When does playing a Survivor get fun?
Hello! New player here, I've been playing for about one week.
This is an honest question - when does playing a Survivor get fun? Like, when do you reach that "A-ha!" moment as a Survivor where it starts to click and you start to get it and feel like you have a chance?
So far, my match experiences have gone one of two ways - either the killer is completely passive, and just messing around, and lets (or even helps) us all escape, or the killer just absolutely wipes the floor with us, and kills all 4 of us in short and easy order. Okay, sometimes maybe one person escapes. And sometimes that one person escapes because the killer carries them to the hatch, which I am beginning to understand is kind of considered a polite thing to do.
Either way, both scenarios just feel frustrating. In the first one, I don't learn anything. In the second one, I feel pretty much helpless against a killer that chases me, catches me, hooks me. Someone unhooks me, and it's rinse and repeat. No matter how grandiose a chase I try to lead them on - dropping pallets, vaulting through windows, playing ring around the rosie with any terrain or objects I can - in the end, they always catch me and kill me.
At what point did you all hit that moment where you figured out a) how to actually survive and escape, and/or b) how to actually survive for more than two minutes after the killer initially finds you?
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When you choose to play survivor, you have to understand and really internalize one thing: you are the victim. What does that mean? It means that you are at the killer's mercy. It also means that you are going to lose most chases. This is by design. Dead by Daylight is an asymmetrical game. If survivors could easily win chases, killers wouldn't stand a chance. Your goal is just to last long enough that your teammates can progress their side enough that it compensates for having to unhook and heal you.
Right now, in particular, the devs are testing a new matchmaking system. Since you're new, the game doesn't know where to place you, which means you're going to see trials like that until it gets a better sense of where you should be.
For me, I just played to my strengths, which in this case means stealth. I don't get chased because I'm not seen. I'm the guy unhooking, healing, cleansing totems, and so on, while everyone else is losing chases. If I am chased, however, looping is extremely simple: keep an eye on where the killer is, know and understand your surroundings, and you'll do fine in most situations.
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When you reach red ranks than you'll hate both roles equally lmao now you're still good I know most killer in that ranks camp and tunell hardcore and it sucks I think it gets better once you practice and get better urself
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"when do i start to enjoy playing survivor"
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It took me a while but as Survivor I learned to not prioritise escaping as being the "fun" part of survivor, it's all in the chase and in that regard I don't prioritise 5 gen chases as fun either (at the point I'm just going through the motions of the map and linking tiles while the killer refuses/doesn't know to drop chase).
I try to be unpredictable, using perks in weird ways to provoke a reaction out of myself or the killer, just overall goofing off and having a laugh. I'm not saying you should be a hinderance to your team but simply rather embrace the fact you're in a playground with a bully and try to have fun with it.
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If you play solo never expect to escape even if you have 1 million hours in the game. If killers really want to win they can always just bring a top tier killer with every slowdown in the world and then slug, camp and tunnel which is an automatic win in easily most of the matches against 4 solo survivors.
So if you can't enjoy the game unless you escape you really need to build or join a SWF (Survive With Friends) team.
A good SWF team can escape fairly consistently due to communication (you can tell each other what the killer is doing and where he is allowing for better decisions throughout the match), more motivation (solo survivors often run around like headless chickens and refuse to repair gens), possible perk synergy between team members etc.
Some killers will hate you for playing in a SWF team as it increases your chances of winning dramatically so expect a lot of salt, though.
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1: When you can make great skill checks.
2: When you can successfully stealth-dupe a killer and get away without being detected.
3: When you can pallet stun a killer.
4: When you can pallet stun a killer AND escape the chase and lose the killer.
5: When you can loop the killer several times and they give up.
6: When you can flashlight stun a killer.
7: When you get a flashlight save.
Bonus: When you Head-On/Decisive-Strike stun a killer. When you Unbreakable and get away. When you wriggle free.
It takes a while to learn these things, and there will still be some bad matches even when you do, but generally, it's the satisfaction of pulling off these techniques that makes the game fun. I've yet to reach 7 but I've been having a blast for quite a while now.
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It depends on what you find fun. I find it immensely enjoyable to fly under the radar and never letting the killer find me while I rescue, cleanse totems, search chests and fix generators.
Getting chased by a killer of similar skill is also fun. I'm bad, so against a rank 1 killer, it's miserable, especially since I can't mind game. But when you get better at the game and know how to chain loops together, wasting the killers time while your teammates finish objectives is very satisfying.
As a new player, start of playing with Spine Chill and Inner Strength if you have Nancy unlocked. Level them both up on Claudette, since Claudette is the Best. Learn how to take advantage of LoS (line of sight) by hiding behind objects and trees, or even in bushes and stay out of the killers sight. Just don't be useless to your team. Work on gens and totems. Rescue them when you can and even take the heat off of them if you haven't been hooked and they have. Once you get used to stealth, start practicing looping. You will die a lot, but its part of the game.
Watch YouTube videos that teach how to loop. It is more than just running in circles. Also, play some killer, doing so will teach you about their different weaknesses and reveal to you how strong survivors really are.
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I appreciate the honest feedback! Thank you! To address a few specific points -
Yamaoka, I don't know yet that I can't have fun unless I survive...I just sorta thought that was the ultimate goal of the Survivor role, so I have been gearing my gameplay toward that.
Seraphor, that's a good list. I'm getting better at skill checks. I rarely fail, and occasionally get Greats now. Numbers 2, 4, and 5 I have yet to do. I think that's part of the frustration. I see that the tools are there for it to be possible, but I feel like I am incapable yet of pulling off a scenario where I can actually evade a killer.
Orion, I get what you're saying. The deck is stacked against me, if the killer finds me, I'm likely going to die. I guess it would just be cool if I could OCCASIONALLY pull off scenarios 2, 4, and 5 that Seraphor outlined above :) It would be nice to not feel helpless the moment I'm detected. I guess that just comes with practice, and that was sorta the point of my post - what made that stuff click for you guys? When did you reach a moment when you could occasionally do things like Seraphor outlined above, and also survive every once in a while?
Huge_Bush, thank you I'll check out some videos and try playing some Killer matches.*
*Pending post about when does killer get fun/how do I actually catch and kill any of these slippery survivors! lol...just kidding. Maybe. xD
Thanks for the feedback so far! I'd love to get any additional!
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Yes, it's nice to survive, but you need to understand that it isn't a guarantee and that even though you can play selfishly and let your teammates rot, the Survivor role is a team role more than it is anything else. Working together will grant a greater success and you should try to find the fun in getting your teammates out, even if it means you dying.
Some of the most fun I have playing this game is when the gates are open and the killer is camping the hook. Trying to rescue the hooked person, with the clock counting down can be exhilarating and immensely rewarding if you succeed. I usually go down and die, but I got my teammate out and that's all that matters to me-well, as long as the teammate has shown competence during the match and did objectives and not just hide behind a rock the whole time.
Since you're just starting out, you're going to have bad teammates, so I suggest you don't go too out of your way to help them and play a little more selfishly, unless you see they're not terrible. I recommend you run Plunderers for the chance at a key. If you find a key, hide it in a dark corner so your teammates don't find it and the killer doesn't see it in your hand (if he does, you will get tunneled). If the game looks like it's hopeless, embrace the bush and become one with nature and don't let the killer find you. When your teams all dead, get the key and look for the hatch. Sometimes, shadowing the killer will let you find the hatch faster, just be careful.
Finally, every time the killer puts someone in dying state, stop what you're doing and get in a locker. They have a perk called Barbecue and Chili that reveals your aura (if your a certain distance away from him) whenever they hook someone, allowing them to know to head to your direction. Getting in a locker hides your aura.
Oh, another thing is Ruin and Undying, two common perks lots of killers run. Ruin causes the gens to regress, so when you get to a gen, work on it for 3 seconds and let go. It will have a regression animation and you will know to look out for a lit totem. When you find the totem, cleanse it to disable it. It is important to do this asap if you're against a highly mobile killer like Nurse, Spirit, Oni, Blight or Hill Billy.
Undying is another hex. It basically gives a different hex a second chance after being cleansed. You will know the killer has it if you walk by a dull totem at the start of the match and you get a hex notification on the right side of your screen. Just be warned that Undying reveals your aura for a few seconds every time you get near a dull totem. If you realize they have Undying, you will need to look for at least two lit totems to disable Ruin. Getting rid of Ruin and Undying will greatly ease your time in fixing gens.
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Chases, bodyblocks, loops, flashlight saves, difficult unhooks, pallet stuns, decissive strike... and when dead hard works.
Relatively to killers, if I´m not against Spirit I won´t complaint. Overall I like Bubbas.
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I didn't really click with survivor gameplay till six months into the game. Survivor can be fun once you really find out what you're good at doing as a survivors. I'm good at doing gens, but not the best runner so I prefer to avoid being chased as much as I can. The thing that will vastly improve your experience playing the game is getting friends to play with you as survivor as solo q can be a bit of bear.
When you're starting out though you're usually going to get killed almost every game as you've not developed the necessary skills and understanding of how to connect or pick out really strong tiles mid chase. If you find yourself getting stressed as survivor just switch to killer and play that for a while. Gives you a different view of how people play and imo teaches you to be a better survivor since you experience what it is like to have to try catching people.
The most fun you'll have is when you're learning something early on because you're games aren't necessarily gonna be full of SWF or Comp play killers in the low ranks.
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After a month I would say
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Play with your friends. I Find survivor decently fun since the chase dynamic can be interesting to me. But in general yeah, survivor isn't particularly engaging considering most of the time you get chased 3 times then die, if you don't die then you just held M1 fora total of 5 full minutes and escaped.
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It becomes more fun once you've unlocked perks that help with your playstyle or with what you like doing or lack skill in. If you're not good at chases or just want an edge in them bring perks like dead hard and spine chill. Dead hard will let you dodge one hit or just get needed distance for safety. Spine chill will let you know when the killer is looking your way coming to you and let you vault windows faster. Which for me the window vaulting feels like a must have now because window hits are too real and wack most times. If you wanna crank that even further bring resilience to take the vault speed to a +15% vault speed. Good bye lunged window hits.
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Just wanted to leave a follow-up to this...
I followed the advice given here, and even watched a couple YouTube videos. I'm having a lot more fun now! I'm not good by any stretch, but at least I'm not ALWAYS the lowest scoring person in the game lol...and I don't always die first. My Meg is level 19 now, and I am slowly figuring out ways to prolong chases. I still do get caught and die a lot, but I am on the lookout for vault opportunities and pallets and stuff now, and am not panicking as much when the killer is chasing me.
Against some of them, I still feel like I have no shot. Spirit for example. I've faced her a few times now, and I don't know what it is, but I just cannot evade her. Maybe all those players were just really good players. But most others, I don't feel like I'm instantly dead when they start chasing me now.
And I try to do as much as I can for the team now; I don't just run away and hide and try to repair generators, lol. I heal teammates, rescue them from hooks, try to distract the killer, etc. I've tried a couple times to get them to drop a survivor with the flashlight, but haven't quite been able to figure that one out yet.
So thanks everyone, for the helpful replies and suggestions! I'm enjoying the game much more now, and starting to slowly figure things out!
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It gets to be fun when you find a killer who doesn't just facecamp or tunnel you and you have team mates that have some decent idea of what they're doing. It can be a fun game but it also has the really toxic side to it which is the thing that really burns me out in this game.
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Something that helps for me is to set goals besides escaping so it doesn’t feel like as much of a loss. “Okay, so my archive quest is to break a total of ten totems. Let’s try to keep an extra sharp eye out for them and get at least one this match.” (I break as many totems as I can, but you get the idea.)
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The fun moments are outwitting the killer. Pallet stun after a few good loops and managing to disappear on them is a good feeling. Pulling off a save with a pallet or flashlight. Saving someone as a team from a late camper. The most fun is getting the killer to quit because they keep finding you and getting a hit but not downing you. Say you have a gen at 95% and huntress comes up on you and you run her around a bit and get a pallet stun and manage to get back to the gen and get it to 98 or 99% before taking a first hit and running her around some more and getting back to it again to finish it in her face. She'll down you but she'll hate you for what you've done in her face.
Then you can play with other people and there are a bunch of "wacky" combos you can pull off. I only play survivor with a Mr. Potato Head buddy but I've watched a bit for ideas.
Don't tie your fun to escaping.
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Also, pallet stunning is really satisfying. I try not to camp pallets, so blowing through the space and slamming it down at just the right time feels great. Not in a smug way, but in a “yeah, I got one finally!” Kind of way.
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Regarding the two posts above - yes! I have gotten a couple pallet stuns now, and it feels great, precisely in a, 'Whew, I finally got one! I actually did it!' type of way lol.
I just played a match against Nemesis and I managed to pallet stun him twice and run him around chasing me for a while. I even completely evaded him twice! In the end, he still killed all 4 of us...but honestly, I still had fun! It was maybe my best all-around game, and I didn't even survive.
I feel like I'm starting to 'get' it more now :)
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When you start to unlock teachables imo, the grind put me off for the first 10 hours of play but then I started being able to use some builds that suits me
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