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[CLOSED][Perk buff suggestion]: Prove Thyself

SpitfireOrMichina
SpitfireOrMichina Member Posts: 209
edited January 2019 in General Discussions

Receive an incremental speed bonus to repairing, healing, sabotaging, cleansing, opening Exit Gates and searching Chests for each ** Survivo alive** in the trial.

  • 1 Survivor alive grants 1/2/3 % increased speed.
  • 2 Survivor alive grant 2/4/6 % increased speed.
  • 3 Survivor alive grant 3/6/9 % increased speed.

EDIT:

Patch 2.5.0

  • Increases the Repair Speed by 10 % for each other Survivor working on a Generator within a range of 4 metres. Gain 50/75/100 % more Bloodpoints for cooperative Actions.
Post edited by SpitfireOrMichina on

Comments

  • Yrutan
    Yrutan Member Posts: 26
    edited December 2018

    @SpitfireOrMichina said:
    Receive an incremental speed bonus to repairing, healing, sabotaging, cleansing, opening Exit Gates and searching Chests for each ** Survivor alive** in the trial.

    • 1 Survivor alive grants 1/2/3 % increased speed.
    • 2 Survivor alive grant 2/4/6 % increased speed.
    • 3 Survivor alive grant 3/6/9 % increased speed.

    This got me thinking maybe Prove Thyself could act like a reverse Thanatophobia where for each injured (and dying) survivor you get the bonus regardless of the distance.

    This would be more balanced as having the full bonus for essentially the whole trial would be too good. Also, it kinds of keep the flavor as when others are injured they would expect you to do something so you feel like you have to prove yourself.