thoughts on improvements for hex totems

Applejuice59
Applejuice59 Member Posts: 2
edited August 2021 in Feedback and Suggestions

Hex totems at the moment are pointless even with their effects because of the speed of cleansing, visibility, spawn location and the survivor perks running against them. The main reason for this idea is to lessen the use of ruin undying and similar combos. You shouldn't have to run two hex totem just to ensure that one of them can be used. I also feel it might help with killers running more varied builds surrounding totems. I believe if the following alterations were made to them then they would be more practical in game.

-hex totems won't spawn within 8 meters of any generator

-the vividness of hex totems is slightly reduced.

-hex totems have a minimum activation time before being able to be cleansed. The times would vary greatly depending on the hex of the totem. certain totems would instead have a minimum use before being able to be cleansed.

Ex: the entity's grasp on this totem dissipates after 180 seconds and it is then able to be cleansed.(ruin)

Ex: the entity's grasp on this totem dissipates after 2 uses and it is then able to be cleansed.(blood favor)

(totems like undying would not come with this effect or have the effect severely reduced)

-survivor perks would still allow for the totem to be found and or seen by perks

Please remain open minded, and if you believe any of these changes would be unfair then also express a solution or reasoning as to why.

Post edited by Mandy on
«1

Comments