at the start of the match and I killed all 4 survivors in.... like record time (30 seconds?) and most of the early matches were absolute stomps. Eventually by the end of it, like maybe match 12 or so, that MMR system finally started to work properly and I was facing some pretty good teams.
that was my experience from last MMR test. So i am definitely really confused of survivor system. Its like I was going down in MMR by escaping. the killer system seems to work but takes a while to work.
with current system of matchmaking, my experience is that you basically dominate like 70% of your matches as survivor and killer when your good at the game because your constantly facing unequal opponents and like 30% of the matches are interesting where the match could go either way. I would say for survivor, part of the reason why they end up being uninteresting is because your generally facing weak-ass killers and survivor just tends to be power-role on 90% of the maps due to loop design.
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Agreed. I would like to see it to compare as well as to make sure it is actually working. Also to compare my "skill" with different kinds of killers.
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I would love to have it visible for me, so I can compare my killers or compare with my friends.
But to other players only rank should be visible for sure.
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