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Springtrap Chapter Concept (AI Suits)
Before you read this, disclaimer: I'm not going to respond to FNAF hate. I'm not a diehard fan, but I despise people who are toxic for/against the franchise. This is just a fun idea I came up with and wanted to post on the forums. If you plan to hate, just skip this thread and move on.
WARNING: VERY LONG THREAD- SKIP TO SECTIONS IN BOLD FOR HEADINGS.
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KILLER: Springtrap (The Attraction)
BIOGRAPHY/LORE:
William Afton was a genius engineer, as well as one of the most prolific child serial killers of the 20th century. He started Afton Robotics and created many new innovations in animatronic robots, which alongside cofounder Henry Emily, started the Fredbear's Family Diner. The success of the diner allowed for the opening of Freddy Fazbear's Pizzeria, a restaurant more focused on animatronic entertainment than mediocre pizza. Afton took his first victim, Henry's daughter Charlotte, outside of the diner, which led to Henry nearly committing suicide. Shortly after, Afton's youngest child was nearly murdered in a freak accident when bullies forced him into Fredbear's mouth, crushing his head.
The near death of his son left Afton in anguish, and he soon plotted revenge against the bullies and children who tormented his son. Years later, he donned the old Spring Bonnie hybrid suit and lured the bullies, one by one, to a backroom where they were killed. Afton thought it was the end of them- but Charlotte, whose spirit remained, had other plans. Having possessed a puppet from Fredbear's Diner, Charlotte guided the souls of the bullies into the animatronics of the pizzeria so they may take revenge on Afton. The result was messy- the transference made them confused, causing them to attack any adult and night guard they came across at night. The murders they committed and covered up soon left their mark, as clients began to complain of the animatronics smelling of decay and leaking blood from their insides. The pizzeria was closed down, and Afton escaped.
He later created a new restaurant, Circus Baby's Pizza World, along with a new set of animatronics. However, these new machines were designed not for entertainment and fun but the capture and murder of more children. After seeing the original animatronics becoming possessed by his victims, he grew excited and began experimenting on more children, hoping to extract what he called 'Remnant', which led to machine possession and the secret to immortality. However, tragedy struck Afton once more as his daughter Elizabeth disobeyed his orders and went too close to one of the animatronics, resulting in her death and possession of Circus Baby. The new restaurant was closed before it opened, blamed for a false gas leak to avoid the authorities.
After opening a new version of the workshop, Circus Baby's Entertainment and Rental, he sold the rights back to Fazbear Entertainment and layed low, working as a security guard in a new Freddy Fazbear's Pizzeria. It was here he murdered more children, which in turned possessed a new line of animatronics and led to the infamous 'Bite of '87', which first publicized the horrors that occurred at the Fazbear restaurants. Knowing that his murders would keep creating new possessed animatronics, he decided to end it and returned to the original location and destroy the original animatronics. What he did not expect was the children's souls attempting to kill him- in retreat, he hid inside his original Spring Bonnie suit and laughed at their feeble attempts to go near him. In his arrogance, he forgot the precautions of the hybrid suit, which led to the springlocks malfunctioning and his slow and painful death.
Afton's victims could not move on after death, and neither could he. With his spirit and corpse trapped inside the Spring Bonnie suit, he lay dormant for years until he was recovered and salvaged for a new horror attraction: Fazbear's Frights, based off of the murders that occurred decades ago. Awakened once more, Afton was reborn under a new name: Springtrap, where he terrorized the security guards and attempted to kill them until the attraction was burnt to the ground. Despite this, Springtrap survived and was resalvaged again for Freddy Fazbear's Pizza Place, where he and all other possessed animatronics were gathered by Henry Emily. Henry learned of what happened to his daughter, his coworker and all of the missing children over the years and was determined to put a stop to it. In a last attempt to end the nightmare, Henry burned the Pizza Place to the ground, ending all but one animatronic- Afton's soul, still preserved in the circuits of Springtrap, destined to suffer at the hands of a former victim and to never move on to the afterlife.
Once more, fate would not let Sprngtrap or his evil die. In the company's creation of The Freddy Fazbear Virtual Experience, Afton's soul was recovered from the circuits of Springtrap's corpse and became a new virus, which manipulated the players in an attempt to escape from the game and resume his murder mayhem once more. Having succeeded in one unfortunate beta tester, Springtrap regained physical form once more and went to the largest and newest restaurant yet: Freddy Fazbear's Mega Pizzaplex, a new hunting grounds with endless victims for slaughter. However, the night before it first opened its doors, as Springtrap began setting traps and manipulating the other animatronics, a dark Fog flowed throughout the restaurant. His last thought before it engulfed him was to rejoice in the deaths he had caused, before the restaurant reappeared again- or so it seemed.
This new environment seemed as stitched together as his fellow machines- a combination of old and new, his favorite haunts and murder locations. The laughter of children was replaced by shrill screams of young men and women as they were stalked through the halls. Springtrap chuckled, a dark robotic screeching coming from his throat, as his deepest desires had come true- an eternity of darkness and murder, with endless victims for him to crush and torment. Picking up a guitar from a nearby animatronic, he stepped forward and began his never ending hunt.
STATS:
- Height: Tall
- Terror Radius: 32m
- Movement Speed: 115%, 4.6m/s
OVERVIEW:
The Attraction is a sadistic Killer, able to capture Survivors to power his Springlock Suits which hunt down remaining victims. His personal perks, It's Me, I Always Come Back, and Hex: Survive The Night give him the abilities to quickly capture his targets, recover from setbacks, and become more dangerous as the Trial progresses.
Difficulty Rating: Intermediate
Weapon:
Broken Guitar (A broken guitar ripped from the hands of a previous animatronic. The strings frayed, the edges jagged, the finish stained with blood, the only music it can make now is the crunch of bones and the squish of flesh.
MORI:
Springtrap picks up a downed Survivor so they are eye to eye. The animatronic Killer screams in their face before biting down on their head hard, the jaws noticably crunching down on the head bit by bit as the Survivor screams and kicks. Eventually, the Survivor dies and Springtrap drops them, stepping on their chest and over the corpse before returning to regular gameplay. Total duration: 12s
POWER: SPRINGLOCK SUITS
- 4 empty Suits (Freddy, Bonnie, Chica and Foxy) spawn across the map.
- Downed Survivors can be placed inside an empty Suit (Alternate Hook State), Activating it.
- When a Suit is Activated, the Suit moves at 40% movement speed and will attack any nearby Survivors.
- Suits will attack any Survivors within range, dealing one Health State of damage if successful. After both successful and missed attacks, Suits will undergo a 3s cooldown.
- Active Suits can be blinded and frozen for 10s, allowing another Survivor to safely rescue the trapped Survivor and deactivate the Suit.
- Survivors can rescue trapped Survivors inside Suits by performing the Scoop action near an Active Suit while it is stunned or undergoing a cooldown animation.
- Stunning a Suit (Pallet, Head On, etc.) will destroy the Suit and free the trapped Survivor. Destroyed Suits will respawn after a long duration (120s).
- If a Survivor is fully Sacrificed inside a Suit, the Suit will move at an additional 30% speed (total 70%) and cannot be destroyed.
- Survivors cannot see the auras of trapped Survivors inside Suits, but they can hear a small TR of mechanical noises emanating from each Active Suit and see a noise notification when the Attraction places a Survivor inside a Suit.
- NOTE: This applies to base kit aura reading. Perks that allow you to see Survivors auras (Bond, Empathy, Aftercare, etc.) will show Survivors inside Suits. The Attraction can see the auras of Suits at all times.
+AI MECHANICS:
- Suits will spawn near randomly selected Generators. When destroyed, Suits will respawn near random Generators after a 5s animation .The animation will involve the animatronic parts rising from the ground and reassembling themselves.
- Suits have a Terror Radius that is unique from The Attraction, to distinguish them from each other. Their TR has a range of 12m. Their TR is unaffected/do not affect any and all TR-based perks and/or status effects.
- Suits will lose line-of-sight when Survivors enter Lockers UNLESS the addon Party Bib is equipped.
- Suits will react to Distraction perks. (EX: Diversion, Red Herring, Deception, etc.).
- Suits react to all noises made by Survivors (EX: Failed skill checks, Generator repairs, etc.).
- Suits cannot vault windows or other vault locations.
- Unless there is another Survivor within 12m, Suits will not patrol near Hooked Survivors.
- When Suits are blinded, or while they are undergoing a cooldown from an attack and/or action, a Survivor can perform the Scoop action to free the captive Survivor inside the Suit, deactivating it.
- Statistics:
- Base Movement Speed: 40%/1.6m/s
- Detection Range/Boundary: 24m within Field of View (FOV)
- Detection FOV: 230 degrees (Half-Angle: 115 degrees)
- Audio Detection Range: 16m
SPECIAL ATTACK: BITE
Hold the Active Ability Button to charge a Bite. When fully charged (1s), press the Attack Button to lunge forward and Bite a Survivor to deal 1 Health State OR break a Pallet/Breakable Wall. Survivors hit by Bite will also be afflicted with the Haunted Status Effect.
- Base Attack Cooldown is 3s. Missed Attack Cooldown is 2s. Bite's maximum distance is 12m, movement speed during a Bite attack is 500%/20m/s.
NEW STATUS EFFECT: HAUNTED
Survivors with the Haunted Status Effect suffer from jumpscares when doing actions (cleansing, healing, repairing, etc.) causing them to scream and reveal their location. Active Suits will chase and prioritize Haunted Survivors. Survivors can remove Haunted by hiding in a locker for 15s.
- Jumpscares include Springtrap, Freddy, Bonnie, Chica and Foxy jumping out at the Survivor and screaming.
- The UI for being Haunted includes wispy, ghost-like strands on the edges of the screen, as well as audio cues akin to FNAF sounds (EX: Bonnie going Dum-Dum-Dum, Freddy's Jingle, etc.)
ADDONS:
+Brown/Common:
- Security Guard's Badge: Suits can no longer attack Survivors. Gain 500 extra BP for placing a Survivor inside a Suit. (An old security guard's badge. The crusted blood and dinged surface tell of what happened to its owner.)
- Prize Counter Ticket: Slightly increase the charging speed of Bite. (+25%, 0.75s) (A paper ticket for trading for fun toys and prizes. Freddy's face smiles at you from the center.)
- Balloon Boy's Balloon: Slightly decrease the cooldown of successful and missed Bite attack cooldowns. (-25%, 2.25s and 1.5s) (A plastic balloon attached to a metal rod.) ("Hello!" -Balloon Boy)
- Damaged Camera: Shows the target location of a Bite attack. (A broken security camera ripped from it's perch. The timestamp of its footage states, "Fazbear Pizzeria Kitchen".)
+Yellow/Uncommon:
- Security Guard's Check: Moderately increase the charging speed of Bite. (+40%, 0.6s) Slightly decrease the missed and successful Bite attack cooldowns. (-25%, 2.25s and 1.5s) (A paper check for $120.50, made out to a former security guard for working at the pizzeria. A job not worth minimum wage for sure.) ("Heck, we should be paying them to guard you." -Phone Guy)
- Toy Guitar: Slightly increases the speed of Suits (+5%). (A plastic mechanical guitar with a glossy finish, found next to an open air vent within the restaurant.)
- Party Bib: Suits will now check Lockers they hear a noise notification at within range (24m), then suffer a 3s cooldown afterwards. If a Suit catches a Survivor in a Locker, the Survivor will be dropped on the ground. (A rubber bib, made for a much bigger animatronic. It simply reads, "Let's Party!".)
- Toy Microphone: Suits respawn slightly faster after being destroyed (-15s). (A silver and black microphone with a matte finish. The grip is slightly dented as if made by huge fat fingers.)
- Broken Voice Box: The TR of suits will sound like injured Survivors to Survivors affected by the Haunted status effect.(A beaten up voice box belonging to a Foxy animatronic. The corrupted audio shifts from male to female with intermittent static and screeching.)
+Green/Rare:
- Pink Tutu: Attacks from Suits now inflict the Haunted status effect. (A gaudy metal tutu with bells at the tips. Once belonged to a graceful ballerina who lured several repairmen to their deaths.) ("Why do you hide within these walls, when there is music in my halls?" -Ballora)
- Star Buttons: Moderately increase the speed of Suits (+10%) (Two star-shaped buttons that were attached to a rockstar rabbit. The gold sheen has been stripped away by chemicals several times.)
- Festive Maracas: Suits will now break downed Pallets and Breakable Walls they come across, then suffer a 3s cooldown afterwards. (A pair of yellow maracas with blue and red lines streamed across them. Shaking them instills a sense of unease in victims.)
- Shiny Faz-Coin: Suits respawn moderately faster after being destroyed (-30s). (A metal coin with a golden exterior. Freddy's face is on one side, his eyes staring through you.)
- Pirate Parrot: Survivors who suffer from a jumpscare via the Haunted status effect will be faced with a difficult skill check. Failing the skill check loses 15% of the progress of the current interaction. (A green robotic parrot with an eyepatch. Its owner is looking for its safe return.) ("Yarr! Who touched me bird?" -Rockstar Foxy)
+Purple/Very Rare:
- Bonnie's Head: Considerably increases the speed of Suits (+15%) (A decrepit and tattered Bonnie head. The fear of razor sharp teeth and macerated plastic skin is only beaten by the ever-glowing white eyes.)
- Chica's Head: Suits will now kick and regress Generators they come across, then suffer a 3s cooldown afterwards. (A withered and broken Chica head. The beak is stained with blood and rust.) ("......" -Nightmare Chica)
- Freddy's Head: Suits respawn moderately faster after being destroyed (-30s). Suits will respawn closer to unpowered Generators. (A shredded and ancient Freddy Fazbear head. The comically small top hat seems out of place with the metal jaws and eyes peeking out from the brown bear face.) ("I am given flesh, to be your tormentor." -Nightmare Freddy)
- Foxy's Head: Survivors who remove the Haunted status effect suffer from the Oblivious status effect for 60s. (A ripped up and mangled Foxy the Pirate Fox head. It's jaw is a separate piece from the rest of its head, allowing it to open its maw up impossibly wide.)
+Red/Ultra Rare:
- Fredbear Plush: Survivors who remove the Haunted status effect suffer from the Exposed status effect for 30s and are highlighted by Killer Instinct for 5s. (A golden Freddy Fazbear plush. The eyes follow you around no matter where you move. Once belonged to Afton's youngest son, before the accident.) ("I am still here." -Springtrap)
- Iridescent Springlocks: Survivors who are rescued from a Suit suffer from the Deep Wound and Mangled status effects until healed, as well as the Incapacitated Status effect for 30s. (Shining, new springlocks meant for installation in animatronics. The potential injuries from the old suits are no longer present, but these clear ones still pose a great danger for those inside.)
KILLER PERKS:
+Lvl 30: IT'S ME
"What a gift to relish, a victim that can't perish." -Nightmare Freddy
You're arrogant and prideful, enjoying torturing your victims before ending it swiftly.
- You become Obsessed with 1 Survivor
- After chasing your Obsession for 60/50/40s, It's Me activates.
- When active, the Obsession becomes Exposed while in chase.
- When the Obsession is put into the Dying State, It's Me goes onto a 60s cooldown before it can be 'recharged'.
+Lvl 35: I ALWAYS COME BACK
"Might as well face the facts, you were always destined to fail." -Withered Bonnie
You've been taken to the brink of death and brought back several times- a little damage just annoys you now.
- Being stunned activates I Always Come Back for 30s. While active, increase your action speeds for hooking, picking up, checking lockers, vaulting windows, and breaking actions by 20/25/30%, as well as decreasing your successful and missed attack cooldowns by 20/25/30%.
+Lvl 40: HEX: SURVIVE THE NIGHT
"You won't die, but you'll wish you could." -Scrap Baby
A Hex that grows in power as the night comes to an end. Time to get serious.
- Every time a Generator is completed, gain a Token, up to a max of 5 Tokens.
- Every time a Generator is completed, the following effects are activated:
- Gain a 1/2/3% Haste Status Effect for 15s. for each Token on this Hex
- 3+ Tokens: Gain the Undetectable Status Effect for 2/3/4s. for each Token on this Hex
- 5 Tokens: Survivors suffer from the Oblivious and Exhausted Status Effects.
REALM: FREDDY FAZBEAR'S PIZZERIA
The Entity has seen the horrors that have occurred over the decades at this children's getaway, seeing it turned into the hunting grounds of a prolific Killer and ingenious engineer. The machines that once looked innocent and inviting now emit a decaying odor as their eyes seems to follow you as you move throughout the restaurant. The checkered floors and bright walls filled with kid's art give away to dingy wallpaper, repair rooms filled with animatronic parts and machinery, going from a child's playground to a industrial slaughterhouse and back.
Map 1: Freddy Fazbear's Pizzeria (FNAF 1)
Map 2: Freddy Fazbear's Pizzeria (FNAF 2)
Map 3: Fazbear's Fright (FNAF 3)
Map 4: Underground Workshop (FNAF Sister Location)
Map 5: Freddy Fazbear's Mega Pizzaplex (FNAF Security Breach)
+MAP OFFERING: Help Wanted Advertisement (A newspaper clipping showing an open position to be a night guard at a local pizzeria. The photo shows animatronic animals performing on stage, their glassy eyes a bit unnerving.) ("Something bad always happens... always..." -Circus Baby)
*The idea is that, although the maps are similar enough with familiar loops and similar structures, it is a realm of indoor maps that vary themes based on the different locations in the games. Perhaps it could be implemented as one huge building (as stated in Security Breach), with Maps 1-4 being separate sections/floors that are blocked off (by the Entity) from Map 5 and each other. Other animatronics apart from Springtrap and the core 4 can be seen throughout these maps- some performing on stage, some in disrepair/assembly, some hiding in the shadows staring.
CHARMS:
- Freddy Fazbear Mask (A mask of Freddy Fazbear, covers the entire head. Smells of sweat and fear.) (Survivor)
- Exotic Butters (An odd if not delicious reward for a job well done.) (Survivor)
- Plushtrap (As if the machines didn't look innocent and inviting enough, here's a cute small version! Just don't turn your back on it) (Killer)
- Security Breach Icon (A neon red icon with the outline of Glamrock Freddy, the mascot of the new Freddy Fazbear's Pizzaplex) (Both)
- Cassette Tape (The other tapes are still out there, but maybe its for the best that they're not all brought together) (Both)
- Suspicious Cupcake (A large plastic cupcake with eyes that glow and follow the viewer around) (Killer)
- NOTE: This one is special because the eyes really do follow the player who is looking at it. Think of the statues in Sanctum of Wrath, but the eyes are locked on to the player camera.
COSMETICS:
+Default (Source Image: https://static.wikia.nocookie.net/freddy-fazbears-pizza/images/d/d5/ExtraWindow.jpg/revision/latest/scale-to-width-down/1000?cb=20150303021018)
- Decrepit Spring Bonnie Head: The old gold plastic has faded to a nasty green, some of Afton's teeth can be seen through the mouth.
- Prototype Spring Bonnie Suit: Both his tomb and his body have merged into an inhuman killing machine, nothing will stop him now.
- Bonnie's Guitar: Taken from the first animatronic he had ever designed, the machinery inside gave it hefty weight for breaking bones.
+Prestige
- Bloodstained Spring Bonnie Head: The old gold plastic has faded to a nasty green with patches of red and brown, some of Afton's rotting teeth can be seen through the mouth.
- Bloody Spring Bonnie Suit: Both his tomb and his body have merged into an inhuman killing machine, set only on quenching the need to kill and the lust for blood.
- Bonnie's Ruined Guitar: Taken from the first animatronic he had ever designed, the machinery inside gave it hefty weight for breaking bones, taking bodies apart the way he did to his creations long ago.
+Legendary/Linked
- Glitchtrap (Source: https://freddy-fazbears-pizza.fandom.com/wiki/Glitchtrap)
- Grinning Headpiece: A fabric head with a creepy grin and soulless eyes. Its unblinking stare pierces through its target while stalking the next victim.
- Yellow Rabbit Suit: A faded yellow fabric one piece with a purple starred vest and a big gaudy bow. If the intent was to appear friendly, it failed.
- Brand New Guitar: A clean new guitar, available to be traded for thousands of Fazbear Tickets.
- Scraptrap (Source: https://freddy-fazbears-pizza.fandom.com/wiki/William_Afton)
- Hybrid Head: A repurposed Bonnie head made to look more human. The end result is both comical and frightening.
- Destroyed Suit: The animatronic suit is practically all gone, with only some old pieces still clinging to the exposed, rusty metal exoskeleton inside.
- Broken Guitar: Strings gone, the neck taped up and body jagged, the only music it can still make is by being slammed into something- or someone.
- Vanny (Source: https://freddy-fazbears-pizza.fandom.com/wiki/Vanny)
- Smiling Hare: A smiling white hare mask with red eyes and a black patch over its left eye and ear. There's something different about this one...
- Stitched Jumpsuit: The handmade white rabbit suit, complete with a large blue bow, oversized gloves and feet, is made from a material that is breathable, comfortable, and easy to clean. Very handy.
- Oversized Knife: A large knife, similar to a kitchen knife, but meant for a much bigger and stronger wielder. Still works as a two-handed weapon though.
ANIMATIONS:
All animation durations are the standard base-length among Killers unless explicitly stated.
+Suit-related Animations
- Idle Animation: Same as The Attraction (see below)
- Walking Animation: Same as The Attraction, without a weapon (see below)
- Scoop Animation: Survivors press a button on the Suit's collar, opening the Suit and allowing the trapped Survivor to fall out. As they pick themselves up, the Suit closes and goes into its default Deactivated stance. (Duration: 2s)
- Activation Animation: The Attraction presses a button on the Suit's collar, opening the Suit. The carried Survivor is shoved inside before the Suit closes and comes to life. (Duration: 2s)
- Attack Animation: Suits will attempt to attack Survivors within range (2m), swinging with their right arm while screeching(1.2s). Base Attack cooldown is 2.5s to allow for Survivors to attempt to rescue a Survivor. Suit attacks count as Special Attacks and therefore do not interact with status effects without any addons.
- Falling Animation: The Suit will crash loudly to the ground on its legs, bending its knees and looking down for 3.5s. Suits must fall from a minimum height of 0.5 m to be considered falling.
- Blinded Animation: The Suit will go rigid and twitch while looking up, mouth open. (Duration: 10s base, can be increased with Flashlight addons.).
- Stunned Animation: If stunned and not destroyed, the Suit will be knocked to its knees, then look up and screech at the Survivor before returning to the Idle Animation.
- Destruction Animation: The Suit will fall apart into pieces with electronic sparks. If a Survivor was trapped within a Suit when it was destroyed, they will fall flat on the ground before picking themselves up. (2.5s)
- Spawn Animations: Suits will already be spawned in near randomly selected Generators at the beginning of the Trial. When destroyed, Suits will respawn near random Generators after a 5s animation.
- Break Generator Animation: The Suit grabs the Generator with both hands and shakes it, screeching and kicking it once before returning to Idle.
+The Attraction's Animations
- Walking/Running Animation: The Attraction walks with a jerky gait, holding his weapon with his right hand as his left hand clenches into a fist and unclenches.
- Idle Animation: The Attraction stands still, electronic sparks flying from exposed wiring occasionally. The eyelids blink as he turns his head from side to side, jaw opening and closing suddenly as he does so.
- Stun Animation: The Attraction goes down to one knee, his head nearly falling off as the exposed wiring and corpse is visible from the neck opening. He reaches up to reattach his head with loud whirring mechanical sounds as he stands back up. From the Killer's perspective, the animation is similar to the Hag.
- Basic Attack Animation: Grabbing the handle of his weapon with both hands, The Attraction swings his weapon overhead to bash the target from above.
- Basic Attack Cooldown Animation: The Attraction wipes the blood from his guitar with his left hand and hoarsely laughs, a combination of metal scraping and a husky unused male voice.
- Bite Animation: The Attraction opens his maw open as wide as he can and slightly bends his knees, ready to jump forward. (Duration: 0.6s)
- Bite Successful Cooldown Animation: The Attraction looks up, lifts their weapon into the air and screeches loudly. From the Killer's perspective, only the weapon lift is shown. (Duration: 3s)
- Bite Missed Cooldown Animation: The Attraction's jaw is crooked and his body is hunched over. The jaw is put into place before standing up with more loud mechanical whirring. (Duration: 2s)
- The following actions are the same as most Killers (standard):
- Breaking Generator Animation: The Attraction reaches down and shoves his fist into the Generator's wiring, pulling out some electronics as he returns to Idle position.
- Breaking Breakable Wall Animation: The Attraction swings his weapon overhead into the wall once, which gets it stuck in the wall. With one foot pressed against the wall, it comes free and simultaneously breaks the wall.
- Breaking Pallet Animation: The Attraction places one foot on the pallet and presses down until it breaks.
- Locker Grab Animation: Placing the weapon against the back of the Locker before grabbing the Survivor out by the throat. The same is true for Suits that grab Survivors out of Lockers.
- Pick Up Animation
- Hooking Animation
- Opening the Exit Gate Animation
- Checking Lockers Animation: Same for Suits that check Lockers.
- Generator Grab Animation
- Window Grab Animation
- Vaulting Animation (Tall Killer)
- Interacting With Glyph Animation
- Basic Attack Missed Cooldown Animation
SCORING EVENTS:
+Survivor
- Party's Over-250 BP- Awarded for getting rid of the Haunted status effect. (Survival)
- Safely Scooped-500 BP- Awarded 10s after rescuing a Survivor inside a Suit, provided they were not put into the Dying State during that time. (Altruism)
- Scooped-300 BP-Awarded for rescuing a Survivor inside a Suit. (Altruism)
- Dismantled-500 BP-Awarded for stunning/destroying a Suit. (Boldness)
- On The Fritz-100 BP-Awarded for blinding a Suit. (Boldness)
+Killer
- Chomp-550 BP-Awarded for hitting a Survivor with a Bite. (Brutality)
- Party Time-400 BP-Awarded for inflicting the Haunted status effect on a Survivor. (Deviousness)
- Give Life-500 BP-Awarded for putting a Survivor inside a Suit. (Devotion)
- Jumped!-100 BP-Awarded for when a Suit attacks a Survivor. (Brutality)
- Captured!-300 BP-Awarded for when a Suit pulls a Survivor out of a Locker. Requires the Party Bib addon. (Deviousness)
- Bad Ending-1000 BP- Awarded for when a Survivor is fully sacrificed inside a Suit. (Devotion)
TRAILERS, TERROR RADIUS MUSIC, AND MORE:
Fanmade Reveal Trailer. Credit: Jaze Cinema, Animation by Halfskull
Menu Concept Trailer. Credit: Rarithlynx
NOTE: The menu includes information and statistics from another Springtrap concept, by u/WheatDraws and can be found here: https://www.reddit.com/r/deadbydaylight/comments/jzd2wh/fnaf_springtrap_icons_concept/ . For the purpose of the concept, please look at the visuals and animations.
Terror Radius of Suits. Credit: Semi
Terror Radius of The Attraction. Credit: Semi
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Notes: I appreciate any and all feedback you guys may have for me! My knowledge of FNAF lore is spotty but I always liked the games and love the dark story. Next to Silent Hill and RE (who are already in), FNAF is the horror game franchise that most belongs in DBD. I had a lot of fun coming up with this :D
P.S. I know the power/Suits are basically Pyramid Head and Nemesis powers mixed, but I wanted to stay true to the FNAF lore- animatronic suits powered by the souls of the dead that stuff people inside them. I think it's pretty cool as far as staying true to the idea.
Comments
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EDIT: Added ADDONS and BIOGRAPHY/LORE
EDIT 2: Added COSMETICS, SCORING EVENTS and OVERVIEW, detailed information about Bite attacks, some edits to how some Addons worked and grammar edits
Post edited by HealsBadMan on0 -
EDIT 3: Added ANIMATIONS, more specific information of Suit AI and behavior, changed Spring-Bonnie addon to Fredbear Plush (same effect) and grammar edits.
EDIT 4: Added CHARMS, some minor edits to the power and animations text, formatting and grammar changes.
Post edited by HealsBadMan on0 -
Jesus. I applaud the amount of time that went into this.
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I think placing the survivors in a suit that can only be stopped by a flashlight will end up being a real pain in the ass and end up encouraging more flashlight spammers. Especially since it attacks other survivors. I would actually like it better if they were locked in and had to do skill checks to escape.
But, like @QwQw, I'm very impressed by how much time and work you've put into this.
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no
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