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Should ruin work without a totem?

It feels like one of the better anti gen rush perks but I always seem to have bad luck with totem spawns like literally having them spawn right next to gens so often the survivors find them early on.

Comments

  • DaWeezerd
    DaWeezerd Member Posts: 256

    It shouldn’t be a hex perk imo, it should just be a regular perk

  • Kaiju
    Kaiju Member Posts: 530
    edited August 2021

    That's the whole point of hex perks. Running a strong perk that can be disabled if found. U can always use Hex:Undying too, to make it last longer

  • MyNamePete
    MyNamePete Member Posts: 1,053

    It could just be a regular perk, but the regression speed is 50%/75%/100% or 75% at tier 3 if 100% could be too much for a normal perk.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I wish a weaker version of it was base kit, but what can you do? The game needs to be "balanced." Gen regression after a survivor abandons a gen would just be too OP. Not like they have enough time between the 4 of them to tap it.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    It def would be too strong as a non-hex perk. I kinda wonder what it be like if Hex Perks (except for Haunted Ground) had a secondary effect when broken. Something that triggers when said totem is cleansed, it resolves and then the Perk is fully turned off?

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I think its fine like it is

  • Firellius
    Firellius Member Posts: 4,386

    Generally speaking, if the killer hooks someone before Ruin is found, he gets a 3 or 4K, so no, it should stay as a hex.

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    That's the whole point of Hex perks - high risk, high reward. No, it shouldn't receive a massive buff and no longer be a Hex perk.

  • gilgamer
    gilgamer Member Posts: 2,209

    No unless it was only that gens regressed faster after you've kicked them and that should probably just be a different perk.

  • lordfart
    lordfart Member Posts: 538

    They'd be completely screwed if for example there were only 2 survs left with 4 gens to go

  • justbecause
    justbecause Member Posts: 1,521

    I do believe ruin and ds should be base kit I know many ppl wouldn't like this actually both sides would attack me for this for obvious reason but I really think ruin needs to be base kit in game with so fast gen speed and that ds should be base kit because the game with so many tunelling and camping

  • Firellius
    Firellius Member Posts: 4,386

    The only reason ruin basekit wouldn't work (basekit as a hex, that is) is that you could end up with six hex totems.

  • justbecause
    justbecause Member Posts: 1,521
  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    It can have this strong Effect, which makes it the most effective Slowdown-Perk, because it is a Hex. Saying it should not be tied to a Totem anymore is so wrong.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    That would be stupidly strong, lol. Imagine survivors trying to do gens against a vaguely competent mobility killer like Blight if basekit Ruin was in the game and there was no way to disable it.

    It’s a terrible idea. Ruin is already one of the strongest and most commonly used perks in the game, buffing it and making it basekit would be ludicrous.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    What if the effect was very weak after cleansing? Like the gen regresses a bit faster after you kick it? It will not work automatically after cleansing, the killer needs to kick it.

  • Firellius
    Firellius Member Posts: 4,386

    That'd be absolutely busted. Tinkerer would be so overpowered on any mobility killer.

  • oxygen
    oxygen Member Posts: 3,325

    No.

    Normal regression when you kick a gen could certainly be buffed in how fast it is if you ask me, but not with the auto-regress effect of Ruin.

  • Nameless
    Nameless Member Posts: 869

    I believe that totem spawns are pretty terrible and you're pretty much required to use Undying if you want a decent shot at getting use out of your hex perk, but I'd say that the Ruin + Undying experiment has proven that having Ruin up all game is really, really annoying and oppressive.

    If Ruin were to be made a regular perk, there would have to be a time limit, similar to Corrupt Intervention. This way the value you get out of the perk is limited, but you're at least certain you get any value out of it.

  • solidhex
    solidhex Member Posts: 891

    Would be cool to have an non-totem auto-regress perk, but with something like 75% of the speed.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    It should remain a Hex

    Base regression is terrible (the time wasted on kicking gens plus the low amount of regression)

  • Phasmamain
    Phasmamain Member Posts: 11,531

    The whole point of ruin is that it is strong but can be removed. Getting rid of it's weakness would make it ubiquitous in all builds

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    Should the best gen regression perk in all of DBD have the limitation of being a hex perk removed?

    No thanks.