Some perks shouldn't be teachables. For the sake of newer players
Zanshin tactics, windows of opportunity to name a few. - with the stranger things perks becoming general pool, I think it's time a few others should migrate to the general pool from teachables.
The perks on the killers/survivors they come from can be updated into more perks, or even just updated variants of these perks, but it would be nice for newer players to be able to have a wider variety of perks to choose from - expecially, ones that help you learn to play the game (ie map layouts etc) or cover weaknesses that early game players don't know about
Fixated will be a perfect first start, with newer players being able to immediately use and learn their scratch marks. But even more can bee done.
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That's what I'm thinking about. Stuff like Visionary, Better Together, and BBQ should be default perks.
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Technician too. Though I feel BBQ whilst it's a learning perk, is similar to wglf in nature.
That being said having a new general perk that makes all survivors scream once a survivor is hooked, would be an amazing alternative to BBQ/general perk to have. Would also make scream archives not be really subject to owning doctor, clown or infectious fright.
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No. Make them easier to obtain sure but we paid for access to these perks so should newer players
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Imagine gatekeeping perks
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I think they should at the very least put the Stranger Things perks in general pool since you'll soon not be able to buy those characters to level them.
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Imagine losing to Zanshin Tactics or Windows of Opportunity and thinking they're broken.
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Who said that?
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Mate. half the people aren't paying for access to "zanshin tactics" their paying for the oni. same with other perks. like i said the perks for these killers/survivors should be reworked, and the actual perks added to the general pool
ie say zanshin tactics was added to the general pool. another perk would be created exclusively for oni. perhaps retaining the same name, and simply the effect of the perk is changed and added to a general pool perk. either way oni would get a new perk, and the general pool would have more perks for people to learn and play with.
its literally a net bonus. everyone gets a learning perk. oni gets a new perk.
Literally whoosh. missing the entire point of the post.
the point is to bring perks like these, that give far more utlity to newer players, into the general pool of perks (like fixated is going into, as stranger things license is no longer going to be with dbd) and giving those killers/survivors newer perks.
doesn't matter if their "so op" or "so underpowered" - this is about giving newer players more perks to utelize and gain off the back, whilst also outright replacing the ones going into the general pool.
like, does anyone really think that visionary deserves to be a teachable? its literally just deja vu 2.0, and isn't nearly as good as tapp's dectectives hunch. im saying put visionary in the general pool, and give felix a new perk. dig?
expecially since they can be gained for free by simply waiting out the shrine. except that still hurts newer players... because their perks meant to cover weaknesses that newer players suffer from.
thats what their doing. they have said as much. im saying that they should do this with other "learning perks" or ones that would help newer players, as fixated is an incredibly good newer player perk. it helps teach scratch marks, whilst also having a small passive bonus. things like this and technician should be put in the general pool, and survivors/killers with these perks should have them replaced with different teachables.
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Hmm are they? If so maybe they should give rewards like extra blood points or something for people who already worked to unlock them.
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Original characters should have a 'shelf life', something like, after 2 years, they become free/default with the game.
They already do this to an extent with console. Nurse, Doctor and Huntress are all free killers, as are the survivors that came with them. But we could have potentially added Hag, Spirit, Clown, Legion and Plague to that as well by now.
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That's exactly what the Shrine does.
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Shrine has 4 teachables at the cost of shards. No guarantee you'll see the ones from them in any specific ones and you'd have to wait over who knows how many to collect them all if they all appear in it.
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Admittedly, with each new chapter, the perk pool significantly increases. So they could probably do with revamping the Shrine to include more perks at once.
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I think there should be more free for all perks. Mainly for killers, because they have quite bad free perks, so new players have very limited options on builds and people wonder why so many players use NOED... It's not that bad for survivors.
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tbf the shrine itself should only offer up perks you don't have until theres none left at which point its random. - or at the very least garuntee it once per week to have one survivor and one killer perk that you don't have.
it would balance it out immensely.
well i mean thats what this would do, grant a bunch of free perks to killers and survivors, but also give new perks to those that already have those chapters/paragraphs. effectively evening it out.
I mean, if they reworked the already owned perks into something different, you'd effectively be getting seperate new perks per killer/survivor etc, of which are already likely on others due to them being teachables.
you'd be essentially getting a reworked perk for free, with the same perk being able to be found in your bloodweb for free. i don't think people should be rewarded any more for essentially getting perks early and without having purchased the dlcs.
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Well to be fair they literally won't be able to purchase the DLC any more.
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But im talking about still purchasable dlc's....?
ie oni. oni isn't going away because he's not licensed. Having one of his perks added to the general pool and giving him a different perk would simply give newer players a new perk that will help them, and experienced oni players a potentially fun, but new perk to benefit from.
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The problem becomes replacing the perks with something on their original survivor/killer. Thats why this will never happen.
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They've reworked perks in the past with entirely new effects. this would simply be keeping weaker/lesser used perks (purely because their more useful to newer players then experienced or veteran players) and putting them in the general pool, but making the perks for these killers/survivors do something more significant/different, that promotes different style of gameplay.
ie rework zanshin tactics into idk a totem perk that gives exposed to anyone who cleanses any totem for 30s (as an example), but make a new perk called "tactics" or "enviormental awareness" with zanshin tactics original effect, and put it in the general pool
It's really not that far fetched when they already rework perks. this would really only require an extra icon and name. biggest problem i see with it is that it would increase perk bloat for both sides
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Mate they can't even fix the silent slugged survivor bug thats been in the game for like 35 years.
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Perks overall need an overhaul. Remove tiers from perks (this also means you can makes perks without worrying what tier 1 tier 2 or tier 3 does). I'm sitting on a full rooster of decked out killers and I wouldn't want players to be going through the same grindy gameplay to get theirs. Sure you can argue engagement time reduces because people have to grind less for there gear but with the new influx of players bhvr is likely losing more players on the retention front because the grind is so pointlessly brutal. My friend wanted to get into killer but he was put off by just how long it takes to get a decent set of perks especially for the inflexible killers like huntress.
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