http://dbd.game/killswitch
Turn cancelled grabs into hits!
I interrupted the injured Laurie as she was unhooking Jake.
Just kidding.
The grab was cancelled. Laurie took no damage state and got to walk away still only injured. The Jake got to walk out the door because of Stolen Time
Comments
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Wasn't that added to the game?
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It just forces the killer to swing, but just because they get a free "swing" doesn't mean they actually hit the person if they aren't still in front of you when the game makes you swing.
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Rename the perk Borrowed Time to Stolen Time, or...
Add a new killer perk: Crippling Debt
The Entity blocks the exits for survivors in the Deep Wound state.
Then we can call it Borrowed Time again.
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Otherwise, have Borrowed Time require that the killer camps for t seconds before it activates. If the killer doesn't camp all game, but has no choice at the end, then where TF are survivors "borrowing" this time from?
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This happend to me I was t1 Myers and walked up and grabbed the meg but it was canceled and she just ran off no hit no swing. I was like ok
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The dev said it was suppose to count as a hit. It makes sense if I'm that close to active a grab i going to land that hit.
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Really, it should give you your grab. A hit does nothing for me when I need a grab.
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Or make the hit an instadown. If a grab removes 2 health states, then the cancelled grab hit also should remove 2.
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I supposedly happens because the survivor got off the gen like less then a second before you hit the grab but doesn't always show on the killers screen.
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It's 12 seconds of Borrowed Time. They get 12 seconds before you can hit them and down them. That's the time being borrowed. Have you never heard the phrase "You're on borrowed time?" Borrowed time simply means that the inevitable is postponed, giving the survivor time to get to another obstacle (or the exit gate).
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Okay, and Crippling Debt would mean that the survivor is not allowed to leave while still borrowing time
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i cant count the amount of times where a cancelled grab robbed me of some downs and hooks. you just stand there for a second and the survivors get away. Getting robbed in this game is the most frustrating ######### because it aint even your mistake....
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Don't you remember how dumb BT was in its old iteration, as Victor I could immediately slug both the unhooked and unhooker just because he has no terror radius. BT is fine as it is now
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BT is the perk that gives me a lag spike when I'm 500m away from an unhook right?
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Why was it canceled? We can't do anything to cancel grabs that I know of. This sounds like entitlement.
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And it would be OP on killers like Legion and Deathslinger, who can give deep wounds to survivors at any time.
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If you are unhooking another Survivor with the Killer right behind you, you can instead just tap the action key which will activate a grab instead of a hit. The grab gets cancelled, however, because you did not keep unhooking, which locks the Killer in place for a bit. This can be done in any circumstance where a Survivor can stop performing an action that can result in a grab.
This was an issue because the Killer would be locked in the grab interaction for a bit while the Survivor was not, allowing them to commit an action without penalty in front of the Killer.
At most levels of play, this happens accidentally and not intentionally, but a few players DO try and get this to work in their favor. It's risky, but if it pays off, it pays off well.
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The only issue is that, supposedly, this is due to delay, but I swear I have no issue always forcing the killer into a shoulder tap. Like I literally see them starting the animation and I stop what I'm doing while I CLEARLY see they are grabing me.
The issue if you ask me is that the grab has like a .5s window where it doesn't do anything. If the survivor stops in those .5s the grab is cancelled.
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I've only ever done it accidentally, so my personal experience with it isn't enough to properly theorize anything.
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I was close enough to a survivor that pressing the attack (not holding it for a lunge attack) would interrupt and grab them. However, they had Desparate Measures and their unhook action was sped up, so on their end they had already finished unhooking. The game had to weigh the two actions, mine and theirs, and it gave the survivor the go-ahead while I got the cancelled grab, which is now supposed to be converted into a hit (which it wasn't)
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good perk suggestion.
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I misunderstood when we got the update, and I thought cancelled grabs were already going to turn into hits -- not a random weapon swing that happens after the grab animation. I 100% agree it should be hits -- if the timing is close enough that the server thought you had a grab, it was definitely close enough that, if the game had just let you take the swing you wanted to take, it would have landed.
Also, experienced survivors know that you can't grab them, so they'll vault right into your face as a way to escape the tile. It's super frustrating because, as the killer, you react as fast as you possibly can and take a swing, and the server goes, "Wow you actually reacted SO fast that it's a grab instead of a swing!" and then the server's like, "No, never mind, it should have been a swing," and then you just swing at the pallet three seconds later, after they've run away.
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