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Admit it , you like the D/C penalty because you're sadistic
Just had a game on auto-haven , and the poorly-optimized crap game kept freezing at critical points - it froze when i was being chased by the killer , so they caught up to me and i got hit - it froze when i used my deception on a locker when i was in a chase and that threw me off - it froze when i was doing the last gen , got hit for my adrenaline , and then when the gen was finished it froze again and i got hit , when i couldve ran away from the finished gen at full health ; and its because of that the killer continued to chase me and i died . its ######### like this that makes me want to D/C . the console freezing will never be fixed.
Comments
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100% feels like a lot of people are ok with DC penalties for this reason. But I don't believe the penalty is even active right now unless it was reactivated with the SBMM test. Personally, I think that it should stay off forever.
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I like the DC Penalty because I'm sick of selfish crybaby children having a tantrum and leaving the game every time it goes slightly wrong with no consequence, ruining the match for the other four players.
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No, I like the penalty because it reduces the amount of times I have to play a match with only two or less teammates at 5 gens, only because the first person to go down, went down in 5 seconds and couldn't handle getting hooked.
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I like the idea of a soft penalty. It'll just tank your MMR til you only play with other DCers.
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Yes that is definitely it and not because going into soloQ as survivor and having a teammate d/c the first time they get downed multiple games in a row is an awful feeling.
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I like the penalty because there's crybaby players on both sides that DC the second the match stop going their way.
Then, they come onto the forums with 'Well, I should not have to stay in a match if I'm not having fun!' Yeah, well, what about the 4 other players?
Or, my favorite 'A DC penalty will kill the game!' When they full well know LACK of a DC penalty will kill the game because why would people buy a game where no match ever plays to completion because the losing side always DCs penalty-free?
Basically, anyone who wants there to be no DC penalty are selfish and don't care about anyone's fun except their own. Yet I bet the moment someone ELSE ruins their game by not thinking of THEM, they'd start whining.
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I won't admit to something that's not true, i don't like the DC penalty for that reason.
Ever since a person on here showed me just how low FPS could be (which was before patch 5.0.0), i've always felt bad for them when i saw in-game they obviously had a stutter or freeze or whatever.
Now of course i feel even worse for them, but it's not like i can do anything about it.
I still like the DC penalty for screwing over those that obviously voluntarily leave and screw over their team, which still occurs PUH-LENTY.
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I like the DC penalty because i prefer having all 4 of my teamates in the game instead of having the manchild nea player insta-dcing when their sick "waga baba reverse super duper forbidden tech" doesn't work and they get downed.
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Honestly I don't think a 5min penalty is enough, still seeing people dc all the time.
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The existence of the Disconnect Penalty does not effectively stop me from rage quitting matches; it only makes me more tilted when seeing how long I have to wait after the fact.
A better deterrent would be to show how long the next disconnect penalty will be in red text right next to the Leave Match button (or as part of a confirmation prompt with a 5 second delay before the Confirm option is available).
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Someone saying "Stealing is bad. Don't do it." has less weight than "Stealing over $2,000 is a felony and will cost you 2-24 years in prison plus $1k-$1m in fines, restitution, and legal fees. Are you sure you want to do this?"
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I'm actually against ideas like making the initial penalty (5 minutes or whatever) longer or anything like that, as I understand that the intended targets of the penalty isn't the player that has someone accidentally yank out their ethernet cable with their foot once a month. The targets are the habitual disconnectors.
It's quite simply an unavoidable thing, any remotely functional DC penalty system WILL lead to some collateral damage. Because it's impossible to consistently tell if a DC was the player's fault or not. Games have tried to be forgiving by doing stuff like assuming actual connection drops (or what seems like it) are accidents, and you better believe people pull the plug to abuse that trust.
That's why most DC penalty systems use some sort of escalating timeout approach. The first (few) disconnects lead to pretty short penalties so a player that has a genuine accidental DC isn't immediately hit with a potentially session-ending 30+ minute timeout. Meanwhile people that simply can't help themselves and DC every time they get a map, killer, survivor perk or "annoying but legal" behavior they dislike in their match get the longer timeouts.
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I mean, you could have asked the killer to hook and then killed yourself. You would still gain some points and would not get the DC penalty...
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No, i like the penalty because i can play the game without teams dcing
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No, I like the DC penalty because I'm sick of lazy, entitled players quitting because they just don't like a killer or map or have decided that because they got downed 20 seconds into a game it's not worth playing anymore.
You're screwing over four other players when you do that.
You queued for a game, you're commited to that game. Unless it's an urgent issue that is more important than the DC penalty you'll receive, you shouldn't be leaving.
Now if there's still performance issues with the game that is forcing you to DC, then sure, the penalty isn't appropriate. But ideally if everyone is playing the same game and you're not literally being kicked out of the game entirely out of your control, then the DC penalty works as a deterrent, and is needed as a deterrent, so you're not wasting the time of four other people just because you didn't get your favourite map.
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This is bullshit.
You know what the DC penalty is. It starts at 5 minutes, and increases incrementally from there.
You can consider one DC a day to be your "allowance" if you don't mind 5 minutes, but anything more will tilt you.
If you're continually DCing, you are the problem, and you need to correct your behaviour.
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The DC penalty isn't the problem, it's the lack of optimization. Even if there were no DC penalty you'd still be having the exact same problems, so why continue to play a game if it's running that badly that you have to quit?
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No. What's bullshit is knowing that the penalty removes a strike every 24 hours, but because your disconnect was short of 24 hours by a few minutes or seconds, you retain your old strike plus get the penalty for the new strike!
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Having the disconnect penalty being shown better reflects your "allowance" anyway, so why are you so against it?
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I DC from time to time. I don't have a problem with the DC penalty. What I hate is the forced wait on hook now with skill checks. You can almost never ######### anymore unless you're being camped. Someone will always pull you before you can "let go". Their should be a "give up" button so I can die quickly like with the struggle mechanic.
And there should be a "give up" button when slugged so I can bleed out quickly and move on instead of being forced to lay there wasting my time. If they need to win that bad, I'll give them the win and let me move on to a fun game.
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I like the DC penalty because this game is ######### agonizing without it
I don't care how many people whine about the fact that they crashed or that they're playing with toxic people, without the DC penalty this game completely falls apart. 3/4 games had a quitter when this game had no penalty, it was actually unplayable.
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If there are issues with the player's hardware, that's not on the developers. That's on the player.
If there are issues with the player's internet, that's not on the developers. That's on the player.
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I like it because it keeps entitled people from dc-ing if something slightly goes wrong and if they do they get punished.
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But that is admitting defeat while disconnecting is somehow a win in their brain because you deny the killer points.
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To be fair the console issue is fully on the developers and not the player.
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That's not true. I have several friends who play on console(PS4 & PS5) that have no significant issues. I know one person who plays on Xbox and who has not mentioned any major problems. I don't know anyone who plays on Switch so I don't know about that one.
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The DC penalty is great for the game because it keeps the children from leaving the match if something isn’t going their way.
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Increase the dc penalties? You're completely right! I agree!
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I'm against it, because habitual DCers will use knowing their penalty to abuse DCing with minimal consequence. They can look at their penalty and know when it's 'safe' to DC with 5 minutes again.
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DC penalties shouldn't excuse st for the simple reason of... Well they bought the game and should be able to leave a match when they feel like it.
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No, you're wrong. Guess what? EVERYONE bought the game and they deserve to have complete matches where salty teammates don't wuss out.
'I bought the game, so I can do what I want' is the most narrow, selfish, self-serving excuse to DC out of all of them.
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I think as long as this glitchy game continues to give people playing the boot stick there should not be a DC penalty. They have no way of differentiating between a legitimate DC and a game crash so tons of innocent people are punished for doing nothing more than trying to play a game they paid for and enjoy.
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Except a good portion of the time it is not your internet connection it is the game-side servers, where you have zero control.
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It is impossible to make anything that knows the difference between a game crash and an internet-hiccup. And less people have crashed games than people who DC out of rage, so the DC penalty is needed.
We already saw what happens, multiple times, when there's no DC penalty so no; it does not need to be turned off again.
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If people are DCing out of your matches in droves maybe it is you. I have never had an issue with people DCing on me, either as a survivor or a killer. I play both, and have played this game for over 3 years, so way before the DC penalty was introduced. At no point was DCing an issue, up to and including just a week or two ago when it was off for the mmr test. I assume all the people in this forum singing the praises of the DC penalty system are playing toxic and then get all mad and whiny when people do not want to put up with it. Because in 2.5k hours I have seriously never had a single issue with rampant DCers.
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And there's the victim blaming. Grats on being a horrible person.
I've played this game since launch and pre DC penalty it was an issue, and every time they turn it off it is an issue.
Salty players DC when they are found first or start to lose as Killer or Survivor. So stuff your 'MaYbE iT's YoU!' victim blaming bullshit. The people who say this are the type who DC for literally ANY reason, then think up an excuse to blame their opponent.
You even THINKING that bullshit shows we need the penalty.
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If I am going for kills and you DC because you are throwing a temper tantrum because you got killed, I do actually take pleasure in the fact that the developers ironically put you in a time out. If only there was a little dunce cap icon on your character so everyone else in your new lobby realized you rage quit your last game, only change I would make.
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Console freezing has fixed for me and I’m on the OG Xbox one
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I mean, I won't deny that I get a little schadenfreude from DCers getting their just desserts, but I do also sympathize with people who get game crashes and whatnot. Unfortunately, since the DCers abused the lack of penalty, it had to be re-enabled.
My advice for people with severe crashing issues, for whom the penalty just increases indefinitely, is to just stop playing for the time being.
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Oof, your toxicity must be worse than I thought. I can see you are real triggered by DCs. I will just reiterate, I have never had any problem with people DCing out of my matches. So I don't know what to tell you. I have no problem with people DCing, it is not common when I play and if they do it is fine. I play out the match and move onto the next one, if it is the killer, I move onto the next one. You are just clearly experiencing a VASTLY higher ratio of DCing than me. You are also not a victim if some DCs on you. They are the ones getting the penalty. I will continue to champion the players actually victimized by this system, the people whose game closes on them without warning, and you can be sad people don't want to play with you apparently.
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I like DC penalty cause people can't screw over the rest of the people without screwing themselves over.
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Yeah ######### me for living in a country with worse internet than Kenya
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Problem is you're acting like people DC every game. No they don't. DC penalties simply don't work in DBD. Its like adding DC penalties in F13. It does not work.
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I like the DC penalty because I enjoy playing games that are comprised of 4 survivors and 1 killer, not a random combination of three players who aren't petulant babies.
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D/Cing stopped happening practically every game when the DC penalties are active. It's almost like they do work and you are upset that they do.
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I'm not upset. It doesn't affect me so it doesn't make sense for me to be. And you don't even know what I mean by it working. What I meant was it doesn't fit.
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It only "doesn't fit" if you are the kind of person who wants to d/c out of games.
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Not really. Like I said it doesn't affect me. I'm just thinking of other people.
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Again it is fully on the developers, not the user. The game should be designed and coded to work on the hardware provided or it should be fully refundable without question if it gets broken and not repaired.
They released the game on ps4 and xbox long before current gen was announced. It should work on base ps4 and xbox without freezing every time an action is performed.
If they can get the witcher 3 to work on the switch without stutter then they can get this to work flawlessly on last gen console.
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I understand the concern for performance-based, unintentional DCs. I do have sympathy for anyone that this legitimately happens to.
The thing is, I would feel a lot more sympathetic if the performance-based DCs that I encounter didn't seem to always happen right when someone was downed, hooked, or we spawned on The Game or Haddonfield. Really weird how that keeps happening.
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